luajitos

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commit 1fea51c1d813f786f0afa1115e2b664cc3388aea
parent 2b2dda510a0464bbf3f7817902a8758eee2e668d
Author: luajitos <bbhbb2094@gmail.com>
Date:   Sat, 29 Nov 2025 19:51:25 +0000

Removed Useless Files

Diffstat:
DADMIN_PERMISSION.md | 192-------------------------------------------------------------------------------
DANIMATEDIMAGE_LIBRARY.md | 434-------------------------------------------------------------------------------
DAPP_DEVELOPMENT_GUIDE.md | 609-------------------------------------------------------------------------------
DCLAUDE.md | 4----
DCOMPRESSION_IMPLEMENTATION.md | 354-------------------------------------------------------------------------------
DCOMPRESSION_README.md | 558-------------------------------------------------------------------------------
DC_RAMDISK_README.md | 505-------------------------------------------------------------------------------
DDEVELOPMENT_PROMPT.md | 696-------------------------------------------------------------------------------
DFILESYSTEM_API.md | 573-------------------------------------------------------------------------------
DFILESYSTEM_TODO.md | 34----------------------------------
DHTTP_IMPLEMENTATION_COMPLETE.md | 429-------------------------------------------------------------------------------
DHTTP_LIBRARY.md | 703-------------------------------------------------------------------------------
DHTTP_QUICKSTART.md | 351-------------------------------------------------------------------------------
DIMAGE_DECODER_README.md | 557-------------------------------------------------------------------------------
DIMAGE_LIBRARIES_README.md | 313-------------------------------------------------------------------------------
DIMAGE_LIBRARY.md | 494-------------------------------------------------------------------------------
DIMAGE_LIBRARY_SECURITY.md | 272-------------------------------------------------------------------------------
DLUNAR_EDITOR_IMPLEMENTATION.md | 332-------------------------------------------------------------------------------
DLUNAR_EDITOR_MENU_UPDATE.md | 271-------------------------------------------------------------------------------
DMEMORY_ISSUE.md | 209-------------------------------------------------------------------------------
DMOUSE_TROUBLESHOOTING.md | 153-------------------------------------------------------------------------------
DNETWORK_STACK.md | 394-------------------------------------------------------------------------------
DPASSPROMPT_IMPLEMENTATION.md | 253-------------------------------------------------------------------------------
DPNG_DECODER_COMPLETE.md | 255-------------------------------------------------------------------------------
DRAMDISK_FIND_API.md | 286-------------------------------------------------------------------------------
DREADME.md | 113-------------------------------------------------------------------------------
DSAFEFS_README.md | 487-------------------------------------------------------------------------------
DSAFEHTTP.md | 777-------------------------------------------------------------------------------
DSANDBOXED_HTTP.md | 591-------------------------------------------------------------------------------
DSANDBOXED_HTTP_SUMMARY.md | 334-------------------------------------------------------------------------------
DSECURITY_AUDIT.md | 506-------------------------------------------------------------------------------
DSHADOW_BUFFER_USAGE.md | 183-------------------------------------------------------------------------------
Dbuild_debug_mouse.sh | 24------------------------
33 files changed, 0 insertions(+), 12246 deletions(-)

diff --git a/ADMIN_PERMISSION.md b/ADMIN_PERMISSION.md @@ -1,192 +0,0 @@ -# Admin Permission System - -## Overview -The `"admin"` permission grants applications the ability to modify permissions and allowed paths of running applications at runtime. This is a powerful capability designed for system management tools. - -## Implementation - -### Core Components - -1. **sys.lua** - Admin API Functions - - `sys.ADMIN_AppAddPermission(pid, permission)` - Add a permission to a running app - - `sys.ADMIN_AppAddPath(pid, path)` - Add an allowed path pattern to a running app - - `sys.ADMIN_StartPrompt(window)` - Enter exclusive prompt mode (freezes all other apps) - - `sys.ADMIN_FinishPrompt()` - Exit exclusive prompt mode (resumes all apps) - -2. **run.lua** - Permission Enforcement - - Stores `permissions` and `allowedPaths` in app instance during launch - - Checks for `"admin"` permission and exposes admin functions to sandbox - - Protects admin functions in dangerous_globals whitelist - -3. **Application Instance Storage** - - Each app instance now stores: - - `app.permissions` - Array of permission strings - - `app.allowedPaths` - Array of allowed path patterns - -## Usage - -### Requesting Admin Permission - -In your app's manifest.lua: -```lua -permissions = { - "admin", - "system-all" -- Usually needed to list running apps -} -``` - -### Using Admin Functions - -```lua --- List all running apps -for pid, app in pairs(sys.applications) do - print("PID " .. pid .. ": " .. app.appName) - if app.permissions then - print(" Permissions: " .. table.concat(app.permissions, ", ")) - end -end - --- Add a permission to an app -ADMIN_AppAddPermission(targetPid, "network") - --- Add an allowed path to an app -ADMIN_AppAddPath(targetPid, "/tmp/*") - --- Enter exclusive prompt mode -local promptWindow = app:newWindow(300, 200, 400, 200) -promptWindow.onDraw = function(gfx) - gfx:fillRect(0, 0, 400, 200, 0x000080) - gfx:drawText(10, 10, "Enter password:", 0xFFFFFF) -end -promptWindow.onInput = function(key, scancode) - if scancode == 28 then -- Enter - ADMIN_FinishPrompt() - promptWindow:close() - end -end -ADMIN_StartPrompt(promptWindow) -- All other apps frozen! -``` - -## Security Model - -### Protection Mechanisms - -1. **Explicit Permission Required**: Apps must declare `"admin"` in manifest -2. **Dangerous Globals Filtering**: Admin functions blocked unless permission granted -3. **Function Isolation**: Only `ADMIN_AppAddPermission` and `ADMIN_AppAddPath` exposed -4. **No Raw sys Access**: Admin apps don't automatically get full `sys` object - -### Security Considerations - -The admin permission grants **privilege escalation** capabilities: -- Can add any permission to any running app -- Can grant filesystem access to any path -- Equivalent to root/superuser privileges in the permission system - -**Best Practices:** -- Only grant to trusted system utilities -- Never grant to user-facing applications -- Audit apps requesting this permission carefully -- Consider it a "system-critical" permission level - -## Runtime Behavior - -### Permission Addition -When `ADMIN_AppAddPermission(pid, perm)` is called: -1. Validates that app with PID exists -2. Checks if permission already granted (idempotent) -3. Adds permission to `app.permissions` array -4. Attempts to call `env._reapplyPermissions()` if available (future hook) - -**Note:** New permissions don't grant access to new APIs until app restarts. This is primarily for persistent permission changes. - -### Path Addition -When `ADMIN_AppAddPath(pid, path)` is called: -1. Validates that app with PID exists -2. Checks if path already granted (idempotent) -3. Adds path to `app.allowedPaths` array -4. Updates SafeFS instance via `env.fs._updateAllowedPaths()` if available - -**Note:** Path changes CAN take effect immediately if SafeFS supports dynamic updates. - -### Exclusive Prompt Mode -When `ADMIN_StartPrompt(window)` is called: -1. Sets `sys.promptMode.active = true` -2. Stores the window reference in `sys.promptMode.window` -3. Forces window to be visible and always-on-top -4. Modifies render loop to ONLY draw the prompt window -5. Modifies event handlers to ONLY send events to prompt window -6. Keyboard interrupt handler checks prompt mode FIRST - -**Critical Security Property:** Even interrupt handlers respect prompt mode. If a malicious app tries to draw or capture input from an interrupt, it will be blocked. - -When `ADMIN_FinishPrompt()` is called: -1. Clears `sys.promptMode.active` -2. Marks all windows as dirty for redraw -3. Normal event processing resumes -4. All apps can draw and receive events again - -**Use Cases:** -- Password prompts that must not be intercepted -- Critical system alerts that demand immediate attention -- UAC-style elevation prompts -- Secure credential entry for privileged operations - -## Example Applications - -**Permission/Path Management:** See `/apps/com.luajitos.admintest/` for a working example that: -- Lists all running applications -- Shows current permissions and paths -- Adds permissions and paths to itself -- Modifies other running apps (if available) - -**Exclusive Prompt Mode:** See `/apps/com.luajitos.prompttest/` for a working example that: -- Creates an exclusive password prompt -- Freezes all other applications (drawing and events) -- Demonstrates interrupt-safe input handling -- Shows proper prompt entry/exit flow - -## Testing - -**Test permission/path management:** -```bash -# In the OS, run from shell or start menu: -run("com.luajitos.admintest") -``` - -Expected output: -- List of running apps with permissions -- Successful addition of "network" permission -- Successful addition of "/tmp/*" path -- Verification that changes persisted - -**Test exclusive prompt mode:** -```bash -# In the OS, run from shell or start menu: -run("com.luajitos.prompttest") -``` - -Test procedure: -1. Click anywhere in the normal window -2. Exclusive prompt window appears (blue background) -3. Try clicking on other windows → they won't respond -4. Try typing in other windows → they won't receive input -5. Type password "test123" in prompt -6. Press Enter → prompt closes, all apps resume -7. Try Esc to cancel prompt mode early - -## Future Enhancements - -Potential improvements: -1. **Dynamic Permission Application**: Implement `_reapplyPermissions()` to allow runtime API changes -2. **Permission Removal**: Add `ADMIN_AppRemovePermission()` and `ADMIN_AppRemovePath()` -3. **Audit Logging**: Track all admin permission changes for security review -4. **Permission Persistence**: Save permission changes to manifest for next boot -5. **Fine-grained Admin**: Split admin into `admin:permissions` and `admin:paths` sub-permissions - -## Related Files - -- `/iso_includes/os/libs/sys.lua` - Admin API implementation -- `/iso_includes/os/libs/run.lua` - Permission enforcement and storage -- `/iso_includes/apps/com.luajitos.admintest/` - Example admin app -- `/APP_DEVELOPMENT_GUIDE.md` - Complete API documentation diff --git a/ANIMATEDIMAGE_LIBRARY.md b/ANIMATEDIMAGE_LIBRARY.md @@ -1,434 +0,0 @@ -# AnimatedImage Library - Animated GIF Support - -## Overview - -The AnimatedImage library provides animated GIF creation and manipulation in LuajitOS. Each frame is an `Image` object that can be manipulated independently. - -**Permission Required:** `"imaging"` - -## Quick Start - -```lua -local AnimatedImage = require("AnimatedImage") - --- Create a 128x128 animated GIF with 30 frames -local anim = AnimatedImage.new(128, 128, 30) - --- Access and modify frames -anim.frames[1]:fill({r = 255, g = 0, b = 0}) -- Red first frame -anim.frames[2]:fill({r = 0, g = 255, b = 0}) -- Green second frame -anim.frames[3]:fill({r = 0, g = 0, b = 255}) -- Blue third frame - --- Modify individual pixels in any frame -anim.frames[10]:writePixel(64, 64, "FFFFFF") - --- Save as animated GIF -anim:saveAsGIF("/home/animation.gif") -``` - -## Creating Animations - -### AnimatedImage.new(width, height, numFrames, delay) -Create a new animated image. - -**Parameters:** -- `width` - Frame width (1-4096 pixels) -- `height` - Frame height (1-4096 pixels) -- `numFrames` - Number of frames (default: 1, max: 1000) -- `delay` - Delay between frames in centiseconds (default: 10 = 100ms) - -**Returns:** AnimatedImage object - -**Example:** -```lua --- Create 64x64 animation with 20 frames, 50ms delay -local anim = AnimatedImage.new(64, 64, 20, 5) - --- Create 256x256 animation with 60 frames (1 second at 16.67ms/frame) -local anim = AnimatedImage.new(256, 256, 60, 1.67) -``` - -## Frame Access - -Frames are stored in the `frames` array and are `Image` objects. All `Image` methods work on frames. - -### Direct Frame Access - -```lua -local anim = AnimatedImage.new(100, 100, 10) - --- Access frame by index (1-based) -local firstFrame = anim.frames[1] -local lastFrame = anim.frames[anim.numFrames] - --- Modify frames using Image methods -anim.frames[1]:fill("FF0000") -anim.frames[2]:writePixel(50, 50, "00FF00") -anim.frames[3]:fillRect(10, 10, 50, 50, "0000FF") -anim.frames[4]:drawLine(0, 0, 99, 99, "FFFFFF") - --- Add images to frames -local logo = Image.open("/home/logo.png") -anim.frames[5]:addImage(logo, 25, 25) - --- Copy frame content -local frame = anim.frames[1]:clone() -frame:fill("00FF00") -anim.frames[10] = frame -``` - -### getFrame(frameIndex) -Get a specific frame. - -**Parameters:** -- `frameIndex` - Frame index (1-based) - -**Returns:** Image object - -**Example:** -```lua -local frame5 = anim:getFrame(5) -frame5:fill({r = 128, g = 128, b = 255}) -``` - -### setFrame(frameIndex, image) -Replace a specific frame. - -**Parameters:** -- `frameIndex` - Frame index (1-based) -- `image` - Image object (must match animation dimensions) - -**Example:** -```lua -local newFrame = Image.new(100, 100) -newFrame:fill("FF00FF") -anim:setFrame(1, newFrame) -``` - -## Animation Properties - -```lua -local anim = AnimatedImage.new(128, 128, 30, 10) - --- Read properties -print(anim.width) -- 128 -print(anim.height) -- 128 -print(anim.numFrames) -- 30 -print(anim.delay) -- 10 (centiseconds) -print(anim.loop) -- true (default) - --- Modify properties -anim.delay = 5 -- Faster animation (50ms per frame) -anim.loop = false -- Play once -``` - -## Utility Functions - -### fillAll(color) -Fill all frames with a color. - -**Example:** -```lua -anim:fillAll({r = 0, g = 0, b = 0}) -- All frames black -``` - -### clone() -Create a copy of the animation. - -**Returns:** New AnimatedImage object - -**Example:** -```lua -local copy = anim:clone() -copy.frames[1]:fill("FF0000") -- Modify copy without affecting original -``` - -## Saving Animations - -### saveAsGIF(path, options) -Save as animated GIF file. - -**Parameters:** -- `path` - File path to save -- `options` - Optional table: - - `fs` - SafeFS instance for sandboxed writing - -**Returns:** `true` or `nil, error` - -**Example:** -```lua --- Simple save -anim:saveAsGIF("/home/animation.gif") - --- With SafeFS -local SafeFS = require("safefs") -local safeFS = SafeFS.new(myApp) -anim:saveAsGIF("/apps/myapp/anim.gif", { fs = safeFS }) -``` - -## Complete Examples - -### Example 1: Color Fade Animation - -```lua -local AnimatedImage = require("AnimatedImage") - --- Create 60-frame fade animation -local anim = AnimatedImage.new(200, 200, 60, 3) -- 3cs = 30ms/frame - -for i = 1, 60 do - local intensity = math.floor((i - 1) * 255 / 59) - anim.frames[i]:fill({ - r = intensity, - g = 0, - b = 255 - intensity, - a = 255 - }) -end - -anim:saveAsGIF("/home/fade.gif") -``` - -### Example 2: Bouncing Ball - -```lua -local AnimatedImage = require("AnimatedImage") - -local anim = AnimatedImage.new(100, 100, 20, 5) -local ballSize = 10 - -for i = 1, 20 do - -- Clear frame - anim.frames[i]:fill({r = 255, g = 255, b = 255}) - - -- Calculate ball position (bounce) - local t = (i - 1) / 19 - local y = math.floor(45 * math.abs(math.sin(t * math.pi))) - - -- Draw ball - for dy = -ballSize, ballSize do - for dx = -ballSize, ballSize do - if dx*dx + dy*dy <= ballSize*ballSize then - local px = 50 + dx - local py = 90 - y + dy - if px >= 0 and px < 100 and py >= 0 and py < 100 then - anim.frames[i]:writePixel(px, py, "FF0000") - end - end - end - end -end - -anim:saveAsGIF("/home/bounce.gif") -``` - -### Example 3: Loading Spinner - -```lua -local AnimatedImage = require("AnimatedImage") - -local anim = AnimatedImage.new(64, 64, 12, 8) -- 12 frames, ~96ms/frame - -for i = 1, 12 do - -- Clear frame - anim.frames[i]:fill({r = 240, g = 240, b = 240}) - - -- Draw spinner - local angle = (i - 1) * (2 * math.pi / 12) - local cx, cy = 32, 32 - local radius = 20 - - for j = 0, 7 do - local a = angle + j * (2 * math.pi / 8) - local x = cx + math.floor(radius * math.cos(a)) - local y = cy + math.floor(radius * math.sin(a)) - - -- Fade older dots - local alpha = 255 - j * 30 - - -- Draw dot - for dy = -2, 2 do - for dx = -2, 2 do - if dx*dx + dy*dy <= 4 then - local px, py = x + dx, y + dy - if px >= 0 and px < 64 and py >= 0 and py < 64 then - anim.frames[i]:writePixel(px, py, { - r = 0, g = 100, b = 200, a = alpha - }) - end - end - end - end - end -end - -anim:saveAsGIF("/home/spinner.gif") -``` - -### Example 4: Frame-by-Frame Image Sequence - -```lua -local AnimatedImage = require("AnimatedImage") -local Image = require("Image") - --- Load sequence of images -local frames = {} -for i = 1, 10 do - frames[i] = Image.open("/home/sequence/frame" .. i .. ".png") -end - --- Create animation -local anim = AnimatedImage.new(frames[1].width, frames[1].height, 10, 10) - --- Set frames -for i = 1, 10 do - anim:setFrame(i, frames[i]) -end - -anim:saveAsGIF("/home/sequence.gif") -``` - -### Example 5: Text Animation - -```lua -local AnimatedImage = require("AnimatedImage") - -local anim = AnimatedImage.new(150, 50, 30, 5) - -local text = "HELLO" -for i = 1, 30 do - anim.frames[i]:fill({r = 0, g = 0, b = 0}) - - -- Animate text position - local x = i * 5 - 50 - - -- Draw simple pixel text (simplified) - -- In real code, you'd use a proper font/text rendering - for j = 1, #text do - local charX = x + (j - 1) * 20 - if charX >= 0 and charX < 150 then - -- Draw simple vertical line as letter - for y = 15, 35 do - anim.frames[i]:writePixel(charX, y, "00FF00") - end - end - end -end - -anim:saveAsGIF("/home/scrolltext.gif") -``` - -## GIF Format Details - -### Color Palette -- Uses 256-color palette -- 6×6×6 color cube (216 colors) + 40 grayscale levels -- Automatic color quantization (nearest color matching) - -### Compression -- LZW compression (simplified implementation) -- Standard GIF89a format -- Netscape extension for looping - -### Frame Timing -- Delay specified in centiseconds (1/100 second) -- Examples: - - `delay = 1` → 10ms (100 FPS) - - `delay = 3` → 30ms (~33 FPS) - - `delay = 10` → 100ms (10 FPS) - - `delay = 100` → 1 second (1 FPS) - -### Looping -- By default, animations loop infinitely -- Set `anim.loop = false` for single playback - -## Performance Notes - -- **Frame creation**: O(width × height × numFrames) -- **GIF encoding**: O(width × height × numFrames) -- **Color quantization**: O(1) per pixel (lookup table) -- **LZW compression**: O(n) where n = pixel count per frame - -## Memory Usage - -Each animation uses: -- Per frame: `width × height × 4` bytes (RGBA) -- Total: `width × height × 4 × numFrames` bytes - -Example: A 128×128 animation with 30 frames uses ~2 MB - -## Limitations - -- Maximum frames: 1000 -- Maximum dimensions: 4096×4096 -- Color depth: 8-bit (256 colors) -- No transparency support in current implementation -- GIF decoding (`AnimatedImage.open()`) not yet implemented - -## Future Enhancements - -Potential improvements: -- GIF decoding support -- Transparency support -- Optimized LZW compression -- Frame disposal methods -- Local color tables per frame -- APNG (Animated PNG) support -- Video codec support (WebM, MP4) - -## Integration with Image Library - -Since frames are `Image` objects, all `Image` methods work: - -```lua -local anim = AnimatedImage.new(100, 100, 10) -local logo = Image.open("/home/logo.png") - -for i = 1, 10 do - -- Use Image methods on each frame - anim.frames[i]:fill("FFFFFF") - anim.frames[i]:addImage(logo, 10 + i*5, 10 + i*5, 50, 50, 0.8) - anim.frames[i]:drawLine(0, 0, 99, 99, "FF0000") -end - -anim:saveAsGIF("/home/animated_logo.gif") -``` - -## Error Handling - -```lua -local anim, err = AnimatedImage.new(128, 128, 30) -if not anim then - print("Error: " .. err) -end - -local success, err = anim:saveAsGIF("/invalid/path.gif") -if not success then - print("Save failed: " .. err) -end -``` - -## API Summary - -**Creation:** -- `AnimatedImage.new(width, height, numFrames, delay)` -- `AnimatedImage.open(path)` - Not yet implemented - -**Frame Access:** -- `anim.frames[index]` - Direct array access -- `anim:getFrame(index)` -- `anim:setFrame(index, image)` - -**Properties:** -- `anim.width`, `anim.height`, `anim.numFrames` -- `anim.delay` - Frame delay in centiseconds -- `anim.loop` - Boolean for infinite looping - -**Utilities:** -- `anim:fillAll(color)` -- `anim:clone()` - -**Export:** -- `anim:saveAsGIF(path, options)` - -The AnimatedImage library provides a complete solution for creating animated GIFs in LuajitOS! diff --git a/APP_DEVELOPMENT_GUIDE.md b/APP_DEVELOPMENT_GUIDE.md @@ -1,609 +0,0 @@ -# LuajitOS Application Development Guide - -## Overview -LuajitOS is a bare-metal operating system built on LuaJIT with a sandboxed application model. Applications run in isolated environments with explicit permissions and restricted filesystem access. - -## Application Structure - -### Directory Layout -``` -/apps/com.yourname.appname/ -├── manifest.lua # App metadata and permissions -├── src/ -│ └── init.lua # Entry point (or custom file specified in manifest) -├── data/ # App-specific data storage -├── tmp/ # Temporary files -└── settings/ # User settings -``` - -### Manifest File (manifest.lua) -```lua -return { - name = "appname", -- Display name - developer = "yourname", -- Developer identifier - version = "1.0.0", -- Semantic version - category = "utility", -- Category for app launcher - description = "Brief description", -- User-facing description - entry = "init.lua", -- Entry point (relative to $/src/) - mode = "gui", -- "gui" or "cli" - permissions = { -- Required permissions (see below) - "draw", - "filesystem" - }, - allowedPaths = { -- Filesystem access patterns - "$/data/*", -- App's data directory - "$/tmp/*", -- App's temp directory - "/tmp/*" -- System temp directory - } -} -``` - -**Important Notes:** -- Entry path is ALWAYS relative to `$/src/` directory -- Use `init.lua` as the default entry point -- `$` represents the app's root directory (`/apps/com.yourname.appname`) - -## Permissions System - -Applications must declare required permissions in their manifest. The sandbox enforces these at runtime. - -### Available Permissions - -**Core Permissions:** -- `"draw"` - Graphics API access (VESADrawPixel, VESAFillRect, etc.) -- `"filesystem"` - File system operations via SafeFS -- `"network"` - Network stack access (TCP, HTTP) -- `"run"` - Launch other applications via `run(appname)` -- `"import"` - Import data from other apps via `apps.appname.exportedData` -- `"export"` - Export data to other apps via `apps.exportData(data)` - -**Advanced Permissions:** -- `"system-all"` - Access to `sys` object (app management, screen info) -- `"ramdisk"` - Direct ramdisk access (CRamdisk* functions) -- `"scheduling"` - Process scheduling control -- `"crypto"` - Cryptographic operations -- `"admin"` - Runtime permission and path modification (ADMIN_AppAddPermission, ADMIN_AppAddPath) - -### Permission Security Model -- **Principle of Least Privilege**: Only request permissions you actually need -- **No Silent Escalation**: Users see all requested permissions before installation -- **Runtime Enforcement**: Sandbox blocks access to unpermitted APIs -- **No Ambient Authority**: Each permission must be explicitly declared - -## Filesystem API (SafeFS) - -SafeFS provides sandboxed filesystem access with path-based restrictions. - -### Sandbox Environment -Apps with `"filesystem"` permission receive a `fs` object: - -```lua --- Read file -local content, err = fs:read("/tmp/myfile.txt") -if not content then - print("Error: " .. err) -end - --- Write file -local success, err = fs:write("$/data/save.dat", data) - --- List files -local files = fs:files("$/data") -for _, filename in ipairs(files) do - print(filename) -end - --- List directories -local dirs = fs:dirs("$/data") - --- Check existence -if fs:exists("$/data/config.json") then - -- File exists -end - --- Delete file -fs:delete("$/tmp/temp.txt") - --- Get/set current working directory -local cwd = fs:getCWD() -- Returns current directory -fs:setCWD("$/data") -- Change to app's data directory -``` - -### Path Resolution -- **Absolute paths**: Start with `/` (e.g., `/tmp/file.txt`) -- **Relative paths**: Resolved from current working directory -- **App-relative paths**: `$` expands to `/apps/com.yourname.appname` - - `$/data/file.txt` → `/apps/com.yourname.appname/data/file.txt` - - `$/src/lib.lua` → `/apps/com.yourname.appname/src/lib.lua` - -### AllowedPaths Security -The `allowedPaths` array in manifest uses glob patterns: - -```lua -allowedPaths = { - "$/data/*", -- All files in app's data directory - "$/tmp/*", -- App's temporary files - "/tmp/*", -- System-wide temp directory - "/public/*", -- Shared public files - "/os/public/res/*" -- Read-only system resources -} -``` - -**Pattern Matching:** -- `*` matches any file/directory at that level -- `/*` requires exact path match -- Parent directory access (../) only allowed if parent contains allowed subdirectory - -**Security Best Practices:** -- **Never use** `"/*"` (full filesystem access) unless absolutely necessary -- Use `$/data/*` for app-specific storage -- Use `$/tmp/*` for temporary files -- Request minimal path access needed for functionality - -## Graphics API (GUI Applications) - -Apps with `"draw"` permission can create windows and render graphics. - -### Creating Windows -```lua --- Access Application API (available in sandbox with any permission) -local window = app:newWindow(x, y, width, height) - --- Width/height are CONTENT AREA dimensions (excluding borders/titlebar) --- Get full dimensions including chrome: -local totalWidth = window:getTotalWidth() -local totalHeight = window:getTotalHeight() - --- Window properties -window.title = "My Application" -window.resizable = true -window.isBorderless = false -window.noTaskbar = false -- Show in taskbar - --- Visibility control -window:show() -window:hide() -window:close() -``` - -### Drawing API -The `gfx` object is passed to your draw callback: - -```lua -window.onDraw = function(gfx) - -- Fill rectangle (x, y, width, height, color) - gfx:fillRect(0, 0, 400, 300, 0x000000) -- Black background - - -- Draw hollow rectangle - gfx:drawRect(10, 10, 100, 50, 0xFF0000) -- Red border - - -- Draw text (x, y, text, color) - gfx:drawText(20, 30, "Hello World", 0xFFFFFF) -- White text - - -- Mark window for redraw when state changes - window:markDirty() -end -``` - -**Colors:** 24-bit RGB in hex format `0xRRGGBB` -- `0x000000` = Black -- `0xFFFFFF` = White -- `0xFF0000` = Red -- `0x00FF00` = Green -- `0x0000FF` = Blue - -### Window Events -```lua --- Mouse click (coordinates relative to content area) -window.onClick = function(mx, my) - print("Clicked at: " .. mx .. ", " .. my) -end - --- Window lifecycle -window.onOpen = function() - -- Called when window opens -end - -window.onClose = function() - -- Return true to cancel close - return false -- Allow close -end - -window.onFocus = function() - -- Window gained focus -end - -window.onFocusLost = function() - -- Window lost focus -end - --- Drag events -window.onDragStart = function(x, y) - -- User started dragging window -end - -window.onDragEnd = function(x, y) - -- Drag completed -end - --- Resize events (if window.resizable = true) -window.onResize = function(newWidth, newHeight) - -- Window was resized -end -``` - -## Running Applications - -### Launching Apps -Apps with `"run"` permission can launch other apps: - -```lua --- Launch another app -local success, app_or_error = pcall(run, "com.luajitos.calculator") -if success then - print("App launched successfully") -else - print("Launch failed: " .. tostring(app_or_error)) -end -``` - -### App Communication (Import/Export) - -**Exporting Data:** -```lua --- App with "export" permission -apps.exportData({ - version = "1.0", - settings = { theme = "dark" } -}) -``` - -**Importing Data:** -```lua --- App with "import" permission -if apps["com.luajitos.settings"] then - local data = apps["com.luajitos.settings"].exportedData - print("Theme: " .. data.settings.theme) -end -``` - -## Admin API (Runtime Permission Management) - -Apps with `"admin"` permission can modify permissions and paths of running applications at runtime. This is a powerful capability that should only be granted to trusted system utilities. - -### Available Admin Functions - -**ADMIN_AppAddPermission(pid, permission)** -```lua --- Add a permission to a running app -local targetPid = 12345 -ADMIN_AppAddPermission(targetPid, "network") -print("Added network permission to PID " .. targetPid) - --- The app now has the permission, but cannot use new APIs until restarted --- This is primarily useful for persistent permission changes -``` - -**ADMIN_AppAddPath(pid, path)** -```lua --- Add an allowed path to a running app -local targetPid = 12345 -ADMIN_AppAddPath(targetPid, "/tmp/*") -print("Added /tmp/* access to PID " .. targetPid) - --- If the app has filesystem permission, the SafeFS instance is updated immediately -``` - -**ADMIN_StartPrompt(window)** -```lua --- Enter exclusive prompt mode --- Only the specified window will draw and receive events --- ALL other apps are frozen (even their interrupt handlers!) -local promptWindow = app:newWindow(262, 234, 500, 300) -promptWindow.title = "Password Required" - -promptWindow.onDraw = function(gfx) - gfx:fillRect(0, 0, 500, 300, 0x000080) - gfx:drawText(10, 10, "Enter password:", 0xFFFFFF) - -- ... draw prompt UI -end - -promptWindow.onInput = function(key, scancode) - -- Handle password entry - if scancode == 28 then -- Enter - ADMIN_FinishPrompt() -- Exit prompt mode - promptWindow:close() - end -end - -ADMIN_StartPrompt(promptWindow) -- Freeze all other apps -``` - -**ADMIN_FinishPrompt()** -```lua --- Exit exclusive prompt mode --- Re-enables all applications to draw and receive events -ADMIN_FinishPrompt() - --- All windows are marked dirty and will redraw -``` - -### Admin Permission Requirements - -To use admin functions, your app must: -1. Request `"admin"` permission in manifest -2. Usually also request `"system-all"` to list running apps - -```lua -permissions = { - "admin", - "system-all" -} -``` - -### Example: Permission Manager App - -```lua --- List all running apps and their permissions -for pid, app in pairs(sys.applications) do - print("PID " .. pid .. ": " .. app.appName) - if app.permissions then - print(" Permissions: " .. table.concat(app.permissions, ", ")) - end -end - --- Grant network permission to a specific app -local targetPid = 39082 -- Shell app PID -ADMIN_AppAddPermission(targetPid, "network") -ADMIN_AppAddPath(targetPid, "/home/*") - -print("Permissions updated for PID " .. targetPid) -``` - -**Security Warning:** The `"admin"` permission grants the ability to escalate privileges of any running application. Only system-critical applications should request this permission. - -## Network API - -Apps with `"network"` permission can access the network stack. - -### SafeHTTP (Recommended) -SafeHTTP provides sandboxed HTTP with automatic safety checks: - -```lua -local SafeHTTP = require("SafeHTTP") - --- GET request -local response, err = SafeHTTP.get("http://example.com/api/data") -if response then - print("Status: " .. response.status) - print("Body: " .. response.body) -end - --- POST request -local response, err = SafeHTTP.post("http://example.com/api/submit", { - headers = { ["Content-Type"] = "application/json" }, - body = '{"key": "value"}' -}) -``` - -**SafeHTTP Security Features:** -- Validates URLs and prevents malformed requests -- Enforces timeouts to prevent hanging -- Blocks dangerous redirects -- Sanitizes headers - -## Sandbox Environment - -### Available Global Functions -```lua --- Standard Lua -print, pairs, ipairs, next, tostring, tonumber, type -table, string, math, os.time, os.date, os.clock - --- LuajitOS Specific -app -- Application API (window management) -fs -- Filesystem (with "filesystem" permission) -run -- Launch apps (with "run" permission) -apps -- App communication (with "import"/"export") -sys -- System API (with "system-all" permission) -crypto -- Cryptography (with "crypto" permission) -ADMIN_AppAddPermission -- Add permission to app (with "admin" permission) -ADMIN_AppAddPath -- Add allowed path to app (with "admin" permission) -ADMIN_StartPrompt -- Enter exclusive prompt mode (with "admin" permission) -ADMIN_FinishPrompt -- Exit exclusive prompt mode (with "admin" permission) - --- Utilities -bit -- Bitwise operations (bit.band, bit.bor, etc.) -osprint -- Debug output to serial console -``` - -### Restricted Functions -The sandbox BLOCKS access to: -- `load`, `loadfile`, `dofile` (arbitrary code execution) -- `getfenv`, `setfenv` (environment manipulation) -- `rawget`, `rawequal` (bypassing metatables) -- `_G` (global environment access) -- Direct file I/O (`io.*`) - use SafeFS instead -- Unrestricted ramdisk access - use SafeFS or request "ramdisk" permission - -### Error Handling -Accessing undefined globals throws an error: -```lua --- This will error: "Attempt to access undefined global: _G" -local env = _G - --- This will error if you don't have "network" permission -local socket = Socket.new() -- Error: Socket is undefined -``` - -## Security Best Practices - -### 1. Validate All Input -```lua -window.onClick = function(mx, my) - -- Validate coordinates before use - if mx < 0 or my < 0 or mx >= width or my >= height then - return - end - -- Safe to process click -end -``` - -### 2. Minimize Permissions -Request only what you need: -```lua --- Bad: Requesting unnecessary permissions -permissions = { "filesystem", "network", "ramdisk", "system-all" } - --- Good: Only what's needed -permissions = { "draw" } -``` - -### 3. Restrict Filesystem Access -```lua --- Bad: Broad filesystem access -allowedPaths = { "/*" } - --- Good: Specific directories -allowedPaths = { "$/data/*", "$/tmp/*" } -``` - -### 4. Handle Errors Gracefully -```lua --- Always check for errors from I/O operations -local content, err = fs:read("$/data/config.json") -if not content then - print("Failed to read config: " .. err) - -- Provide defaults or fail gracefully - return -end -``` - -### 5. Use pcall for External Operations -```lua --- Wrap potentially failing operations -local success, result = pcall(function() - return fs:read("/tmp/data.txt") -end) - -if not success then - print("Operation failed: " .. tostring(result)) -end -``` - -## Example Application - -```lua --- manifest.lua -return { - name = "notepad", - developer = "myname", - version = "1.0.0", - category = "productivity", - description = "Simple text editor", - entry = "init.lua", - mode = "gui", - permissions = { "draw", "filesystem" }, - allowedPaths = { "$/data/*" } -} -``` - -```lua --- src/init.lua -local text = "" -local filename = "$/data/note.txt" - --- Load existing note -local content = fs:read(filename) -if content then - text = content -end - --- Create window -local window = app:newWindow(400, 300) -window.title = "Notepad" - --- Draw function -window.onDraw = function(gfx) - gfx:fillRect(0, 0, 400, 300, 0xFFFFFF) - gfx:drawText(10, 10, text, 0x000000) -end - --- Save on close -window.onClose = function() - local success, err = fs:write(filename, text) - if not success then - print("Failed to save: " .. err) - end - return false -- Allow close -end - -print("Notepad loaded") -``` - -## Debugging - -### Serial Console Output -Use `osprint()` for debugging (output goes to serial console): -```lua -osprint("Debug: variable = " .. tostring(myvar) .. "\n") -``` - -### Common Issues - -**"Attempt to access undefined global"** -- Missing permission for that API -- Typo in variable name -- Add required permission to manifest - -**"Error: Entry file not found"** -- Check `entry` path in manifest (should be relative to `$/src/`) -- Verify file exists in correct location - -**"Access denied" from SafeFS** -- Path not in `allowedPaths` -- Add required path pattern to manifest - -## Summary Checklist - -Before deploying your app: -- [ ] Minimal permissions requested -- [ ] Specific filesystem paths in allowedPaths -- [ ] All user input validated -- [ ] Errors handled gracefully -- [ ] No access to restricted globals -- [ ] Testing with actual permission constraints -- [ ] Manifest metadata complete -- [ ] Entry path relative to `$/src/` - -## API Quick Reference - -### Window Methods -- `app:newWindow(x, y, width, height)` - Create window -- `window:show()`, `window:hide()`, `window:close()` -- `window:markDirty()` - Request redraw -- `window:getTotalWidth()`, `window:getTotalHeight()` - -### Graphics Methods (gfx) -- `gfx:fillRect(x, y, w, h, color)` -- `gfx:drawRect(x, y, w, h, color)` -- `gfx:drawText(x, y, text, color)` - -### Filesystem Methods (fs) -- `fs:read(path)` → content, error -- `fs:write(path, content)` → success, error -- `fs:exists(path)` → boolean -- `fs:delete(path)` → success, error -- `fs:files(directory)` → array -- `fs:dirs(directory)` → array -- `fs:getCWD()` → path -- `fs:setCWD(path)` → success, error - -### System Methods (sys - requires "system-all") -- `sys.screen[1].width`, `sys.screen[1].height` -- `sys.applications` - Table of running apps -- `sys.addHotkeyString(key, callback)` - ---- - -**Remember:** Security is paramount. Always code with the assumption that your app runs in a hostile environment alongside untrusted applications. The sandbox protects the system and other apps from bugs and malicious behavior in your code. diff --git a/CLAUDE.md b/CLAUDE.md @@ -1,3 +0,0 @@ -- i want you to always think about the security implications of what you are doing -- never use bitwise operators use the bit library! -- alway check the actual poutput for GPF's -\ No newline at end of file diff --git a/COMPRESSION_IMPLEMENTATION.md b/COMPRESSION_IMPLEMENTATION.md @@ -1,354 +0,0 @@ -# Compression Implementation Summary - -## What Was Implemented - -### Full Deflate/Zlib Compression ✅ - -Implemented a complete deflate compression algorithm from scratch: - -#### Core Components: - -1. **deflate_impl.c** (~500 lines) - - LZ77 sliding window compression - - Fixed Huffman coding (RFC 1951) - - Bit-level packing/unpacking - - Compression and decompression - -2. **Deflate.c** (Updated) - - Zlib wrapper (header + Adler-32) - - Integrates deflate_impl for actual compression - - Lua bindings: `DeflateCompress()`, `DeflateDecompress()` - -3. **GZip.c** (Updated) - - Gzip wrapper (header + CRC32) - - Uses deflate_impl internally - - Lua bindings: `GZipCompress()`, `GZipDecompress()` - -### PNG Decoder Integration ✅ - -Updated PNG decoder to use the new compression: - -1. **decoder_PNG.c** (Updated) - - Accumulates IDAT chunks - - Decompresses using deflate - - Converts PNG scanlines to RGB/RGBA - - Supports RGB, RGBA, Grayscale formats - -### Technical Details - -#### Deflate Algorithm - -**Compression Process:** -1. Find repeated patterns using LZ77 (3-258 byte matches in 32KB window) -2. Encode as literals or length/distance pairs -3. Apply fixed Huffman coding -4. Pack bits efficiently - -**Decompression Process:** -1. Read Huffman-coded symbols -2. Decode literals directly -3. Decode length/distance pairs -4. Copy from history buffer -5. Build output stream - -#### Huffman Coding - -Uses **fixed Huffman trees** as defined in RFC 1951: -- Literals 0-143: 8 bits (codes 00110000-10111111) -- Literals 144-255: 9 bits (codes 110010000-111111111) -- Literals 256-279: 7 bits (codes 0000000-0010111) -- Literals 280-287: 8 bits (codes 11000000-11000111) -- Distances 0-29: 5 bits (codes 00000-11101) - -#### Data Structures - -```c -/* Bit buffer for output */ -typedef struct { - uint8_t* buffer; - uint32_t byte_pos; - uint32_t bit_pos; -} bit_buffer_t; - -/* Huffman code */ -typedef struct { - uint16_t code; - uint8_t length; -} huffman_code_t; -``` - -### File Structure - -``` -compression/ -├── compression.h # Common structures, error codes -├── compression.c # Adler-32, CRC32, Lua bindings -├── deflate_impl.h # Deflate algorithm interface -├── deflate_impl.c # Core deflate implementation ⭐ NEW -├── Deflate.c # Zlib wrapper (updated) -├── LZMA.c # LZMA framework (unchanged) -└── GZip.c # Gzip wrapper (updated) -``` - -### Build System - -Updated `build.sh`: -```bash -# Compile deflate implementation -${CC} -c compression/deflate_impl.c -o build/deflate_impl.o - -# Link all compression modules -${LD} ... build/deflate_impl.o build/Deflate.o build/LZMA.o build/GZip.o ... -``` - -## Usage Examples - -### Compress and Decompress - -```lua --- Compress text -local text = "Hello, World! " .. string.rep("ABCDEFGH", 100) -print("Original: " .. #text .. " bytes") - -local compressed = DeflateCompress(text, 6) -if compressed then - print("Compressed: " .. #compressed .. " bytes") - print("Ratio: " .. string.format("%.1f%%", (#compressed / #text) * 100)) - - local decompressed = DeflateDecompress(compressed) - if decompressed == text then - print("Success! Data matches.") - end -end -``` - -### Load PNG Image - -```lua --- Load PNG using deflate decompression -local png_data = read_file("/images/photo.png") -local img = PNGLoad(png_data) - -if img then - print("PNG loaded successfully!") - ImageDraw(img, 0, 0) - ImageDestroy(img) -end -``` - -### GZip Files - -```lua --- Create gzip file -local data = read_file("/data/large.txt") -local gzipped = GZipCompress(data, 9) - -if gzipped then - write_file("/data/large.txt.gz", gzipped) - print("Saved gzip file") -end -``` - -### Checksums - -```lua --- Verify file integrity -local file_data = read_file("/important/data.bin") -local checksum = CRC32(file_data) - -print(string.format("CRC32: 0x%08X", checksum)) - --- Later, verify -local loaded_data = read_file("/important/data.bin") -if CRC32(loaded_data) == checksum then - print("File verified OK") -else - print("WARNING: File corrupted!") -end -``` - -## Performance Characteristics - -### Compression Speed -- **Fast**: Simple LZ77 matching -- **No complex hashing**: Brute force search -- **Good for small files**: <100KB optimal -- **Reasonable ratio**: 40-60% typical - -### Decompression Speed -- **Very fast**: Linear scan through data -- **Low memory**: Only needs output buffer -- **No lookups**: Direct Huffman decoding - -### Memory Usage -- **Compression**: ~50KB (sliding window + output buffer) -- **Decompression**: 2-4x output size estimate -- **No global state**: Reentrant - -## Testing - -### Test Compression - -```lua --- Test various data types -local tests = { - text = "The quick brown fox jumps over the lazy dog", - repeated = string.rep("A", 1000), - binary = string.char(0x00, 0xFF, 0xAA, 0x55), - mixed = "ABC" .. string.rep("XYZ", 50) .. "123" -} - -for name, data in pairs(tests) do - local compressed = DeflateCompress(data) - local decompressed = DeflateDecompress(compressed) - - if decompressed == data then - local ratio = (#compressed / #data) * 100 - print(string.format("%s: %.1f%% OK", name, ratio)) - else - print(name .. ": FAILED") - end -end -``` - -### Test PNG Loading - -```lua --- Test PNG decoder -local test_pngs = { - "/images/rgb.png", - "/images/rgba_alpha.png", - "/images/grayscale.png" -} - -for _, path in ipairs(test_pngs) do - local data = read_file(path) - local img = PNGLoad(data) - - if img then - local info = ImageGetInfo(img) - print(path .. ": " .. info.width .. "x" .. info.height .. " OK") - ImageDestroy(img) - else - print(path .. ": FAILED") - end -end -``` - -## Comparison to Libraries - -### vs. miniz -| Feature | Our Implementation | miniz | -|---------|-------------------|-------| -| Size | ~500 lines | ~8000 lines | -| Compression | Fixed Huffman | Dynamic + Fixed | -| Speed | Fast | Faster | -| Ratio | Good | Better | -| Dependencies | None | None | - -### vs. zlib -| Feature | Our Implementation | zlib | -|---------|-------------------|-------| -| Size | ~500 lines | ~20000 lines | -| Features | Basic deflate | Full deflate + gzip + zlib | -| Speed | Fast | Faster | -| Memory | Low | Configurable | -| Standard | Yes (RFC 1951) | Yes (reference) | - -## Advantages - -1. **Self-Contained**: No external dependencies -2. **Small**: ~500 lines of core compression code -3. **Educational**: Easy to understand and modify -4. **Working**: Real compression with size reduction -5. **Standard**: RFC 1951 compliant -6. **Integrated**: Works with PNG decoder - -## Future Improvements - -### Dynamic Huffman Trees -Currently uses fixed trees. Dynamic trees would improve compression ratio by 10-30%. - -### Better Matching -Use hash chains or binary search trees instead of brute force: -```c -// Current: O(n²) brute force -for (uint32_t i = window_start; i < pos; i++) { - // Check match -} - -// Better: O(n) with hash chain -hash = hash_func(data, pos); -for (match = hash_table[hash]; match; match = match->next) { - // Check match -} -``` - -### Compression Levels -Implement multiple levels: -- **Level 1**: No LZ77, only Huffman -- **Level 6**: Current implementation -- **Level 9**: Extended search, lazy matching - -### Lazy Matching -Don't encode first match - look ahead one byte for better match: -```c -if (current_match_len >= 3) { - next_match = find_match(pos + 1); - if (next_match_len > current_match_len + 1) { - // Use next match instead - } -} -``` - -## References - -- **RFC 1951**: DEFLATE Compressed Data Format Specification -- **RFC 1950**: ZLIB Compressed Data Format Specification -- **RFC 1952**: GZIP File Format Specification -- **PNG Spec**: https://www.w3.org/TR/PNG/ - -## Integration Notes - -### Using Compression in Other Code - -```c -#include "compression/compression.h" - -// Compress -compression_result_t* result = deflate_compress(data, size, 6); -if (result->error == COMPRESS_OK) { - // Use result->data, result->size -} -compression_result_destroy(result); - -// Decompress -compression_result_t* result = deflate_decompress(compressed, compressed_size); -if (result->error == COMPRESS_OK) { - // Use result->data, result->size -} -compression_result_destroy(result); -``` - -### Adding New Compression Formats - -Follow this pattern: -1. Create `compression/NewFormat.c` -2. Implement compress/decompress using `deflate_impl.h` -3. Add wrapper with format-specific headers -4. Create Lua bindings -5. Register in kernel.c -6. Update build.sh - -## Conclusion - -We've implemented a **complete, working compression system** from scratch: - -✅ Full deflate/zlib with Huffman coding -✅ GZip wrapper -✅ PNG image support -✅ Checksums (Adler-32, CRC32) -✅ Lua bindings -✅ Real compression with size reduction - -The system is production-ready for basic use and can be enhanced with dynamic Huffman trees and better matching algorithms for improved compression ratios. diff --git a/COMPRESSION_README.md b/COMPRESSION_README.md @@ -1,558 +0,0 @@ -# Compression System - -LuajitOS now includes a comprehensive compression system with support for multiple compression algorithms. - -## Features - -### Supported Formats - -#### Deflate/Zlib (Fully Implemented ✅) -- **Full Huffman coding** with LZ77 compression -- Fixed Huffman trees (RFC 1951) -- Zlib header and Adler-32 checksum -- **Working compression and decompression** - -#### LZMA (Framework Ready ⚠️) -- LZMA header structure implemented -- Uncompressed storage (placeholder) -- **Requires LZMA SDK** for full compression - -#### GZip (Fully Implemented ✅) -- **Full Huffman coding** via deflate -- GZip header and footer with CRC32 -- **Working compression and decompression** - -### Checksum Utilities ✅ - -- **Adler-32**: Used by zlib format -- **CRC32**: Used by gzip format - -## API Reference - -### Deflate/Zlib Compression - -```lua --- Compress data with deflate (zlib format) -local compressed, error = DeflateCompress(data, level) -if compressed then - print("Compressed: " .. #data .. " -> " .. #compressed .. " bytes") -else - print("Error: " .. error) -end - --- Decompress deflate data -local decompressed, error = DeflateDecompress(compressed) -if decompressed then - print("Decompressed successfully") -else - print("Error: " .. error) -end -``` - -**Parameters:** -- `data`: String containing data to compress -- `level`: Compression level (1=fastest, 6=default, 9=best) - currently unused in simplified version - -**Returns:** -- Success: compressed/decompressed data (string) -- Failure: nil, error message (string) - -### LZMA Compression - -```lua --- Compress data with LZMA -local compressed, error = LZMACompress(data, level) -if compressed then - print("LZMA compressed: " .. #data .. " -> " .. #compressed .. " bytes") -else - print("Error: " .. error) -end - --- Decompress LZMA data -local decompressed, error = LZMADecompress(compressed) -if decompressed then - print("Decompressed successfully") -else - print("Error: " .. error) -end -``` - -**Benefits of LZMA:** -- Excellent compression ratio (better than gzip/bzip2) -- Good decompression speed -- Used by 7-Zip and XZ Utils -- Dictionary size up to 4GB - -### GZip Compression - -```lua --- Compress data with GZip -local compressed, error = GZipCompress(data, level) -if compressed then - print("GZip compressed: " .. #data .. " -> " .. #compressed .. " bytes") -else - print("Error: " .. error) -end - --- Decompress GZip data -local decompressed, error = GZipDecompress(compressed) -if decompressed then - print("Decompressed successfully") -else - print("Error: " .. error) -end -``` - -**Benefits of GZip:** -- Widely supported (web, curl, gunzip) -- CRC32 for data integrity -- File metadata support -- Streaming capable - -### Checksum Functions - -```lua --- Calculate Adler-32 checksum -local checksum = Adler32(data) -print(string.format("Adler-32: 0x%08X", checksum)) - --- Calculate Adler-32 incrementally -local checksum1 = Adler32(chunk1) -local checksum2 = Adler32(chunk2, checksum1) -- Continue from previous - --- Calculate CRC32 checksum -local crc = CRC32(data) -print(string.format("CRC32: 0x%08X", crc)) - --- Calculate CRC32 incrementally -local crc1 = CRC32(chunk1) -local crc2 = CRC32(chunk2, crc1) -- Continue from previous -``` - -## Compression Levels - -All compression functions accept an optional level parameter: - -```lua -local COMPRESS_LEVEL_FASTEST = 1 -- Fast, larger output -local COMPRESS_LEVEL_FAST = 3 -- Good balance -local COMPRESS_LEVEL_DEFAULT = 6 -- Default (if omitted) -local COMPRESS_LEVEL_BEST = 9 -- Best compression, slower -``` - -**Note:** In the simplified implementations, compression level affects only metadata, not actual compression (since they use uncompressed blocks). - -## Complete Examples - -### Basic Compression - -```lua --- Simple compression example -local original = "Hello, World! This is a test string for compression." - -print("Original size: " .. #original) - --- Try deflate -local compressed = DeflateCompress(original) -if compressed then - print("Deflate size: " .. #compressed) - - local decompressed = DeflateDecompress(compressed) - if decompressed == original then - print("Deflate: Success!") - else - print("Deflate: Data mismatch!") - end -end - --- Try GZip -local gzipped = GZipCompress(original) -if gzipped then - print("GZip size: " .. #gzipped) - - local unzipped = GZipDecompress(gzipped) - if unzipped == original then - print("GZip: Success!") - else - print("GZip: Data mismatch!") - end -end -``` - -### Checksum Verification - -```lua --- Verify data integrity with checksums -local data = "Important data that must not be corrupted" - --- Calculate checksums -local adler = Adler32(data) -local crc = CRC32(data) - -print(string.format("Adler-32: 0x%08X", adler)) -print(string.format("CRC32: 0x%08X", crc)) - --- Later, verify the data -local data_received = receive_data() -local adler_check = Adler32(data_received) -local crc_check = CRC32(data_received) - -if adler_check == adler and crc_check == crc then - print("Data verified: OK") -else - print("Data corrupted!") -end -``` - -### Compression Comparison - -```lua --- Compare different compression algorithms -local data = string.rep("ABCDEFGHIJKLMNOPQRSTUVWXYZ", 100) -- 2600 bytes - -print("Original size: " .. #data) -print("") - --- Test Deflate -local deflate_compressed = DeflateCompress(data, 9) -if deflate_compressed then - print("Deflate:") - print(" Compressed: " .. #deflate_compressed .. " bytes") - print(" Ratio: " .. string.format("%.1f%%", (#deflate_compressed / #data) * 100)) -end - --- Test LZMA -local lzma_compressed = LZMACompress(data, 9) -if lzma_compressed then - print("LZMA:") - print(" Compressed: " .. #lzma_compressed .. " bytes") - print(" Ratio: " .. string.format("%.1f%%", (#lzma_compressed / #data) * 100)) -end - --- Test GZip -local gzip_compressed = GZipCompress(data, 9) -if gzip_compressed then - print("GZip:") - print(" Compressed: " .. #gzip_compressed .. " bytes") - print(" Ratio: " .. string.format("%.1f%%", (#gzip_compressed / #data) * 100)) -end -``` - -### Stream Processing - -```lua --- Process large data in chunks with checksums -function compress_stream(read_chunk_func, write_chunk_func) - local adler = 1 -- Initial Adler-32 value - local total_size = 0 - - while true do - local chunk = read_chunk_func() - if not chunk or #chunk == 0 then break end - - -- Update checksum - adler = Adler32(chunk, adler) - total_size = total_size + #chunk - - -- Compress and write - local compressed = DeflateCompress(chunk) - if compressed then - write_chunk_func(compressed) - end - end - - print("Processed " .. total_size .. " bytes") - print(string.format("Checksum: 0x%08X", adler)) -end -``` - -## Current Capabilities - -### Fully Implemented ✅ - -1. **Deflate/Zlib**: Complete implementation with Huffman coding - - LZ77 sliding window matching - - Fixed Huffman trees (RFC 1951 compliant) - - Proper zlib wrapper with Adler-32 - - **Real compression with size reduction** - -2. **GZip**: Full gzip format support - - Uses deflate compression internally - - CRC32 integrity checking - - Gzip headers and metadata - - **Real compression with size reduction** - -3. **PNG Images**: Now working! ✅ - - Deflate decompression for IDAT chunks - - RGB, RGBA, Grayscale support - - 8-bit depth images - -### Simplified Implementations ⚠️ - -1. **LZMA**: Framework with uncompressed storage - - Valid header structure - - No actual compression yet - - Integrate LZMA SDK for full support - -### What This Means - -The compression system now provides: -- ✅ **Real compression** - Files actually get smaller! -- ✅ **Proper decompression** - Can read standard deflate/gzip files -- ✅ **PNG support** - Can load and display PNG images -- ✅ **Industry standard** - RFC 1951 compliant deflate -- ✅ **Data integrity** - Adler-32 and CRC32 checksums - -## Implementation Details - -### Deflate Algorithm - -The implementation includes: -- **LZ77 Compression**: Sliding window of 32KB, matches of 3-258 bytes -- **Fixed Huffman Trees**: Pre-defined codes for literals, lengths, and distances -- **Bit-level Output**: Efficient bit packing for compressed data -- **Proper Formatting**: RFC 1951 compliant deflate streams - -### Performance - -Current implementation: -- **Fast compression**: Optimized for speed over ratio -- **Good decompression**: Handles all fixed Huffman blocks -- **Small code size**: ~500 lines of core deflate logic -- **No dependencies**: Pure C implementation - -### Future Enhancements - -To further improve compression: - -1. **Dynamic Huffman Trees**: Currently uses fixed trees; dynamic trees would improve compression ratio -2. **Better LZ77 Matching**: Hash chains or binary search trees for faster match finding -3. **Compression Levels**: Currently one level; add fast/normal/best modes -4. **Lazy Matching**: Defer matches to find better ones - -Or integrate existing libraries: - -### Option 2: LZMA SDK - -**For full LZMA compression:** - -1. Download LZMA SDK from https://www.7-zip.org/sdk.html -2. Add files to project: - ``` - compression/LzmaDec.c - compression/LzmaEnc.c - compression/LzFind.c - compression/LzmaDec.h - compression/LzmaEnc.h - ``` - -3. Update `compression/LZMA.c` with SDK functions (see integration notes in LZMA.c) - -4. Update `build.sh` to compile all LZMA SDK files - -**Benefits:** -- Official implementation -- Excellent compression ratios -- Public domain - -### Option 3: Full zlib - -**Standard library approach:** - -1. Cross-compile zlib for i686: - ```bash - wget https://zlib.net/zlib-1.3.tar.gz - tar -xzf zlib-1.3.tar.gz - cd zlib-1.3 - CFLAGS="-m32" ./configure --static - make - ``` - -2. Link with zlib: - ```bash - ${LD} ${LDFLAGS} ... -lz - ``` - -3. Use zlib API in compression files (see integration notes in Deflate.c and GZip.c) - -## Integration Priority - -Recommended integration order: - -1. **MINIZ first** - Enables deflate and gzip with minimal effort -2. **LZMA SDK second** - Adds high-ratio compression -3. **PNG support** - Use miniz for PNG image decompression (see IMAGE_DECODER_README.md) - -## Error Handling - -All compression functions return nil + error message on failure: - -```lua -local compressed, error = DeflateCompress(data) -if not compressed then - print("Compression failed: " .. error) - -- Handle error -end -``` - -Common errors: -- `"Memory allocation failed"` - Out of memory -- `"Input too small"` - Data too small for format -- `"Invalid header"` - Corrupted compressed data -- `"Checksum mismatch"` - Data corrupted during transmission -- `"Huffman compressed blocks not supported"` - Need library integration - -## Use Cases - -### File Compression - -```lua --- Compress file data before storing -local file_data = read_file("/data/large_file.txt") -local compressed = GZipCompress(file_data, 9) - -if compressed then - write_file("/data/large_file.txt.gz", compressed) - print("Saved " .. (#file_data - #compressed) .. " bytes") -end -``` - -### Network Data - -```lua --- Compress data before sending over network -local message = create_large_message() -local compressed = DeflateCompress(message, 6) - -if compressed then - network_send(compressed) - print("Sent " .. #compressed .. " bytes instead of " .. #message) -end -``` - -### Data Integrity - -```lua --- Verify data hasn't been corrupted -local important_data = "Critical system data" -local checksum = CRC32(important_data) - --- Store checksum separately -save_checksum(checksum) - --- Later, verify -local loaded_data = load_data() -if CRC32(loaded_data) == checksum then - print("Data integrity verified") -else - print("WARNING: Data corruption detected!") -end -``` - -### PNG Image Support - -The compression system enables PNG support: - -```lua --- PNG images require deflate decompression --- Once miniz is integrated, PNG decoding will work automatically - -local png_data = read_file("/images/photo.png") -local img = PNGLoad(png_data) -- Uses DeflateDecompress internally - -if img then - ImageDraw(img, 0, 0) - ImageDestroy(img) -end -``` - -## Performance Notes - -### Current Implementation -- **Very fast** - No actual compression, just copying -- **No size reduction** - Data stays same size (plus headers) -- **Good for testing** - Validates format structures - -### With Full Compression -- **Deflate**: Fast compression, good ratio (gzip standard) -- **LZMA**: Slower compression, excellent ratio (7-Zip) -- **Trade-offs**: Speed vs. compression ratio - -### Recommendations -- **Small data (<1KB)**: Checksums only, compression overhead not worth it -- **Medium data (1-100KB)**: Deflate with fast level -- **Large data (>100KB)**: LZMA with best level -- **Network**: GZip (widely supported) -- **Archival**: LZMA (best compression) - -## Format Comparison - -| Format | Header | Checksum | Compression | Best For | -|--------|--------|----------|-------------|----------| -| Deflate/Zlib | 2 bytes | Adler-32 | LZ77+Huffman | General purpose, fast | -| LZMA | 13 bytes | None | LZMA | High compression ratio | -| GZip | 10+ bytes | CRC32 | Deflate | Web, HTTP, widely supported | - -## Files - -- `compression/compression.h` - Common structures and declarations -- `compression/compression.c` - Checksums and utilities -- `compression/Deflate.c` - Deflate/zlib implementation -- `compression/LZMA.c` - LZMA implementation -- `compression/GZip.c` - GZip implementation - -## Building - -The compression system is automatically built with: - -```bash -./build.sh -``` - -Build steps: -1. Compiles all compression/*.c files -2. Links compression objects into kernel -3. Registers Lua bindings globally - -## Troubleshooting - -### "Huffman compressed blocks not supported" -- Expected with current implementation -- Integrate miniz or zlib for full support -- Only uncompressed blocks work now - -### "Checksum mismatch" -- Data corrupted during transmission/storage -- File format may be incompatible -- Ensure complete data was transferred - -### Out of memory -- Compression allocates temporary buffers -- Reduce data size or free other memory -- Check available RAM - -### Build errors -- Ensure all compression/*.c files exist -- Check build.sh includes all compression objects -- Verify compression/compression.h is included in kernel.c - -## Future Enhancements - -Potential additions: -- [ ] Full deflate compression (via miniz) -- [ ] Full LZMA compression (via SDK) -- [ ] Bzip2 support -- [ ] LZ4 (extremely fast) -- [ ] Zstd (modern, excellent ratio) -- [ ] Compression benchmarking utility -- [ ] Streaming compression API -- [ ] Dictionary training for LZMA - -## References - -- **DEFLATE**: RFC 1951 - https://www.ietf.org/rfc/rfc1951.txt -- **ZLIB**: RFC 1950 - https://www.ietf.org/rfc/rfc1950.txt -- **GZIP**: RFC 1952 - https://www.ietf.org/rfc/rfc1952.txt -- **MINIZ**: https://github.com/richgel999/miniz -- **LZMA SDK**: https://www.7-zip.org/sdk.html -- **PNG Spec**: https://www.w3.org/TR/PNG/ (uses DEFLATE) diff --git a/C_RAMDISK_README.md b/C_RAMDISK_README.md @@ -1,505 +0,0 @@ -# C Ramdisk Implementation - -This document describes the C-based ramdisk filesystem implementation in LuajitOS. The C ramdisk provides a high-performance in-memory filesystem that runs alongside the original Lua-based ramdisk. - -## Architecture - -The C ramdisk uses a tree structure with: -- **Nodes**: Represent files or directories -- **Directory Entries**: Linked list of children in each directory -- **File Handles**: Track position and mode for open files - -### Data Structures - -```c -// Node types -typedef enum { - RAMDISK_FILE = 0, - RAMDISK_DIR = 1 -} ramdisk_node_type_t; - -// Filesystem node (file or directory) -typedef struct ramdisk_node { - char* name; - ramdisk_node_type_t type; - struct ramdisk_node* parent; - - union { - // For files - struct { - uint8_t* data; - uint32_t size; - uint32_t capacity; - } file; - - // For directories - struct { - ramdisk_dir_entry_t* entries; - uint32_t entry_count; - } dir; - }; -} ramdisk_node_t; - -// File handle -typedef struct { - ramdisk_node_t* node; - uint32_t position; - char mode; // 'r', 'w', 'a' -} ramdisk_handle_t; -``` - -## Lua API - -All C ramdisk functions are accessible from Lua with the `CRamdisk` prefix. - -### CRamdiskCreate() - -Creates a new ramdisk root. - -```lua --- Create a new C ramdisk -local root = CRamdiskCreate() -if not root then - print("Failed to create ramdisk") -end -``` - -**Returns:** Lightuserdata pointer to ramdisk root, or nil on error - -### CRamdiskMkdir(root, path) - -Creates a directory at the specified path. - -```lua -local root = CRamdiskCreate() - --- Create directory -local success = CRamdiskMkdir(root, "/home") -if success then - print("Directory created") -end - --- Create nested directories -CRamdiskMkdir(root, "/home/user") -CRamdiskMkdir(root, "/home/user/documents") -``` - -**Parameters:** -- `root`: Ramdisk root (lightuserdata) -- `path`: Directory path (string) - -**Returns:** true on success, false on error - -### CRamdiskOpen(root, path, mode) - -Opens a file and returns a file handle. - -```lua --- Open file for reading -local handle = CRamdiskOpen(root, "/home/user/file.txt", "r") - --- Open file for writing (creates if doesn't exist) -local handle = CRamdiskOpen(root, "/home/user/output.txt", "w") - --- Open file for appending -local handle = CRamdiskOpen(root, "/home/user/log.txt", "a") -``` - -**Parameters:** -- `root`: Ramdisk root (lightuserdata) -- `path`: File path (string) -- `mode`: Open mode - "r" (read), "w" (write), "a" (append) - -**Returns:** File handle (lightuserdata) or nil on error - -**Modes:** -- `"r"`: Read only, file must exist -- `"w"`: Write, creates file or truncates existing -- `"a"`: Append, creates file if doesn't exist - -### CRamdiskRead(handle, size) - -Reads data from an open file handle. - -```lua -local handle = CRamdiskOpen(root, "/home/user/file.txt", "r") - --- Read 100 bytes -local data = CRamdiskRead(handle, 100) -if data then - print("Read " .. #data .. " bytes") -end - --- Read entire file (use large size) -local all_data = CRamdiskRead(handle, 1048576) -- 1MB max - -CRamdiskClose(handle) -``` - -**Parameters:** -- `handle`: File handle (lightuserdata) -- `size`: Maximum bytes to read (number) - -**Returns:** String containing data read, or nil at EOF/error - -### CRamdiskWrite(handle, data) - -Writes data to an open file handle. - -```lua -local handle = CRamdiskOpen(root, "/home/user/output.txt", "w") - --- Write string data -local bytes_written = CRamdiskWrite(handle, "Hello, World!\n") -print("Wrote " .. bytes_written .. " bytes") - --- Write more data -CRamdiskWrite(handle, "Second line\n") - -CRamdiskClose(handle) -``` - -**Parameters:** -- `handle`: File handle (lightuserdata) -- `data`: String data to write - -**Returns:** Number of bytes written, or 0 on error - -### CRamdiskSeek(handle, offset, whence) - -Moves the file position. - -```lua -local handle = CRamdiskOpen(root, "/home/user/file.txt", "r") - --- Seek to beginning -CRamdiskSeek(handle, 0, 0) -- SEEK_SET - --- Seek 10 bytes forward from current position -CRamdiskSeek(handle, 10, 1) -- SEEK_CUR - --- Seek to end of file -CRamdiskSeek(handle, 0, 2) -- SEEK_END - -CRamdiskClose(handle) -``` - -**Parameters:** -- `handle`: File handle (lightuserdata) -- `offset`: Byte offset (number) -- `whence`: Reference point - 0 (SEEK_SET), 1 (SEEK_CUR), 2 (SEEK_END) - -**Returns:** New position in file, or -1 on error - -**Whence values:** -- `0` (SEEK_SET): Offset from beginning of file -- `1` (SEEK_CUR): Offset from current position -- `2` (SEEK_END): Offset from end of file - -### CRamdiskClose(handle) - -Closes an open file handle. - -```lua -local handle = CRamdiskOpen(root, "/home/user/file.txt", "r") --- ... use handle ... -CRamdiskClose(handle) -``` - -**Parameters:** -- `handle`: File handle (lightuserdata) - -**Returns:** Nothing - -### CRamdiskExists(root, path) - -Checks if a file or directory exists. - -```lua -if CRamdiskExists(root, "/home/user/file.txt") then - print("File exists") -else - print("File not found") -end -``` - -**Parameters:** -- `root`: Ramdisk root (lightuserdata) -- `path`: Path to check (string) - -**Returns:** true if exists, false otherwise - -### CRamdiskList(root, path) - -Lists contents of a directory. - -```lua -local entries = CRamdiskList(root, "/home/user") -if entries then - for i = 1, #entries do - local entry = entries[i] - local type_str = entry.type == 0 and "FILE" or "DIR" - print(type_str .. ": " .. entry.name) - end -end -``` - -**Parameters:** -- `root`: Ramdisk root (lightuserdata) -- `path`: Directory path (string) - -**Returns:** Table of entries, each with: -- `name`: Entry name (string) -- `type`: Entry type (0 = file, 1 = directory) - -Returns nil on error. - -### CRamdiskRemove(root, path) - -Removes a file or directory. - -```lua --- Remove a file -if CRamdiskRemove(root, "/home/user/temp.txt") then - print("File removed") -end - --- Remove empty directory -CRamdiskRemove(root, "/home/user/temp") -``` - -**Parameters:** -- `root`: Ramdisk root (lightuserdata) -- `path`: Path to remove (string) - -**Returns:** true on success, false on error - -**Note:** Directories must be empty before removal. - -## Complete Examples - -### Example 1: Create and Write File - -```lua --- Initialize ramdisk -local root = CRamdiskCreate() - --- Create directory structure -CRamdiskMkdir(root, "/data") -CRamdiskMkdir(root, "/data/logs") - --- Write log file -local handle = CRamdiskOpen(root, "/data/logs/system.log", "w") -CRamdiskWrite(handle, "System started\n") -CRamdiskWrite(handle, "Loading modules...\n") -CRamdiskWrite(handle, "Ready\n") -CRamdiskClose(handle) - -print("Log file created") -``` - -### Example 2: Read File Contents - -```lua -local root = CRamdiskCreate() -CRamdiskMkdir(root, "/config") - --- Write config file -local handle = CRamdiskOpen(root, "/config/settings.txt", "w") -CRamdiskWrite(handle, "resolution=1024x768\n") -CRamdiskWrite(handle, "color_depth=32\n") -CRamdiskWrite(handle, "fullscreen=true\n") -CRamdiskClose(handle) - --- Read config file -handle = CRamdiskOpen(root, "/config/settings.txt", "r") -local content = CRamdiskRead(handle, 1024) -CRamdiskClose(handle) - -print("Config file contents:") -print(content) -``` - -### Example 3: Append to File - -```lua -local root = CRamdiskCreate() - --- Create initial file -local handle = CRamdiskOpen(root, "/log.txt", "w") -CRamdiskWrite(handle, "Initial entry\n") -CRamdiskClose(handle) - --- Append more entries -handle = CRamdiskOpen(root, "/log.txt", "a") -CRamdiskWrite(handle, "Second entry\n") -CRamdiskWrite(handle, "Third entry\n") -CRamdiskClose(handle) - --- Read complete file -handle = CRamdiskOpen(root, "/log.txt", "r") -local all_data = CRamdiskRead(handle, 1024) -CRamdiskClose(handle) - -print(all_data) -``` - -### Example 4: Directory Listing - -```lua -local root = CRamdiskCreate() - --- Create some files and directories -CRamdiskMkdir(root, "/projects") -CRamdiskMkdir(root, "/projects/game") -CRamdiskMkdir(root, "/projects/tools") - -local handle = CRamdiskOpen(root, "/projects/readme.txt", "w") -CRamdiskWrite(handle, "Project documentation\n") -CRamdiskClose(handle) - -handle = CRamdiskOpen(root, "/projects/todo.txt", "w") -CRamdiskWrite(handle, "Task list\n") -CRamdiskClose(handle) - --- List directory contents -print("Contents of /projects:") -local entries = CRamdiskList(root, "/projects") -for i = 1, #entries do - local entry = entries[i] - local type_str = entry.type == 0 and "[FILE]" or "[DIR] " - print(" " .. type_str .. " " .. entry.name) -end -``` - -### Example 5: File Seeking - -```lua -local root = CRamdiskCreate() - --- Create file with known structure -local handle = CRamdiskOpen(root, "/data.bin", "w") -CRamdiskWrite(handle, "HEADER") -- 6 bytes -CRamdiskWrite(handle, "DATA123") -- 7 bytes -CRamdiskWrite(handle, "FOOTER") -- 6 bytes -CRamdiskClose(handle) - --- Read specific sections -handle = CRamdiskOpen(root, "/data.bin", "r") - --- Read header -CRamdiskSeek(handle, 0, 0) -- Start -local header = CRamdiskRead(handle, 6) -print("Header: " .. header) - --- Read data section -CRamdiskSeek(handle, 6, 0) -- Skip header -local data = CRamdiskRead(handle, 7) -print("Data: " .. data) - --- Read footer -CRamdiskSeek(handle, -6, 2) -- 6 bytes from end -local footer = CRamdiskRead(handle, 6) -print("Footer: " .. footer) - -CRamdiskClose(handle) -``` - -### Example 6: Check and Create - -```lua -local root = CRamdiskCreate() - --- Check if file exists before creating -local path = "/users/admin/profile.txt" - -if not CRamdiskExists(root, path) then - -- Create directory if needed - CRamdiskMkdir(root, "/users") - CRamdiskMkdir(root, "/users/admin") - - -- Create file - local handle = CRamdiskOpen(root, path, "w") - CRamdiskWrite(handle, "username=admin\n") - CRamdiskWrite(handle, "role=administrator\n") - CRamdiskClose(handle) - - print("Profile created") -else - print("Profile already exists") -end -``` - -## Performance Characteristics - -- **Memory Management**: Files use dynamic allocation with capacity doubling -- **Path Traversal**: O(n) where n is path depth -- **Directory Operations**: O(m) where m is number of entries (linked list) -- **File I/O**: O(1) for reads/writes at current position -- **Seeking**: O(1) position update - -## Comparison: C Ramdisk vs Lua Ramdisk - -| Feature | C Ramdisk | Lua Ramdisk (io.open) | -|---------|-----------|----------------------| -| Performance | Fast (native C) | Slower (Lua table operations) | -| Memory | Efficient (direct allocation) | Higher overhead (Lua strings) | -| API | C function calls | Lua-style io API | -| Compatibility | Custom functions | Standard Lua io API | -| Use Case | High-performance operations | Quick scripting, compatibility | - -## Integration with Lua Ramdisk - -Both ramdisk systems can coexist: - -```lua --- Use Lua ramdisk with io.open (from init.lua) -local lua_file = io.open("/config.txt", "w") -lua_file:write("Setting=Value\n") -lua_file:close() - --- Use C ramdisk with CRamdisk functions -local c_root = CRamdiskCreate() -local c_file = CRamdiskOpen(c_root, "/config.txt", "w") -CRamdiskWrite(c_file, "Setting=Value\n") -CRamdiskClose(c_file) -``` - -Choose based on your needs: -- **Lua ramdisk**: Standard API, integration with existing Lua code -- **C ramdisk**: Performance-critical operations, larger datasets - -## Error Handling - -All functions return nil/false on error: - -```lua -local root = CRamdiskCreate() - --- Check for errors -local handle = CRamdiskOpen(root, "/nonexistent.txt", "r") -if not handle then - print("Error: Could not open file") - return -end - --- Always close handles -CRamdiskClose(handle) -``` - -## Memory Considerations - -- Each file allocates memory dynamically -- File capacity doubles when expanding -- Directory entries use linked lists -- Remember to close file handles to release resources -- The C ramdisk persists as long as the root pointer is retained - -## Implementation Details - -Located in: -- **ramdisk.h**: Data structures and function declarations -- **ramdisk.c**: Complete implementation (~900 lines) -- **kernel.c**: Lua binding registration - -The C ramdisk is compiled into the kernel and available immediately at boot. diff --git a/DEVELOPMENT_PROMPT.md b/DEVELOPMENT_PROMPT.md @@ -1,696 +0,0 @@ -# LuajitOS Application Development Guide - -You are developing applications for **LuajitOS**, a bare-metal operating system written in C with LuaJIT integration. Applications are sandboxed Lua programs that run in a controlled environment with permission-based access to system resources. - ---- - -## Application Folder Structure - -Applications follow a strict directory structure under `/apps/`: - -``` -/apps/com.<developer>.<appname>/ -├── manifest.lua # Required: Application metadata and configuration -├── src/ # Required: Source code directory -│ └── <entry_file>.lua # Entry point file (defined by 'entry' in manifest) -├── data/ # Optional: Application data storage (read/write) -├── tmp/ # Optional: Temporary files -├── settings/ # Optional: Application settings -└── res/ # Optional: Resources (images, etc.) -``` - -### Folder Naming Convention -- **Format**: `com.<developer>.<appname>` -- **Examples**: - - `com.luajitos.calculator` - - `com.luajitos.shell` - - `com.dev.myapp` - -### Standard Directories - -| Directory | Purpose | Access | Auto-created | -|-----------|---------|--------|--------------| -| `src/` | Source code files | Read-only | No (required) | -| `data/` | Persistent data storage | Read/write | Yes (if filesystem permission granted) | -| `tmp/` | Temporary files | Read/write | No | -| `settings/` | Configuration files | Read/write | No | -| `res/` | Static resources (images, fonts) | Read-only | No | - ---- - -## The `$` Shortcut - -The `$` symbol is a **path shortcut** that refers to your application's root directory. - -### Usage in manifest.lua: -```lua -allowedPaths = { - "$/data/*", -- Expands to /apps/com.dev.myapp/data/* - "$/tmp/*", -- Expands to /apps/com.dev.myapp/tmp/* - "$/src/*" -- Expands to /apps/com.dev.myapp/src/* -} -``` - -### Default Behavior: -- `$/data/*` is **always enabled by default** when `filesystem` permission is granted -- Other paths using `$` must be explicitly listed in `allowedPaths` - ---- - -## manifest.lua - Application Manifest - -The `manifest.lua` file defines your application's metadata, permissions, and configuration. - -### Required Fields - -```lua -return { - name = "myapp", -- Application name (string) - developer = "dev", -- Developer namespace (string) - version = "1.0.0", -- Version string - entry = "src/myapp.lua", -- Entry point: path to main .lua file (relative to app root) - -- Can be any filename, e.g., "src/main.lua", "src/background.lua" - mode = "gui", -- "gui" or "cli" -} -``` - -**Note**: The `entry` field specifies which Lua file to execute when your app starts. It can be any `.lua` file in your app directory - there's no requirement to use `init.lua`. - -### Optional Fields - -```lua -return { - -- Required fields... - - author = "Your Name", -- Author name - description = "App description", -- Short description - - permissions = { -- Array of permission strings - "filesystem", - "draw", - "ramdisk", - -- ... see Permissions section - }, - - allowedPaths = { -- Filesystem paths (when filesystem permission granted) - "$/tmp/*", - "$/settings/*", - "/os/public/res/*" -- Absolute paths allowed - } -} -``` - -### Application Modes - -| Mode | Description | Use Case | -|------|-------------|----------| -| `"gui"` | Graphical application | Apps with windows and graphics | -| `"cli"` | Command-line application | Terminal apps, background services | - ---- - -## Permissions System - -Applications must declare required permissions in their manifest. Permissions control access to system resources. - -### Available Permissions - -| Permission | Grants Access To | Description | -|------------|------------------|-------------| -| `"filesystem"` | SafeFS API | Read/write files in allowed paths (defaults to `$/data/*`) | -| `"ramdisk"` | CRamdisk* functions | Direct ramdisk access (bypasses SafeFS) | -| `"draw"` | Graphics API | Drawing functions for windows | -| `"background"` | Background rendering | Allows app to render as desktop background | -| `"fullscreen"` | Fullscreen mode | Request fullscreen window | -| `"stdio"` | Standard I/O | Access to `print()`, `cli.buffer` | -| `"scheduling"` | Scheduler API | Access to `os.schedule` for delayed tasks | -| `"export"` | Function exports | Export functions for other apps | -| `"import"` | Function imports | Call exported functions from other apps | -| `"run"` | App execution | Run other applications via `run()` | - -### Permission Examples - -```lua --- Minimal CLI app -permissions = { - "stdio" -} - --- GUI app with file access -permissions = { - "draw", - "filesystem" -} - --- Background desktop wallpaper -permissions = { - "ramdisk", - "draw", - "background" -} - --- Advanced shell application -permissions = { - "filesystem", - "scheduling", - "export", - "import", - "draw", - "fullscreen", - "run" -} -``` - ---- - -## Application Interface (`app` object) - -When your application starts, it receives an `app` instance that provides the Application API. - -### Core Properties - -```lua -app.appName -- string: Application name -app.appPath -- string: Full path (e.g., "/apps/com.dev.myapp") -app.pid -- number: Process ID (unique) -app.status -- string: "running" | "stopped" | "terminated" -app.startTime -- number: Timestamp when app started -``` - -### Window Management - -#### Create a Window -```lua --- Create window at specific position -local window = app:newWindow(x, y, width, height) - --- Create centered window -local window = app:newWindow(width, height) -``` - -#### Window Properties -```lua -window.x -- number: X position -window.y -- number: Y position -window.width -- number: Width in pixels -window.height -- number: Height in pixels -window.visible -- boolean: Visibility state -window.isBorderless -- boolean: If true, no title bar or border -window.title -- string: Window title text -``` - -#### Window Methods - -```lua --- Set draw callback (called every frame) -window:onDraw(function(gfx) - -- gfx is a SafeGFX instance - gfx.vesa_fill_rect(0, 0, 100, 100, 0xFF0000) -- Red rectangle -end) - --- Set input callback (keyboard/mouse events) -window:onInput(function(event) - if event.type == "key" then - print("Key pressed: " .. event.key) - end -end) - --- Move window -window.x = 100 -window.y = 200 - --- Hide/show window -window.visible = false -window.visible = true - --- Remove title bar and border -window.isBorderless = true -``` - -### Function Export/Import - -#### Export Functions -```lua -app:export({ - name = "myFunction", - func = function(arg1, arg2) - return arg1 + arg2 - end, - description = "Adds two numbers", - parameters = "number,number", -- Optional: parameter types - returns = "number" -- Optional: return type -}) -``` - -#### Import and Call Functions -```lua --- Get another app's exported function -local otherApp = apps["com.dev.otherapp"] -if otherApp then - local result = otherApp:call("myFunction", 5, 10) -end -``` - -### Process Information - -```lua --- Get process info (creates /proc/<PID>/process) -local info = app:getProcessInfo() --- info = { --- pid = 12345, --- appPath = "/apps/com.dev.myapp", --- appName = "myapp", --- status = "running", --- startTime = 1234567890 --- } -``` - -### Application Lifecycle - -```lua --- Terminate the application -app:terminate() - --- Change status -app:setStatus("stopped") -- "running" | "stopped" -``` - ---- - -## SafeGFX - Sandboxed Graphics API - -SafeGFX provides coordinate-bounded drawing within a window's content area. All coordinates are **relative to the window's content area** (0,0 is top-left of drawable area). - -### Coordinate System - -- **Origin**: Top-left corner of window content area (excluding title bar/border) -- **Bounds**: Coordinates outside the content area are clipped -- **Units**: Pixels - -### Drawing Functions - -All graphics functions are accessed through the `gfx` parameter in `window:onDraw(function(gfx) ... end)`. - -#### Rectangle Drawing -```lua --- Fill rectangle -gfx.vesa_fill_rect(x, y, width, height, color) --- color: 0xRRGGBB format (24-bit RGB) - --- Example: Red 50x50 square at (10, 10) -gfx.vesa_fill_rect(10, 10, 50, 50, 0xFF0000) -``` - -#### Text Drawing -```lua --- Draw text -gfx.vesa_draw_text(x, y, text, color) - --- Example: White text -gfx.vesa_draw_text(10, 10, "Hello World", 0xFFFFFF) -``` - -#### Image Drawing -```lua --- Draw image (from loaded image handle) -ImageDraw(image, x, y) - --- Load BMP image -local handle = CRamdiskOpen("/os/public/res/image.bmp", "r") -local data = CRamdiskRead(handle) -CRamdiskClose(handle) -local image = BMPLoad(data) - --- Draw in window -window:onDraw(function(gfx) - ImageDraw(image, 0, 0) -- Draw at top-left -end) -``` - -### Color Format - -Colors use **24-bit RGB** hex format: `0xRRGGBB` - -```lua -local RED = 0xFF0000 -local GREEN = 0x00FF00 -local BLUE = 0x0000FF -local WHITE = 0xFFFFFF -local BLACK = 0x000000 -local GRAY = 0x808080 -``` - -### SafeGFX Bounds Checking - -SafeGFX automatically: -- Clips drawing operations to window content area -- Transforms local coordinates (0,0) to screen coordinates -- Prevents drawing outside window bounds -- Accounts for title bar and border (unless `isBorderless = true`) - -### Example: Complete Window Drawing - -```lua -local window = app:newWindow(400, 300) -window.title = "My App" - -window:onDraw(function(gfx) - -- Clear background (white) - gfx.vesa_fill_rect(0, 0, 400, 300, 0xFFFFFF) - - -- Draw colored rectangles - gfx.vesa_fill_rect(10, 10, 100, 100, 0xFF0000) -- Red - gfx.vesa_fill_rect(120, 10, 100, 100, 0x00FF00) -- Green - gfx.vesa_fill_rect(230, 10, 100, 100, 0x0000FF) -- Blue - - -- Draw text - gfx.vesa_draw_text(10, 120, "Hello from SafeGFX!", 0x000000) -end) -``` - ---- - -## SafeFS - Sandboxed Filesystem API - -SafeFS provides path-restricted file access. Applications can only access paths listed in their `allowedPaths` (defaults to `$/data/*`). - -### File Operations - -#### Check if File/Directory Exists -```lua -if SafeFS.exists("$/data/myfile.txt") then - print("File exists") -end -``` - -#### Read File -```lua -local content = SafeFS.read("$/data/myfile.txt") -if content then - print(content) -else - print("Failed to read file") -end -``` - -#### Write File -```lua -local success = SafeFS.write("$/data/myfile.txt", "Hello World!") -if not success then - print("Failed to write file") -end -``` - -#### List Directory -```lua -local entries = SafeFS.list("$/data/") -if entries then - for _, entry in ipairs(entries) do - print(entry.type .. ": " .. entry.name) - -- entry.type: "file" or "dir" - -- entry.name: filename/dirname - end -end -``` - -#### Create Directory -```lua -local success = SafeFS.mkdir("$/data/subdir") -``` - -#### Delete File -```lua -local success = SafeFS.remove("$/data/oldfile.txt") -``` - -### Path Resolution - -The `$` shortcut expands to your app's root path: - -```lua --- In com.dev.myapp: -"$/data/file.txt" → "/apps/com.dev.myapp/data/file.txt" -"$/tmp/cache" → "/apps/com.dev.myapp/tmp/cache" -``` - -### Direct Ramdisk Access (Advanced) - -If you have the `"ramdisk"` permission, you can bypass SafeFS and access the ramdisk directly: - -```lua --- Open file -local handle, err = CRamdiskOpen("/os/public/res/image.bmp", "r") -if not handle then - print("Error: " .. err) - return -end - --- Read file -local data = CRamdiskRead(handle) - --- Close file -CRamdiskClose(handle) - --- Write file -local handle = CRamdiskOpen("/path/to/file.txt", "w") -CRamdiskWrite(handle, "content") -CRamdiskClose(handle) - --- Check existence -if CRamdiskExists("/path/to/file") then - -- file exists -end - --- List directory -local items = CRamdiskList("/path/to/dir") -for _, item in ipairs(items) do - print(item.type .. ": " .. item.name) -end - --- Create directory -local success, err = CRamdiskMkdir("/path/to/newdir") - --- Remove file/directory -CRamdiskRemove("/path/to/file") -``` - -**Warning**: Ramdisk access bypasses security restrictions. Only use for system-level operations. - ---- - -## Complete Example Application - -### Directory Structure -``` -/apps/com.dev.hello/ -├── manifest.lua -└── src/ - └── hello.lua -``` - -### manifest.lua -```lua -return { - name = "hello", - developer = "dev", - version = "1.0.0", - author = "Your Name", - description = "Hello World GUI Application", - entry = "src/hello.lua", -- Entry point (can be any .lua file) - mode = "gui", - permissions = { - "draw", - "filesystem" - }, - allowedPaths = { - "$/data/*" - } -} -``` - -### src/hello.lua -```lua --- Create a 400x300 window -local window = app:newWindow(400, 300) -window.title = "Hello World" - --- Track click count -local clicks = 0 - --- Load click count from file -if SafeFS then - local savedClicks = SafeFS.read("$/data/clicks.txt") - if savedClicks then - clicks = tonumber(savedClicks) or 0 - end -end - --- Draw callback -window:onDraw(function(gfx) - -- White background - gfx.vesa_fill_rect(0, 0, 400, 300, 0xFFFFFF) - - -- Blue rectangle - gfx.vesa_fill_rect(50, 50, 300, 100, 0x3399FF) - - -- Display text - gfx.vesa_draw_text(60, 60, "Hello, LuajitOS!", 0xFFFFFF) - gfx.vesa_draw_text(60, 90, "Clicks: " .. clicks, 0xFFFFFF) -end) - --- Input callback -window:onInput(function(event) - if event.type == "mouse" and event.button == 1 then - clicks = clicks + 1 - - -- Save to file - if SafeFS then - SafeFS.write("$/data/clicks.txt", tostring(clicks)) - end - end -end) - --- Export a function -app:export({ - name = "getClicks", - func = function() - return clicks - end, - description = "Returns the current click count", - returns = "number" -}) -``` - ---- - -## Process Filesystem (/proc) - -Every running application automatically gets a `/proc/<PID>/` directory: - -``` -/proc/ -├── 12345/ -│ └── process # Contains app path and PID -└── 67890/ - └── process -``` - -### /proc/<PID>/process Format -``` -/apps/com.dev.myapp -12345 -``` - -Line 1: Full application path -Line 2: Process ID - -### Accessing /proc - -```lua --- List all running processes -local procs = CRamdiskList("/proc") -for _, proc in ipairs(procs) do - local pid = proc.name - local handle = CRamdiskOpen("/proc/" .. pid .. "/process", "r") - local info = CRamdiskRead(handle) - CRamdiskClose(handle) - print("PID " .. pid .. ": " .. info) -end -``` - -**Note**: `/proc` entries are automatically created when apps start and removed when they terminate. - ---- - -## Best Practices - -1. **Always check return values** from SafeFS operations -2. **Use `$` shortcut** for app-relative paths in manifest -3. **Request minimal permissions** - only what your app needs -4. **Free resources** - close file handles, clean up on terminate -5. **Handle errors gracefully** - use `pcall()` for risky operations -6. **Optimize drawing** - avoid redrawing entire window every frame -7. **Use `isBorderless = true`** for full-window content (like background apps) - ---- - -## Common Patterns - -### Read Configuration File -```lua -local config = SafeFS.read("$/settings/config.lua") -if config then - local configFunc = load(config) - if configFunc then - local settings = configFunc() - -- Use settings table - end -end -``` - -### Save Application State -```lua -local state = { - score = 100, - level = 5 -} - -local serialized = "return " .. serialize(state) -SafeFS.write("$/data/save.lua", serialized) -``` - -### Load and Display Image -```lua -local handle = CRamdiskOpen("/os/public/res/logo.bmp", "r") -local data = CRamdiskRead(handle) -CRamdiskClose(handle) - -local image = BMPLoad(data) - -window:onDraw(function(gfx) - ImageDraw(image, 0, 0) -end) -``` - -### Inter-App Communication -```lua --- App A exports a function -app:export({ - name = "sendMessage", - func = function(msg) - print("Received: " .. msg) - end -}) - --- App B calls it -local appA = apps["com.dev.appA"] -if appA then - appA:call("sendMessage", "Hello from App B!") -end -``` - ---- - -## Debugging Tips - -1. **Use `osprint()`** for kernel-level debug output (appears in serial console) -2. **Check `/proc/<PID>/process`** to verify your app is running -3. **Wrap code in `pcall()`** to catch and log errors -4. **Use `app:getProcessInfo()`** to inspect app state -5. **Test permissions** - missing permissions cause silent failures - ---- - -## Summary - -You now have everything you need to build LuajitOS applications: - -- ✅ Folder structure: `/apps/com.dev.appname/` -- ✅ `manifest.lua` with all fields and permissions -- ✅ `app` object API for windows, exports, process info -- ✅ **SafeGFX** for sandboxed drawing (coordinate-bounded) -- ✅ **SafeFS** for sandboxed filesystem (path-restricted) -- ✅ `/proc` filesystem for process tracking -- ✅ Complete example application - -Start building by creating your `manifest.lua` with the `entry` field pointing to your main source file (e.g., `src/myapp.lua`)! diff --git a/FILESYSTEM_API.md b/FILESYSTEM_API.md @@ -1,573 +0,0 @@ -# Filesystem API Documentation - -LuajitOS now includes a complete in-memory filesystem with standard Lua `io` API compatibility! - -## Features - -✅ **File Handles** - Standard `io.open()` with read/write support -✅ **Read Modes** - `*a`, `*l`, `*n`, or byte count -✅ **Write/Append** - Full write and append support -✅ **File Creation** - Auto-create files in write/append mode -✅ **Seek Operations** - Random access with `seek()` -✅ **Line Iteration** - `for line in file:lines()` support -✅ **Helper Functions** - `readFile()` and `writeFile()` shortcuts - -## API Reference - -### io.open(filepath, mode) - -Opens a file and returns a file handle. - -**Parameters:** -- `filepath` (string) - Path to file (e.g., "/test.txt" or "/os/data/config.lua") -- `mode` (string) - File mode (default: "r") - - `"r"` - Read mode (file must exist) - - `"w"` - Write mode (creates or truncates file) - - `"a"` - Append mode (creates if doesn't exist) - - `"r+"` - Read/write mode (file must exist) - - `"w+"` - Read/write mode (truncates) - - `"a+"` - Read/append mode - -**Returns:** -- File handle on success -- `nil, error` on failure - -**Example:** -```lua -local file, err = io.open("/test.txt", "r") -if not file then - print("Error: " .. err) - return -end -``` - -### File Handle Methods - -#### file:read(format) - -Reads from file according to format. - -**Formats:** -- `"*a"` or `"*all"` - Read entire file -- `"*l"` or `"*line"` - Read single line (default) -- `"*n"` or `"*number"` - Read number -- `number` - Read specified number of bytes - -**Examples:** -```lua --- Read entire file -local content = file:read("*a") - --- Read line by line -local line = file:read("*l") -local line2 = file:read("*l") - --- Read 10 bytes -local data = file:read(10) - --- Read number -local num = file:read("*n") -``` - -#### file:write(...) - -Writes data to file. Accepts multiple arguments. - -**Example:** -```lua -file:write("Hello, ") -file:write("World!\n") - --- Multiple arguments -file:write("Line 1\n", "Line 2\n", "Line 3\n") - --- Returns file handle for chaining -file:write("A"):write("B"):write("C") -``` - -#### file:lines() - -Returns iterator for reading lines. - -**Example:** -```lua -for line in file:lines() do - print(line) -end -``` - -#### file:seek(whence, offset) - -Sets file position for next read/write. - -**Parameters:** -- `whence` (string) - Reference point - - `"set"` - From beginning of file (default) - - `"cur"` - From current position - - `"end"` - From end of file -- `offset` (number) - Offset in bytes (default: 0) - -**Returns:** -- New position on success -- `nil, error` on failure - -**Examples:** -```lua --- Go to beginning -file:seek("set", 0) - --- Skip 10 bytes forward -file:seek("cur", 10) - --- Go to end -file:seek("end", 0) - --- Go 5 bytes before end -file:seek("end", -5) -``` - -#### file:close() - -Closes the file handle. - -**Example:** -```lua -file:close() -``` - -#### file:flush() - -Flushes write buffer (no-op for ramdisk). - -**Example:** -```lua -file:flush() -``` - -## Helper Functions - -### readFile(filepath) - -Convenience function to read entire file. - -**Example:** -```lua -local content, err = readFile("/test.txt") -if content then - print("File contents:", content) -else - print("Error:", err) -end -``` - -### writeFile(filepath, content) - -Convenience function to write entire file. - -**Example:** -```lua -local success, err = writeFile("/test.txt", "Hello, World!") -if not success then - print("Error:", err) -end -``` - -## Complete Examples - -### Example 1: Read Entire File - -```lua --- Simple way -local content = readFile("/os/libs/graphicslib.lua") -print("File size:", #content) - --- Standard way -local file = io.open("/os/libs/graphicslib.lua", "r") -if file then - local content = file:read("*a") - print("File size:", #content) - file:close() -end -``` - -### Example 2: Write and Read File - -```lua --- Write a file -local file = io.open("/test.txt", "w") -file:write("Line 1\n") -file:write("Line 2\n") -file:write("Line 3\n") -file:close() - --- Read it back -local file = io.open("/test.txt", "r") -for line in file:lines() do - print(line) -end -file:close() - --- Output: --- Line 1 --- Line 2 --- Line 3 -``` - -### Example 3: Append to File - -```lua --- Create file -writeFile("/log.txt", "Start\n") - --- Append more lines -local file = io.open("/log.txt", "a") -file:write("Event 1\n") -file:write("Event 2\n") -file:write("Event 3\n") -file:close() - --- Read result -print(readFile("/log.txt")) - --- Output: --- Start --- Event 1 --- Event 2 --- Event 3 -``` - -### Example 4: Read Line by Line - -```lua --- Create test file -writeFile("/data.txt", "apple\nbanana\ncherry\ndate\n") - --- Read line by line -local file = io.open("/data.txt", "r") -local count = 0 -for line in file:lines() do - count = count + 1 - print(count .. ": " .. line) -end -file:close() - --- Output: --- 1: apple --- 2: banana --- 3: cherry --- 4: date -``` - -### Example 5: Random Access with Seek - -```lua --- Create file -writeFile("/test.bin", "ABCDEFGHIJKLMNOP") - --- Random access reading -local file = io.open("/test.bin", "r") - --- Read first 3 bytes -print(file:read(3)) -- ABC - --- Jump to position 10 -file:seek("set", 10) -print(file:read(3)) -- KLM - --- Go back 5 bytes -file:seek("cur", -5) -print(file:read(3)) -- IJK - --- Go to end and read backwards -file:seek("end", -3) -print(file:read(3)) -- NOP - -file:close() -``` - -### Example 6: Read Numbers - -```lua --- Create file with numbers -writeFile("/numbers.txt", "42 3.14 -10 2.5") - --- Read numbers -local file = io.open("/numbers.txt", "r") -local a = file:read("*n") -- 42 -local b = file:read("*n") -- 3.14 -local c = file:read("*n") -- -10 -local d = file:read("*n") -- 2.5 -file:close() - -print(a, b, c, d) -- 42 3.14 -10 2.5 -print(a + b) -- 45.14 -``` - -### Example 7: Read/Write Mode - -```lua --- Create file -writeFile("/config.txt", "option1=value1\noption2=value2\n") - --- Open for read and write -local file = io.open("/config.txt", "r+") - --- Read first line -local line = file:read("*l") -print("First line:", line) - --- Append new line -file:seek("end", 0) -file:write("option3=value3\n") - -file:close() - --- Check result -print(readFile("/config.txt")) - --- Output: --- option1=value1 --- option2=value2 --- option3=value3 -``` - -### Example 8: Process Log File - -```lua --- Create a log -local log = io.open("/app.log", "w") -log:write("2024-01-01 10:00:00 - App started\n") -log:write("2024-01-01 10:01:00 - User logged in\n") -log:write("2024-01-01 10:02:00 - ERROR: Connection failed\n") -log:write("2024-01-01 10:03:00 - Retrying...\n") -log:write("2024-01-01 10:04:00 - SUCCESS: Connected\n") -log:close() - --- Find all ERROR lines -local errors = {} -local file = io.open("/app.log", "r") -for line in file:lines() do - if line:match("ERROR") then - table.insert(errors, line) - end -end -file:close() - -print("Found " .. #errors .. " errors:") -for _, err in ipairs(errors) do - print(err) -end - --- Output: --- Found 1 errors: --- 2024-01-01 10:02:00 - ERROR: Connection failed -``` - -### Example 9: CSV Parser - -```lua --- Create CSV file -writeFile("/data.csv", "name,age,city\nAlice,30,NYC\nBob,25,LA\nCharlie,35,Chicago\n") - --- Parse CSV -local records = {} -local file = io.open("/data.csv", "r") - --- Read header -local header = file:read("*l") - --- Read data rows -for line in file:lines() do - local name, age, city = line:match("([^,]+),([^,]+),([^,]+)") - table.insert(records, { - name = name, - age = tonumber(age), - city = city - }) -end -file:close() - --- Display -for _, record in ipairs(records) do - print(record.name .. " is " .. record.age .. " years old and lives in " .. record.city) -end - --- Output: --- Alice is 30 years old and lives in NYC --- Bob is 25 years old and lives in LA --- Charlie is 35 years old and lives in Chicago -``` - -### Example 10: Configuration File - -```lua --- Write config -local function saveConfig(filepath, config) - local file = io.open(filepath, "w") - for key, value in pairs(config) do - file:write(key .. "=" .. tostring(value) .. "\n") - end - file:close() -end - --- Read config -local function loadConfig(filepath) - local config = {} - local file = io.open(filepath, "r") - if not file then - return nil, "file not found" - end - - for line in file:lines() do - local key, value = line:match("([^=]+)=([^\n]+)") - if key then - config[key] = value - end - end - file:close() - - return config -end - --- Use it -local my_config = { - width = 1024, - height = 768, - fullscreen = true, - username = "player1" -} - -saveConfig("/game.cfg", my_config) - --- Later... -local loaded = loadConfig("/game.cfg") -print("Width:", loaded.width) -print("Height:", loaded.height) -print("Fullscreen:", loaded.fullscreen) -``` - -## Error Handling - -Always check for errors when opening files: - -```lua -local file, err = io.open("/nonexistent.txt", "r") -if not file then - print("Failed to open file:", err) - return -end - --- File opened successfully -local content = file:read("*a") -file:close() -``` - -## Mode Comparison - -| Mode | File Must Exist | Truncate | Create | Position | Read | Write | -|------|----------------|----------|--------|----------|------|-------| -| `"r"` | Yes | No | No | Start | ✅ | ❌ | -| `"w"` | No | Yes | Yes | Start | ❌ | ✅ | -| `"a"` | No | No | Yes | End | ❌ | ✅ | -| `"r+"` | Yes | No | No | Start | ✅ | ✅ | -| `"w+"` | No | Yes | Yes | Start | ✅ | ✅ | -| `"a+"` | No | No | Yes | End | ✅ | ✅ | - -## Tips and Best Practices - -### Always Close Files - -```lua --- Good -local file = io.open("/test.txt", "r") -if file then - local content = file:read("*a") - file:close() -- Always close! -end - --- Better (with pcall) -local file = io.open("/test.txt", "r") -if file then - local success, result = pcall(function() - return file:read("*a") - end) - file:close() -- Close even if error occurs - - if success then - print(result) - end -end -``` - -### Use Helper Functions for Simple Cases - -```lua --- Instead of: -local file = io.open("/test.txt", "r") -local content = file:read("*a") -file:close() - --- Use: -local content = readFile("/test.txt") -``` - -### Check Errors - -```lua -local file, err = io.open("/path/to/file.txt", "r") -if not file then - print("Error:", err) - return -end -``` - -### Use Append Mode for Logs - -```lua -function log(message) - local file = io.open("/app.log", "a") - if file then - file:write(os.date("%Y-%m-%d %H:%M:%S") .. " - " .. message .. "\n") - file:close() - end -end -``` - -## Limitations - -- **In-Memory Only**: All files are stored in RAM (no persistence to disk) -- **No Permissions**: No file permissions or access control -- **No Locking**: No file locking mechanism -- **No Directories in open()**: Must create directories separately with `root_fs:newDir()` - -## Integration with Existing Code - -The ramdisk filesystem from `root_fs` can still be accessed directly: - -```lua --- Old way (still works) -local file_node = root_fs:traverse("/test.txt") -local content = file_node:read() - --- New way (preferred) -local content = readFile("/test.txt") -``` - -## Compatibility - -This implementation provides compatibility with standard Lua file operations: - -```lua --- Standard Lua code works! -local file = io.open("test.txt", "w") -file:write("Hello\n") -file:close() - -local file = io.open("test.txt", "r") -for line in file:lines() do - print(line) -end -file:close() -``` - -Note: Paths must be absolute (start with `/`) in the ramdisk. diff --git a/FILESYSTEM_TODO.md b/FILESYSTEM_TODO.md @@ -1,34 +0,0 @@ -# Filesystem Implementation TODO - -## Current State -- `init.lua` is embedded in kernel binary at compile time -- Copy also placed in `/boot/init.lua` in ISO for reference only -- No runtime file reading capability yet - -## To Enable Runtime File Loading - -### Option 1: GRUB Modules (Easiest) -1. Modify `isodir/boot/grub/grub.cfg` to load init.lua as module: - ``` - module /boot/init.lua - ``` -2. Parse multiboot info structure in kernel to find module -3. Read module from memory (already loaded by GRUB) - -### Option 2: ISO9660 Filesystem (More Complex) -Requires implementing: -1. BIOS INT 13h disk I/O (or UEFI equivalents) -2. ISO9660 directory parsing -3. File lookup and reading - -### Option 3: RAM Filesystem -1. Create simple in-memory filesystem -2. Populate from embedded data or GRUB modules -3. Lua can read/write files in RAM - -## Disabled LuaJIT Features -- JIT compilation (interpreter only) -- FFI (Foreign Function Interface) -- Secure PRNG (uses fixed seed) - -All other Lua features work: tables, metatables, closures, coroutines, etc. diff --git a/HTTP_IMPLEMENTATION_COMPLETE.md b/HTTP_IMPLEMENTATION_COMPLETE.md @@ -1,429 +0,0 @@ -# HTTP Implementation - Complete - -## Overview - -LuajitOS now has a complete, secure HTTP stack with automatic sandboxing for applications. - -## Architecture Layers - -``` -┌─────────────────────────────────────────────┐ -│ User Applications │ -│ (Automatic http global via sandbox) │ -├─────────────────────────────────────────────┤ -│ SafeHTTP (Sandboxed) │ -│ (Domain whitelist enforcement) │ -├─────────────────────────────────────────────┤ -│ HTTP Library (Client/Server) │ -│ (Request/Response, URL parsing, JSON) │ -├─────────────────────────────────────────────┤ -│ Socket API (BSD-like interface) │ -├─────────────────────────────────────────────┤ -│ TCP/UDP (Network Stack) │ -├─────────────────────────────────────────────┤ -│ RTL8139 Driver (Ethernet layer) │ -├─────────────────────────────────────────────┤ -│ Hardware (RTL8139 NIC in QEMU) │ -└─────────────────────────────────────────────┘ -``` - -## Components Implemented - -### 1. RTL8139 Driver (`/os/libs/RTL8139.lua`) -- ✅ Low-level Ethernet driver -- ✅ Packet TX/RX -- ✅ MAC address management -- ✅ Callback-based packet handling - -### 2. Network Stack (`/os/libs/NetworkStack.lua`) -- ✅ IPv4 protocol -- ✅ ARP (address resolution) -- ✅ ICMP (ping) -- ✅ UDP protocol -- ✅ TCP integration -- ✅ Packet routing - -### 3. TCP Module (`/os/libs/TCP.lua`) -- ✅ TCP state machine -- ✅ Connection establishment (3-way handshake) -- ✅ Data transmission -- ✅ Connection teardown -- ✅ Sequence numbers -- ✅ Checksums - -### 4. Socket API (`/os/libs/Socket.lua`) -- ✅ BSD-like socket interface -- ✅ TCP and UDP sockets -- ✅ Unified API -- ✅ Event-driven callbacks - -### 5. HTTP Library (`/os/libs/HTTP.lua`) -- ✅ HTTP/1.1 client -- ✅ HTTP/1.1 server -- ✅ Request/response parsing -- ✅ URL parsing and encoding -- ✅ Header management -- ✅ JSON encoding -- ✅ GET, POST, PUT, DELETE methods - -### 6. SafeHTTP (`/os/libs/SafeHTTP.lua`) -- ✅ Domain whitelisting -- ✅ Wildcard patterns (*.example.com) -- ✅ Callback-based async API -- ✅ Request timeout -- ✅ Response size limits -- ✅ Request cancellation -- ✅ Concurrent requests - -### 7. Sandbox Integration (`/os/libs/run.lua`) -- ✅ Automatic SafeHTTP provision -- ✅ Manifest-based permissions -- ✅ Domain whitelist from manifest -- ✅ Per-app isolation -- ✅ Security enforcement - -### 8. DHCP Client (`/os/libs/DHCP.lua`) -- ✅ DHCP discovery -- ✅ IP configuration -- ✅ DNS resolution (basic) - -## Example Applications - -### 1. HTTP Server Demo (`/apps/com.luajitos.httpserver/`) -- Full-featured HTTP server -- Multiple routes -- JSON API endpoints -- HTML serving - -### 2. HTTP Client Demo (`/apps/com.luajitos.httpclient/`) -- GET/POST examples -- URL parsing tests -- JSON encoding demos - -### 3. Network Test (`/apps/com.luajitos.networktest/`) -- Comprehensive network stack tests -- All protocol tests -- Packet monitoring - -### 4. SafeHTTP Test (`/apps/com.luajitos.safehttptest/`) -- Domain whitelisting tests -- Callback API demos -- Security validation - -### 5. Weather App (`/apps/com.luajitos.weatherapp/`) -- Real-world example -- Sandboxed HTTP usage -- Best practices demo - -### 6. HTTP Sandbox Test (`/apps/com.luajitos.httpsandboxtest/`) -- Quick integration test -- Verifies automatic provision -- API validation - -## Documentation - -### User Guides -- **SANDBOXED_HTTP.md** - App developer guide for using http global -- **HTTP_QUICKSTART.md** - Quick start guide for HTTP library - -### Technical References -- **SAFEHTTP.md** - Complete SafeHTTP API reference -- **HTTP_LIBRARY.md** - HTTP protocol library documentation -- **NETWORK_STACK.md** - Network stack architecture and APIs - -### Summaries -- **SANDBOXED_HTTP_SUMMARY.md** - Implementation details -- **HTTP_IMPLEMENTATION_COMPLETE.md** - This file - -## Usage for App Developers - -### Step 1: Declare Permissions - -```lua --- manifest.lua -return { - name = "My App", - identifier = "com.dev.myapp", - version = "1.0.0", - author = "Developer", - developer = "Developer", - description = "My awesome app", - executable = "/apps/com.dev.myapp/src/main.lua", - - -- Request network access - permissions = { - network = true, - }, - - -- Whitelist allowed domains - allowedDomains = { - "api.myservice.com", - "cdn.myservice.com" - } -} -``` - -### Step 2: Use HTTP - -```lua --- main.lua - --- http is automatically available! - -http:get("http://api.myservice.com/data", - function(response) - osprint("Success: " .. response.body) - end, - function(error_msg) - osprint("Error: " .. error_msg) - end -) - --- Poll to process requests -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -That's it! No imports, no setup, just use `http`. - -## Security Model - -### Three-Layer Security - -1. **Permission Declaration** (Manifest) - - Apps must declare `network` permission - - Apps must list `allowedDomains` - - User can review before running - -2. **Sandbox Enforcement** (run.lua) - - Only apps with permission get `http` - - SafeHTTP created with domain whitelist - - Isolated per-app instances - -3. **Runtime Validation** (SafeHTTP) - - Every URL validated against whitelist - - Domain extraction and matching - - Size and timeout limits - -### What's Protected - -✅ Domain restriction (whitelist only) -✅ Response size limits (default 10MB) -✅ Request timeouts (default 30s) -✅ Per-app isolation -✅ Callback error isolation -✅ No sandbox escape - -### What's Not Protected (Yet) - -❌ No HTTPS/SSL (plaintext only) -❌ No rate limiting -❌ No bandwidth quotas -❌ No DNS security -❌ No connection pooling - -## Testing - -### Quick Test - -```bash -# Run sandbox integration test -lpm.run("com.luajitos.httpsandboxtest") - -# Expected output: -# Test 1: Check http global exists... PASS -# Test 2: Check http methods... PASS -# Test 3: Check allowed domains... PASS (found 2 domains) -# ... -# === Test Complete === -``` - -### Full Test Suite - -```bash -# Network stack tests -lpm.run("com.luajitos.networktest") - -# SafeHTTP tests -lpm.run("com.luajitos.safehttptest") - -# HTTP server demo -lpm.run("com.luajitos.httpserver") - -# HTTP client demo -lpm.run("com.luajitos.httpclient") - -# Weather app example -lpm.run("com.luajitos.weatherapp") -``` - -### QEMU Setup - -```bash -# Basic networking -qemu-system-x86_64 \ - -netdev user,id=net0 \ - -device rtl8139,netdev=net0 \ - -cdrom luajitos.iso - -# With HTTP server port forwarding -qemu-system-x86_64 \ - -netdev user,id=net0,hostfwd=tcp::8080-:8080 \ - -device rtl8139,netdev=net0 \ - -cdrom luajitos.iso - -# Then access from host: -curl http://localhost:8080/ -``` - -## Performance Characteristics - -- **Throughput**: ~2-4 Mbps (TCP limitation) -- **Latency**: ~10-50ms (local network) -- **Concurrent Connections**: 1 per app (no multi-threading) -- **Max Request Size**: Configurable (default 10MB) -- **Timeout**: Configurable (default 30s) - -## Known Limitations - -1. **No HTTPS**: All HTTP traffic is plaintext -2. **Simplified TCP**: No retransmission, congestion control -3. **No HTTP/2**: Only HTTP/1.1 supported -4. **No WebSocket**: Not implemented -5. **No DNS**: Must use IP addresses or known hosts -6. **Single-threaded**: One request at a time per app - -## Future Enhancements - -### Priority 1 (Security) -- [ ] HTTPS/TLS support -- [ ] Rate limiting per app -- [ ] Bandwidth quotas -- [ ] Request logging - -### Priority 2 (Features) -- [ ] HTTP/2 protocol -- [ ] WebSocket support -- [ ] Cookie management -- [ ] Session handling -- [ ] DNS client - -### Priority 3 (Performance) -- [ ] Connection pooling -- [ ] Response streaming -- [ ] Chunked encoding -- [ ] Compression (gzip) - -## Migration Guide - -### For Existing Apps - -If your app currently uses HTTP library directly: - -**Before:** -```lua -local HTTP = require("HTTP") -local client = HTTP.create_client(NetworkStack) -local response = client.get("http://example.com/") -``` - -**After:** -```lua --- In manifest.lua: --- permissions = { network = true } --- allowedDomains = { "example.com" } - --- In main.lua: -http:get("http://example.com/", - function(response) - -- use response - end -) -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -### For System Code - -System utilities can still use HTTP library directly if needed. - -## File Locations - -### Core Libraries -- `/os/libs/RTL8139.lua` - Ethernet driver -- `/os/libs/NetworkStack.lua` - Network protocols -- `/os/libs/TCP.lua` - TCP implementation -- `/os/libs/Socket.lua` - Socket API -- `/os/libs/HTTP.lua` - HTTP protocol -- `/os/libs/SafeHTTP.lua` - Sandboxed HTTP -- `/os/libs/DHCP.lua` - DHCP client -- `/os/libs/run.lua` - Sandbox integration (modified) - -### Example Apps -- `/apps/com.luajitos.httpserver/` - HTTP server -- `/apps/com.luajitos.httpclient/` - HTTP client -- `/apps/com.luajitos.networktest/` - Network tests -- `/apps/com.luajitos.safehttptest/` - SafeHTTP tests -- `/apps/com.luajitos.weatherapp/` - Weather app example -- `/apps/com.luajitos.httpsandboxtest/` - Sandbox integration test - -### Documentation -- `SANDBOXED_HTTP.md` - App developer guide -- `SAFEHTTP.md` - SafeHTTP reference -- `HTTP_LIBRARY.md` - HTTP protocol reference -- `HTTP_QUICKSTART.md` - Quick start -- `NETWORK_STACK.md` - Network architecture -- `SANDBOXED_HTTP_SUMMARY.md` - Implementation summary -- `HTTP_IMPLEMENTATION_COMPLETE.md` - This file - -## Credits - -Implemented as part of LuajitOS network stack development. - -## License - -Part of LuajitOS - see main project license. - ---- - -## Quick Reference Card - -### Manifest Setup -```lua -permissions = { network = true }, -allowedDomains = { "api.example.com" } -``` - -### GET Request -```lua -http:get(url, success_cb, error_cb) -``` - -### POST Request -```lua -http:post(url, {data="json"}, success_cb, error_cb) -``` - -### Poll Loop -```lua -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -### Domain Check -```lua -http:isDomainAllowed("example.com") -``` - ---- - -**Status**: ✅ Complete and functional -**Security**: ✅ Sandboxed with domain whitelist -**Documentation**: ✅ Comprehensive guides available -**Examples**: ✅ 6 example applications -**Testing**: ✅ Full test suite included - -The HTTP implementation is ready for production use in LuajitOS applications! diff --git a/HTTP_LIBRARY.md b/HTTP_LIBRARY.md @@ -1,703 +0,0 @@ -# HTTP Library Documentation - -## Overview - -The HTTP library provides complete HTTP/1.1 client and server functionality for LuajitOS. It supports request/response parsing, URL handling, JSON encoding, and both client and server implementations built on top of the TCP/IP stack. - -## Features - -- **HTTP/1.1 Protocol Support** -- **Client Implementation** - Make HTTP requests (GET, POST, PUT, DELETE, etc.) -- **Server Implementation** - Create HTTP servers with routing -- **URL Parsing** - Parse and manipulate URLs -- **URL Encoding/Decoding** - Proper percent encoding -- **Header Management** - Parse and build HTTP headers -- **JSON Support** - Basic JSON encoding for APIs -- **Query String Parsing** - Parse URL query parameters -- **Status Codes** - Complete HTTP status code definitions - -## Architecture - -``` -┌─────────────────────────────────┐ -│ HTTP Applications │ -│ (Server routes, Client apps) │ -├─────────────────────────────────┤ -│ HTTP Library │ -│ (Parser, Builder, Client/Srv) │ -├─────────────────────────────────┤ -│ Socket API │ -│ (TCP/UDP) │ -├─────────────────────────────────┤ -│ Network Stack │ -│ (IP, TCP, UDP, etc.) │ -└─────────────────────────────────┘ -``` - -## HTTP Library API - -### Constants - -#### Status Codes -```lua -HTTP.STATUS = { - OK = 200, - CREATED = 201, - NOT_FOUND = 404, - INTERNAL_SERVER_ERROR = 500, - -- ... (see full list in code) -} -``` - -#### HTTP Methods -```lua -HTTP.METHOD = { - GET = "GET", - POST = "POST", - PUT = "PUT", - DELETE = "DELETE", - HEAD = "HEAD", - OPTIONS = "OPTIONS", - PATCH = "PATCH", -} -``` - -### URL Functions - -#### HTTP.parse_url(url) -Parse a URL into components. - -```lua -local parsed = HTTP.parse_url("http://example.com:8080/path?query=value") --- Returns: -{ - scheme = "http", - host = "example.com", - port = 8080, - path = "/path", - query = "query=value", - fragment = nil -} -``` - -**Parameters:** -- `url` (string): URL to parse - -**Returns:** -- `table` or `nil`: Parsed URL components - -#### HTTP.parse_query(query) -Parse a query string into key-value pairs. - -```lua -local params = HTTP.parse_query("name=John&age=30") --- Returns: {name = "John", age = "30"} -``` - -**Parameters:** -- `query` (string): Query string - -**Returns:** -- `table`: Key-value pairs - -#### HTTP.url_encode(str) -URL encode a string. - -```lua -local encoded = HTTP.url_encode("Hello World!") --- Returns: "Hello%20World%21" -``` - -**Security Note:** Always encode user input before including in URLs to prevent injection attacks. - -#### HTTP.url_decode(str) -URL decode a string. - -```lua -local decoded = HTTP.url_decode("Hello%20World%21") --- Returns: "Hello World!" -``` - -### Header Functions - -#### HTTP.parse_headers(header_str) -Parse HTTP headers from string. - -```lua -local headers = HTTP.parse_headers("Content-Type: text/html\r\nConnection: close") --- Returns: {["content-type"] = "text/html", connection = "close"} -``` - -**Note:** Header names are converted to lowercase. - -#### HTTP.build_headers(headers) -Build HTTP headers string. - -```lua -local header_str = HTTP.build_headers({ - ["Content-Type"] = "text/html", - Connection = "close" -}) -``` - -### Request/Response Functions - -#### HTTP.parse_request(request_str) -Parse HTTP request. - -```lua -local request = HTTP.parse_request("GET /path HTTP/1.1\r\nHost: example.com\r\n\r\n") --- Returns: -{ - method = "GET", - path = "/path", - version = "HTTP/1.1", - headers = {host = "example.com"}, - body = "", - query = {} -} -``` - -#### HTTP.build_request(method, path, headers, body) -Build HTTP request string. - -```lua -local request = HTTP.build_request("POST", "/api/data", { - Host = "example.com", - ["Content-Type"] = "application/json" -}, '{"key":"value"}') -``` - -**Security Note:** Validates and sets Content-Length automatically. - -#### HTTP.parse_response(response_str) -Parse HTTP response. - -```lua -local response = HTTP.parse_response("HTTP/1.1 200 OK\r\n\r\nBody") --- Returns: -{ - version = "HTTP/1.1", - status = 200, - reason = "OK", - headers = {}, - body = "Body" -} -``` - -#### HTTP.build_response(status, headers, body) -Build HTTP response string. - -```lua -local response = HTTP.build_response(200, { - ["Content-Type"] = "text/html" -}, "<html><body>Hello</body></html>") -``` - -### JSON Functions - -#### HTTP.json_encode(data) -Encode Lua data to JSON. - -```lua -local json = HTTP.json_encode({ - name = "LuajitOS", - version = 1.0, - features = {"http", "tcp"} -}) --- Returns: '{"name":"LuajitOS","version":1.0,"features":["http","tcp"]}' -``` - -**Supports:** -- nil → `null` -- boolean → `true`/`false` -- number → number -- string → escaped string -- table (array) → JSON array -- table (object) → JSON object - -**Security Note:** Escapes special characters to prevent JSON injection. - -## HTTP Client - -### Creating a Client - -```lua -local HTTP = require("HTTP") -local client = HTTP.create_client(NetworkStack) -``` - -### Client Methods - -#### client.request(method, url, options) -Make HTTP request. - -```lua -local response, err = client.request("GET", "http://example.com/", { - headers = { - ["User-Agent"] = "LuajitOS/1.0" - }, - body = nil, - timeout = 30 -}) -``` - -**Parameters:** -- `method` (string): HTTP method -- `url` (string): Full URL -- `options` (table, optional): - - `headers` (table): Custom headers - - `body` (string): Request body - - `timeout` (number): Timeout in seconds (default: 30) - -**Returns:** -- `response` (table) or `nil`: Response object -- `error` (string): Error message if failed - -**Response Object:** -```lua -{ - version = "HTTP/1.1", - status = 200, - reason = "OK", - headers = {...}, - body = "..." -} -``` - -#### client.get(url, options) -Convenience method for GET requests. - -```lua -local response = client.get("http://example.com/") -``` - -#### client.post(url, body, options) -Convenience method for POST requests. - -```lua -local response = client.post("http://example.com/api", '{"data":"value"}', { - headers = {["Content-Type"] = "application/json"} -}) -``` - -### Client Example - -```lua --- Initialize network -local RTL8139 = require("RTL8139") -local NetworkStack = require("NetworkStack") -RTL8139.init() -NetworkStack.init(RTL8139) - --- Create client -local HTTP = require("HTTP") -local client = HTTP.create_client(NetworkStack) - --- Make GET request -local response = client.get("http://10.0.2.2/index.html") -if response then - print("Status:", response.status) - print("Body:", response.body) -end - --- Make POST request -local response = client.post("http://10.0.2.2/api", '{"key":"value"}', { - headers = { - ["Content-Type"] = "application/json", - ["Authorization"] = "Bearer token123" - } -}) -``` - -### Security Considerations - Client - -1. **URL Validation**: Always validate URLs before making requests -2. **Timeout**: Set appropriate timeouts to prevent hanging -3. **Header Injection**: Sanitize user input in headers -4. **SSL/TLS**: Not implemented - all traffic is plaintext -5. **Redirects**: Not automatically followed - prevents redirect loops - -## HTTP Server - -### Creating a Server - -```lua -local HTTP = require("HTTP") -local server = HTTP.create_server(NetworkStack, 8080) -``` - -**Parameters:** -- `NetworkStack` (table): Network stack instance -- `port` (number, optional): Port to listen on (default: 80) - -### Server Methods - -#### server.route(method, path, handler) -Register a route handler. - -```lua -server.route("GET", "/api/users", function(request, response) - response.json({ - users = {"Alice", "Bob"} - }) -end) -``` - -**Parameters:** -- `method` (string): HTTP method -- `path` (string): URL path (supports wildcards with `*`) -- `handler` (function): Handler function(request, response) - -**Request Object:** -```lua -{ - method = "GET", - path = "/api/users", - version = "HTTP/1.1", - headers = {...}, - body = "...", - query = {...} -- Parsed query parameters -} -``` - -**Response Object Methods:** -- `response.send(body, status)` - Send response -- `response.json(data)` - Send JSON response -- `response.html(html)` - Send HTML response - -**Response Object Fields:** -- `response.status` - HTTP status code -- `response.headers` - Response headers -- `response.body` - Response body - -#### server.start() -Start the HTTP server. - -```lua -local success, err = server.start() -if success then - print("Server started!") -else - print("Error:", err) -end -``` - -#### server.stop() -Stop the HTTP server. - -```lua -server.stop() -``` - -### Server Example - -```lua --- Initialize network -local RTL8139 = require("RTL8139") -local NetworkStack = require("NetworkStack") -RTL8139.init() -NetworkStack.init(RTL8139) - --- Create server -local HTTP = require("HTTP") -local server = HTTP.create_server(NetworkStack, 8080) - --- Define routes -server.route("GET", "/", function(req, res) - res.html([[ - <!DOCTYPE html> - <html> - <body> - <h1>Welcome to LuajitOS!</h1> - </body> - </html> - ]]) -end) - -server.route("GET", "/api/status", function(req, res) - res.json({ - status = "ok", - uptime = os.time() - }) -end) - -server.route("POST", "/api/data", function(req, res) - -- Echo back the received data - res.json({ - received = req.body, - length = #req.body - }) -end) - --- Wildcard route -server.route("GET", "/files/*", function(req, res) - local filename = req.path:match("/files/(.+)") - res.send("File: " .. filename) -end) - --- Start server -server.start() - --- Keep running -while server.running do - RTL8139.poll() -end -``` - -### Security Considerations - Server - -1. **Input Validation**: Always validate request data -2. **Path Traversal**: Sanitize file paths to prevent directory traversal -3. **Request Size Limits**: Not implemented - vulnerable to large requests -4. **Rate Limiting**: Not implemented - vulnerable to DoS -5. **Authentication**: Implement custom auth in route handlers -6. **Error Handling**: Use pcall to prevent crashes from handler errors -7. **SQL Injection**: No database, but sanitize any data storage -8. **XSS**: Escape HTML output when displaying user input - -**Example Secure Handler:** -```lua -server.route("POST", "/api/comment", function(req, res) - -- Validate input - if not req.body or #req.body > 1024 then - res.status = 400 - res.send("Invalid input") - return - end - - -- Sanitize HTML (basic example) - local safe_comment = req.body:gsub("<", "&lt;"):gsub(">", "&gt;") - - -- Store comment securely - -- ... - - res.json({success = true}) -end) -``` - -## Complete Examples - -### Simple Web Server - -```lua --- web_server.lua -local HTTP = require("HTTP") -local NetworkStack = require("NetworkStack") - --- Initialize --- ... (network init code) - -local server = HTTP.create_server(NetworkStack, 80) - --- Serve static content -local pages = { - ["/"] = "<h1>Home Page</h1>", - ["/about"] = "<h1>About Us</h1>", -} - -server.route("GET", "*", function(req, res) - local content = pages[req.path] - if content then - res.html(content) - else - res.status = 404 - res.html("<h1>404 Not Found</h1>") - end -end) - -server.start() -while server.running do - NetworkStack.RTL8139.poll() -end -``` - -### REST API Server - -```lua --- api_server.lua -local HTTP = require("HTTP") - --- Data store -local users = { - {id = 1, name = "Alice"}, - {id = 2, name = "Bob"} -} - -local server = HTTP.create_server(NetworkStack, 8080) - --- List users -server.route("GET", "/api/users", function(req, res) - res.json({users = users}) -end) - --- Get user by ID -server.route("GET", "/api/users/*", function(req, res) - local id = tonumber(req.path:match("/api/users/(%d+)")) - for _, user in ipairs(users) do - if user.id == id then - res.json(user) - return - end - end - res.status = 404 - res.json({error = "User not found"}) -end) - --- Create user -server.route("POST", "/api/users", function(req, res) - -- Parse JSON body (simplified) - local new_user = { - id = #users + 1, - name = req.body -- Should parse JSON properly - } - table.insert(users, new_user) - res.status = 201 - res.json(new_user) -end) - -server.start() -``` - -### HTTP Client Scraper - -```lua --- scraper.lua -local HTTP = require("HTTP") - -local client = HTTP.create_client(NetworkStack) - --- Fetch multiple pages -local urls = { - "http://10.0.2.2/page1.html", - "http://10.0.2.2/page2.html", -} - -for _, url in ipairs(urls) do - print("Fetching:", url) - local response = client.get(url, {timeout = 10}) - - if response and response.status == 200 then - print("Success! Size:", #response.body) - -- Process response.body - else - print("Failed:", url) - end -end -``` - -## Testing - -### Running HTTP Server Demo - -```bash -# From LuajitOS shell -lpm.run("com.luajitos.httpserver") - -# From host, test with curl -curl http://10.0.2.15:8080/ -curl http://10.0.2.15:8080/api/status -``` - -### Running HTTP Client Demo - -```bash -# From LuajitOS shell -lpm.run("com.luajitos.httpclient") -``` - -### QEMU Setup for HTTP - -```bash -# With port forwarding for HTTP server -qemu-system-x86_64 \ - -netdev user,id=net0,hostfwd=tcp::8080-:8080 \ - -device rtl8139,netdev=net0 \ - -cdrom luajitos.iso -``` - -Then access from host: `http://localhost:8080/` - -## Limitations - -1. **No SSL/TLS** - All traffic is plaintext -2. **Simplified TCP** - Based on basic TCP implementation -3. **No Keep-Alive** - Connections close after each request -4. **No Chunked Encoding** - Only supports Content-Length -5. **No Compression** - No gzip/deflate support -6. **Basic JSON** - Limited JSON encoding (no decode) -7. **No DNS** - Must use IP addresses or localhost -8. **No HTTP/2** - Only HTTP/1.1 - -## Performance - -- **Throughput**: ~2-4 Mbps (TCP limitation) -- **Concurrent Connections**: 1 (no multi-threading) -- **Request Latency**: ~10-50ms (local network) -- **Max Request Size**: Limited by TCP buffer (1536 bytes) - -## Future Enhancements - -- [ ] HTTPS/TLS support -- [ ] HTTP/2 protocol -- [ ] WebSocket support -- [ ] Multipart form data -- [ ] Cookie management -- [ ] Session handling -- [ ] Template engine -- [ ] Static file serving -- [ ] Middleware support -- [ ] Request/response streaming -- [ ] Connection pooling -- [ ] DNS integration -- [ ] JSON decoding -- [ ] XML support - -## Troubleshooting - -### Server not receiving requests -- Check firewall rules on host -- Verify port forwarding in QEMU -- Ensure NetworkStack is initialized -- Check server is actually started - -### Client timeout -- Verify target server is reachable -- Check IP address is correct -- Increase timeout value -- Use tcpdump to debug packets - -### Invalid response parsing -- Check HTTP format is correct -- Ensure \r\n line endings -- Verify Content-Length matches body - -## Security Best Practices - -1. **Input Validation**: Always validate and sanitize user input -2. **Output Encoding**: Escape output to prevent XSS -3. **Authentication**: Implement proper auth for sensitive endpoints -4. **Rate Limiting**: Add custom rate limiting for DoS protection -5. **HTTPS**: Use HTTPS for production (when available) -6. **Error Messages**: Don't expose internal details in errors -7. **Path Traversal**: Validate file paths carefully -8. **SQL Injection**: Use parameterized queries (if database added) - -## API Reference Summary - -| Function | Description | -|----------|-------------| -| `HTTP.parse_url()` | Parse URL string | -| `HTTP.url_encode()` | URL encode string | -| `HTTP.url_decode()` | URL decode string | -| `HTTP.parse_request()` | Parse HTTP request | -| `HTTP.build_request()` | Build HTTP request | -| `HTTP.parse_response()` | Parse HTTP response | -| `HTTP.build_response()` | Build HTTP response | -| `HTTP.json_encode()` | Encode to JSON | -| `HTTP.create_client()` | Create HTTP client | -| `HTTP.create_server()` | Create HTTP server | - -## License - -Part of LuajitOS - see main project license. diff --git a/HTTP_QUICKSTART.md b/HTTP_QUICKSTART.md @@ -1,351 +0,0 @@ -# HTTP Library Quick Start Guide - -## Installation - -The HTTP library is located at `/os/libs/HTTP.lua` and is ready to use. - -## 5-Minute Quick Start - -### HTTP Client - Make a GET Request - -```lua --- Load libraries -local RTL8139 = require("RTL8139") -local NetworkStack = require("NetworkStack") -local HTTP = require("HTTP") - --- Initialize network -RTL8139.init() -NetworkStack.init(RTL8139) - --- Create client and make request -local client = HTTP.create_client(NetworkStack) -local response = client.get("http://10.0.2.2/index.html") - -if response then - print("Status:", response.status) - print("Body:", response.body) -end -``` - -### HTTP Server - Simple Web Server - -```lua --- Load libraries -local RTL8139 = require("RTL8139") -local NetworkStack = require("NetworkStack") -local HTTP = require("HTTP") - --- Initialize network -RTL8139.init() -NetworkStack.init(RTL8139) - --- Create server -local server = HTTP.create_server(NetworkStack, 8080) - --- Add routes -server.route("GET", "/", function(req, res) - res.html("<h1>Hello from LuajitOS!</h1>") -end) - -server.route("GET", "/api/status", function(req, res) - res.json({status = "ok", version = "1.0"}) -end) - --- Start server -server.start() - --- Keep running -while server.running do - RTL8139.poll() -end -``` - -## Common Use Cases - -### 1. Fetch JSON API - -```lua -local client = HTTP.create_client(NetworkStack) -local response = client.get("http://api.example.com/data") - -if response and response.status == 200 then - -- response.body contains JSON string - print(response.body) -end -``` - -### 2. POST JSON Data - -```lua -local client = HTTP.create_client(NetworkStack) -local json_data = HTTP.json_encode({name = "John", age = 30}) - -local response = client.post("http://api.example.com/users", json_data, { - headers = { - ["Content-Type"] = "application/json" - } -}) -``` - -### 3. Build REST API - -```lua -local server = HTTP.create_server(NetworkStack, 8080) - --- List resources -server.route("GET", "/api/items", function(req, res) - res.json({items = {"item1", "item2"}}) -end) - --- Get single resource -server.route("GET", "/api/items/*", function(req, res) - local id = req.path:match("/api/items/(%d+)") - res.json({id = id, name = "Item " .. id}) -end) - --- Create resource -server.route("POST", "/api/items", function(req, res) - -- req.body contains the posted data - res.status = 201 - res.json({created = true}) -end) - -server.start() -``` - -### 4. Serve Static HTML - -```lua -local server = HTTP.create_server(NetworkStack, 80) - -local pages = { - ["/"] = [[ - <!DOCTYPE html> - <html> - <body> - <h1>Home</h1> - <a href="/about">About</a> - </body> - </html> - ]], - ["/about"] = [[ - <!DOCTYPE html> - <html> - <body> - <h1>About</h1> - <a href="/">Home</a> - </body> - </html> - ]] -} - -server.route("GET", "*", function(req, res) - local page = pages[req.path] - if page then - res.html(page) - else - res.status = 404 - res.html("<h1>404 - Page Not Found</h1>") - end -end) - -server.start() -``` - -### 5. Handle Form Data - -```lua -server.route("POST", "/submit", function(req, res) - -- Parse query-string encoded form data - local form_data = HTTP.parse_query(req.body) - - -- Access form fields - local username = form_data.username - local email = form_data.email - - -- Process and respond - res.html("<h1>Thanks " .. username .. "!</h1>") -end) -``` - -### 6. Custom Headers - -```lua --- Client with custom headers -local response = client.get("http://example.com/", { - headers = { - ["User-Agent"] = "LuajitOS Bot/1.0", - ["Authorization"] = "Bearer YOUR_TOKEN", - ["Accept"] = "application/json" - } -}) - --- Server with custom headers -server.route("GET", "/download", function(req, res) - res.headers["Content-Disposition"] = "attachment; filename=data.txt" - res.headers["Content-Type"] = "text/plain" - res.send("File contents here") -end) -``` - -### 7. Error Handling - -```lua --- Client error handling -local response, err = client.get("http://example.com/") -if not response then - print("Error:", err) - return -end - -if response.status == 404 then - print("Page not found") -elseif response.status >= 500 then - print("Server error") -end - --- Server error handling -server.route("GET", "/api/data", function(req, res) - local success, result = pcall(function() - -- Your code that might fail - return get_sensitive_data() - end) - - if not success then - res.status = 500 - res.json({error = "Internal error"}) - else - res.json({data = result}) - end -end) -``` - -## Running Demo Applications - -### HTTP Server Demo -```lua -lpm.run("com.luajitos.httpserver") -``` - -Access from host: -```bash -curl http://10.0.2.15:8080/ -curl http://10.0.2.15:8080/api/status -``` - -### HTTP Client Demo -```lua -lpm.run("com.luajitos.httpclient") -``` - -## Utility Functions Cheat Sheet - -```lua --- URL parsing -local parsed = HTTP.parse_url("http://example.com:8080/path?key=value") --- parsed.scheme, parsed.host, parsed.port, parsed.path, parsed.query - --- URL encoding -local encoded = HTTP.url_encode("Hello World!") -- "Hello%20World%21" -local decoded = HTTP.url_decode("Hello%20World%21") -- "Hello World!" - --- Query parsing -local params = HTTP.parse_query("name=John&age=30") --- params.name = "John", params.age = "30" - --- JSON encoding -local json = HTTP.json_encode({key = "value", num = 42}) --- '{"key":"value","num":42}' - --- Build request -local req = HTTP.build_request("GET", "/path", {Host = "example.com"}) - --- Build response -local res = HTTP.build_response(200, {["Content-Type"] = "text/html"}, "<h1>Hi</h1>") -``` - -## Testing with QEMU - -### Basic networking: -```bash -qemu-system-x86_64 \ - -netdev user,id=net0 \ - -device rtl8139,netdev=net0 \ - -cdrom luajitos.iso -``` - -### With port forwarding (access server from host): -```bash -qemu-system-x86_64 \ - -netdev user,id=net0,hostfwd=tcp::8080-:8080 \ - -device rtl8139,netdev=net0 \ - -cdrom luajitos.iso -``` - -Then: `curl http://localhost:8080/` - -## Common Issues - -**Q: Client timeout** -- Increase timeout: `client.get(url, {timeout = 60})` -- Check network connectivity -- Verify target server is running - -**Q: Server not receiving requests** -- Check QEMU port forwarding is configured -- Verify server started successfully -- Use correct IP address (10.0.2.15 in QEMU user network) - -**Q: Response body empty** -- Wait for connection close -- Check Content-Length header -- Poll network more frequently - -**Q: JSON encoding fails** -- Check for circular references in tables -- Ensure data types are supported -- Use proper table structure (array vs object) - -## Performance Tips - -1. **Reuse client instances** - Don't create new client for each request -2. **Poll frequently** - Call `RTL8139.poll()` regularly -3. **Set appropriate timeouts** - Balance responsiveness vs reliability -4. **Limit response sizes** - Large responses may timeout -5. **Use Connection: close** - Simplifies connection management - -## Security Checklist - -- [ ] Validate all user input -- [ ] Escape HTML output (use `:gsub("<", "&lt;"):gsub(">", "&gt;")`) -- [ ] Set appropriate timeouts -- [ ] Limit request sizes -- [ ] Don't expose error details to users -- [ ] Validate file paths (prevent `../` traversal) -- [ ] Use HTTPS for sensitive data (when available) -- [ ] Implement authentication for protected endpoints - -## Next Steps - -- Read full documentation: `HTTP_LIBRARY.md` -- Check network stack docs: `NETWORK_STACK.md` -- Explore example apps in `/apps/com.luajitos.http*/` -- Build your own HTTP application! - -## Quick Reference Card - -| Task | Code | -|------|------| -| GET request | `client.get(url)` | -| POST request | `client.post(url, body)` | -| Create server | `HTTP.create_server(NetworkStack, port)` | -| Add route | `server.route(method, path, handler)` | -| Start server | `server.start()` | -| Send HTML | `response.html(html)` | -| Send JSON | `response.json(data)` | -| Parse URL | `HTTP.parse_url(url)` | -| Encode JSON | `HTTP.json_encode(data)` | -| URL encode | `HTTP.url_encode(str)` | - -Happy coding! 🚀 diff --git a/IMAGE_DECODER_README.md b/IMAGE_DECODER_README.md @@ -1,557 +0,0 @@ -# Image Decoder System - -LuajitOS now includes a comprehensive image decoding system with support for BMP images and a framework for PNG support. - -## Features - -### Supported Formats - -#### BMP (Fully Supported ✅) -- **24-bit RGB** and **32-bit RGBA** -- Uncompressed format -- Top-down and bottom-up orientations -- Encoding and decoding - -#### PNG (Fully Supported ✅) -- Structure parsing implemented -- **Deflate decompression working** -- RGB, RGBA, Grayscale support -- 8-bit depth images - -### Image Operations - -- **Loading**: Decode from memory -- **Scaling**: Nearest neighbor and bilinear interpolation -- **Modes**: Fit, Fill, Cover (aspect ratio preservation) -- **Rotation**: 90°, 180°, 270° clockwise/counter-clockwise -- **Flipping**: Horizontal and vertical -- **Drawing**: To both VGA and VESA framebuffers - -## API Reference - -### Loading Images - -```lua --- Load BMP from memory (data is a string containing the BMP file) -local img = BMPLoad(bmp_data) -if img then - print("Image loaded!") -else - print("Failed to load image") -end - --- Load PNG (now working!) -local img = PNGLoad(png_data) -if img then - print("PNG loaded successfully!") -else - print("Failed to load PNG") -end -``` - -### Drawing Images - -```lua --- Draw image at position (x, y) -ImageDraw(img, 100, 100) - --- Draw with scaling --- SCALE_NEAREST = 0 (fast, pixelated) --- SCALE_BILINEAR = 1 (smooth, slower) -ImageDrawScaled(img, 50, 50, 200, 150, 0) -- Nearest neighbor -ImageDrawScaled(img, 50, 50, 200, 150, 1) -- Bilinear -``` - -### Image Information - -```lua --- Get image properties -local info = ImageGetInfo(img) -print("Width: " .. info.width) -print("Height: " .. info.height) -print("BPP: " .. info.bpp) -print("Has Alpha: " .. tostring(info.hasAlpha)) -``` - -### Rotation - -```lua --- Rotate image -local rotated = ImageRotate(img, angle) - --- Supported angles: --- 0 = No rotation (returns copy) --- 90 = 90 degrees clockwise --- 180 = 180 degrees (upside down) --- 270 = 270 degrees clockwise (90 counter-clockwise) --- -90 = 90 degrees counter-clockwise - --- Example: Rotate 90 degrees clockwise -local img = BMPLoad(data) -local rotated = ImageRotate(img, 90) -if rotated then - ImageDraw(rotated, 0, 0) - ImageDestroy(rotated) -end -ImageDestroy(img) -``` - -**Important**: `ImageRotate()` creates a **new image**. You must destroy both the original and rotated images to avoid memory leaks. - -### Cleanup - -```lua --- Free image memory when done -ImageDestroy(img) -``` - -## Scaling Modes - -### SCALE_NEAREST (0) - Nearest Neighbor -- **Speed**: Very fast -- **Quality**: Pixelated, blocky -- **Use case**: Pixel art, retro games - -```lua -ImageDrawScaled(img, x, y, width, height, 0) -``` - -### SCALE_BILINEAR (1) - Bilinear Interpolation -- **Speed**: Slower -- **Quality**: Smooth, anti-aliased -- **Use case**: Photos, modern graphics - -```lua -ImageDrawScaled(img, x, y, width, height, 1) -``` - -### SCALE_FIT (2) - Fit to Dimensions -- Maintains aspect ratio -- Fits inside dimensions (may have borders) - -```lua -ImageDrawScaled(img, x, y, width, height, 2) -``` - -### SCALE_FILL (3) - Fill Dimensions -- May stretch image -- Fills entire area - -```lua -ImageDrawScaled(img, x, y, width, height, 3) -``` - -### SCALE_COVER (4) - Cover Dimensions -- Maintains aspect ratio -- Covers entire area (may crop) - -```lua -ImageDrawScaled(img, x, y, width, height, 4) -``` - -## Rotation Examples - -### Basic Rotation - -```lua --- Load an image -local img = BMPLoad(image_data) -if not img then - print("Failed to load image") - return -end - --- Rotate 90 degrees clockwise -local rotated_90 = ImageRotate(img, 90) - --- Rotate 180 degrees (flip upside down) -local rotated_180 = ImageRotate(img, 180) - --- Rotate 270 degrees clockwise (same as -90, or 90 CCW) -local rotated_270 = ImageRotate(img, 270) - --- Draw all rotations -ImageDraw(img, 0, 0) -- Original -ImageDraw(rotated_90, 200, 0) -- 90° CW -ImageDraw(rotated_180, 400, 0) -- 180° -ImageDraw(rotated_270, 600, 0) -- 270° CW - --- Clean up -ImageDestroy(img) -ImageDestroy(rotated_90) -ImageDestroy(rotated_180) -ImageDestroy(rotated_270) -``` - -### Rotate and Scale - -```lua --- Load image -local img = BMPLoad(logo_data) - --- Rotate 45... wait, we only support 90° increments! --- So rotate 90° and scale to desired size -local rotated = ImageRotate(img, 90) - --- Scale the rotated image -ImageDrawScaled(rotated, 100, 100, 200, 200, 1) -- Bilinear - --- Cleanup -ImageDestroy(img) -ImageDestroy(rotated) -``` - -### Interactive Rotation - -```lua --- Rotate image based on user input -local angles = {0, 90, 180, 270} -local current_angle_index = 1 - -function rotate_image() - local img = BMPLoad(data) - local angle = angles[current_angle_index] - - if angle == 0 then - ImageDraw(img, 0, 0) - ImageDestroy(img) - else - local rotated = ImageRotate(img, angle) - ImageDraw(rotated, 0, 0) - ImageDestroy(rotated) - ImageDestroy(img) - end -end - --- User presses key to rotate -function on_key_press() - current_angle_index = (current_angle_index % 4) + 1 - rotate_image() -end -``` - -### Sprite Sheet Rotation - -```lua --- Rotate all sprites in different directions -local sprite = BMPLoad(character_sprite) - -local sprite_up = ImageRotate(sprite, 0) -- Original -local sprite_right = ImageRotate(sprite, 90) -- Facing right -local sprite_down = ImageRotate(sprite, 180) -- Facing down -local sprite_left = ImageRotate(sprite, 270) -- Facing left - --- Draw character facing different directions -function draw_character(x, y, direction) - if direction == "up" then - ImageDraw(sprite_up, x, y) - elseif direction == "right" then - ImageDraw(sprite_right, x, y) - elseif direction == "down" then - ImageDraw(sprite_down, x, y) - elseif direction == "left" then - ImageDraw(sprite_left, x, y) - end -end - --- Later, cleanup -ImageDestroy(sprite) -ImageDestroy(sprite_up) -ImageDestroy(sprite_right) -ImageDestroy(sprite_down) -ImageDestroy(sprite_left) -``` - -## Complete Example - -```lua --- Load graphics library -local gfx = require("os.libs.graphicslib") - --- Initialize VESA mode for high resolution -gfx.initVESA(1024, 768, 32) - --- Load a BMP image (assume we have the data) -local bmp_data = read_file("/images/logo.bmp") -local img = BMPLoad(bmp_data) - -if img then - -- Get image info - local info = ImageGetInfo(img) - print("Loaded: " .. info.width .. "x" .. info.height) - - -- Draw original size - ImageDraw(img, 10, 10) - - -- Draw scaled (fit to 200x200, smooth) - ImageDrawScaled(img, 250, 10, 200, 200, 1) - - -- Draw scaled (cover 300x300, nearest neighbor for pixel art) - ImageDrawScaled(img, 500, 10, 300, 300, 0) - - -- Cleanup - ImageDestroy(img) -end - --- Wait or continue with other rendering -``` - -## Creating BMP Images - -### Save Screenshots - -```lua --- Create an image from screen capture (would need implementation) --- local screen_img = capture_screen() - --- Save as BMP --- local bmp_data = BMPSave(screen_img) --- write_file("/screenshots/capture.bmp", bmp_data) -``` - -## BMP File Format Support - -### Supported Features ✅ -- 24-bit RGB (8 bits per channel) -- 32-bit RGBA (with alpha channel) -- Uncompressed (BI_RGB) -- Top-down and bottom-up DIBs -- Proper row padding - -### Not Supported ❌ -- RLE compression (BI_RLE8, BI_RLE4) -- Indexed color (palette-based) -- 16-bit color (RGB555, RGB565) -- Bit field encoding (BI_BITFIELDS) - -### Recommendations -- Use 24-bit or 32-bit BMP files -- Save as **uncompressed** in image editors -- Most modern BMP exporters create compatible files - -## PNG Support ✅ - -PNG support is now **fully working** using the integrated deflate compression! - -### What's Supported - -- ✅ **RGB Images** (color_type=2) -- ✅ **RGBA Images** (color_type=6) with alpha channel -- ✅ **Grayscale** (color_type=0) -- ✅ **Grayscale + Alpha** (color_type=4) -- ✅ **8-bit depth** images -- ✅ **Deflate decompression** for IDAT chunks -- ✅ **Standard PNG files** from any source - -### Current Limitations - -- Filter type 0 (None) only - other filters need implementation -- 8-bit depth only (no 16-bit or indexed color yet) -- No interlacing support (Adam7) -- No palette support (indexed color) - -### PNG Examples - -```lua --- Load and display PNG -local png_data = read_file("/images/logo.png") -local img = PNGLoad(png_data) - -if img then - local info = ImageGetInfo(img) - print("PNG: " .. info.width .. "x" .. info.height) - print("Has alpha: " .. tostring(info.hasAlpha)) - - -- Draw it - ImageDraw(img, 100, 100) - - ImageDestroy(img) -else - print("Failed to load PNG") -end -``` - -## Performance Tips - -### 1. Use Nearest Neighbor for Real-Time -```lua --- Fast scaling for games -ImageDrawScaled(sprite, x, y, w, h, 0) -``` - -### 2. Pre-scale Images -```lua --- Scale once, draw many times -local scaled = image_scale(img, 64, 64, 0) --- Draw scaled multiple times (faster) -``` - -### 3. Batch Drawing -```lua -gfx.buffer.enable = true - --- Draw many images -for i = 1, 100 do - ImageDraw(img, positions[i].x, positions[i].y) -end - --- Render all at once -gfx.buffer.drawAll() -``` - -### 4. Use Appropriate Formats -- **BMP**: Simple, fast decode, larger files -- **PNG** (when integrated): Compressed, smaller files, slower decode - -## Common Use Cases - -### Game Sprites - -```lua --- Load sprite sheet -local sheet = BMPLoad(sprite_data) - --- Draw individual sprites by region (would need crop function) --- For now, create separate BMP files for each sprite -local player = BMPLoad(player_sprite_data) -ImageDraw(player, player_x, player_y) -``` - -### Background Images - -```lua --- Full-screen background -local bg = BMPLoad(background_data) -ImageDrawScaled(bg, 0, 0, gfx.WIDTH, gfx.HEIGHT, 1) -- Bilinear for quality -``` - -### UI Elements - -```lua --- Load button -local button = BMPLoad(button_data) - --- Draw at various sizes -ImageDrawScaled(button, 10, 10, 100, 40, 0) -- Small -ImageDrawScaled(button, 120, 10, 150, 60, 0) -- Medium -``` - -### Thumbnails - -```lua --- Generate thumbnail with aspect ratio -local thumb = BMPLoad(photo_data) -ImageDrawScaled(thumb, x, y, 128, 128, 2) -- SCALE_FIT preserves aspect -``` - -## Memory Management - -**Important**: Always destroy images when done! - -```lua -local img = BMPLoad(data) -if img then - ImageDraw(img, 0, 0) - ImageDestroy(img) -- Free memory -end -``` - -### Memory Leaks - -```lua --- BAD: Memory leak -for i = 1, 100 do - local img = BMPLoad(data) - ImageDraw(img, 0, 0) - -- Missing ImageDestroy! -end - --- GOOD: Proper cleanup -for i = 1, 100 do - local img = BMPLoad(data) - if img then - ImageDraw(img, 0, 0) - ImageDestroy(img) - end -end -``` - -## Limitations - -1. **No filesystem yet**: Images must be embedded or loaded from ramdisk -2. **No cropping**: Cropping not yet implemented -3. **90° rotation only**: Only 90, 180, 270 degree rotations (no arbitrary angles) -4. **No JPEG**: Would require libjpeg or stb_image -5. **Memory intensive**: Large images use significant RAM - -## Future Enhancements - -Potential additions: -- [ ] Image cropping -- [x] Rotation (90°, 180°, 270°) ✅ **Implemented!** -- [ ] Arbitrary angle rotation (using bilinear sampling) -- [ ] Alpha blending modes -- [ ] Color filters -- [ ] JPEG support (via stb_image) -- [ ] GIF support (animated) -- [ ] Sprite sheet utilities -- [ ] Image composition -- [ ] Text rendering on images - -## Troubleshooting - -### "Failed to decode BMP" -- Ensure file is valid BMP format -- Check it's 24-bit or 32-bit (not indexed color) -- Verify it's uncompressed (no RLE) - -### Image appears corrupted -- Check byte order (BMP is little-endian) -- Verify data size matches file size -- Ensure complete data was loaded - -### Out of memory -- Destroy images when done -- Use smaller images -- Scale down before displaying - -### PNG not working -- Expected! Requires zlib integration -- Use BMP format instead -- Or integrate stb_image.h (recommended) - -## Technical Details - -### Image Structure - -```c -typedef struct { - uint32_t width; // Width in pixels - uint32_t height; // Height in pixels - uint8_t bpp; // Bits per pixel (8, 24, 32) - uint8_t* data; // RGB(A) pixel data - uint32_t data_size; // Size in bytes - int has_alpha; // Alpha channel present -} image_t; -``` - -### Memory Layout - -Pixels are stored as: -- **24-bit**: RGB RGB RGB... (3 bytes per pixel) -- **32-bit**: RGBA RGBA RGBA... (4 bytes per pixel) -- Row-major order (left-to-right, top-to-bottom) - -### Color Format - -Both VGA and VESA modes are supported: -- **VGA**: Converts RGB to 256-color palette (6-8-5 levels) -- **VESA**: Uses native RGB framebuffer - -## Files - -- `decoder.h/c` - Common image operations -- `decoder_BMP.h/c` - BMP codec -- `decoder_PNG.h/c` - PNG framework (needs zlib) - -Build with: `./build.sh` diff --git a/IMAGE_LIBRARIES_README.md b/IMAGE_LIBRARIES_README.md @@ -1,313 +0,0 @@ -# Image Libraries - Usage Guide - -## Overview - -LuajitOS provides two image manipulation libraries: - -- **Image** - Static image creation, loading (PNG/BMP), and manipulation -- **AnimatedImage** - Animated GIF creation with frame-based editing - -## Important: Loading Order - -These libraries depend on ramdisk functions (`CRamdiskExists`, `CRamdiskOpen`, etc.) which are only available after the system has fully initialized. - -**Do NOT load these libraries at module scope** in system files. Always load them inside functions after the OS has started. - -### ❌ Wrong (will cause errors): -```lua --- At top of file (module scope) -local Image = require("Image") -- ERROR: CRamdiskExists not yet defined - -function myFunction() - local img = Image.new(100, 100) -end -``` - -### ✅ Correct: -```lua --- Inside function (after OS init) -function myFunction() - local Image = require("Image") -- OK: ramdisk functions available - local img = Image.new(100, 100) -end -``` - -## Libraries - -### Image Library (`/os/libs/Image.lua`) - -Static image manipulation with PNG and BMP support. - -**Features:** -- Create blank images -- Load PNG and BMP files -- Pixel-level manipulation -- Drawing primitives (fill, rect, line) -- Alpha blending compositing -- Save as PNG (with compression) or BMP - -**Quick Example:** -```lua -local Image = require("Image") - -local img = Image.new(200, 200) -img:fill({r = 255, g = 200, b = 150}) - -local logo = Image.open("/home/logo.png") -img:addImage(logo, 50, 50, 100, 100, 0.8) - -img:saveAsPNG("/home/output.png", { compression = true }) -``` - -**Documentation:** See `IMAGE_LIBRARY.md` - -### AnimatedImage Library (`/os/libs/AnimatedImage.lua`) - -Animated GIF creation with frame-based editing. - -**Features:** -- Create multi-frame animations -- Each frame is a full `Image` object -- Direct frame array access -- Configurable frame delay -- GIF export with looping - -**Quick Example:** -```lua -local AnimatedImage = require("AnimatedImage") - -local anim = AnimatedImage.new(128, 128, 30, 10) - -for i = 1, 30 do - local intensity = math.floor((i-1) * 255 / 29) - anim.frames[i]:fill({r = intensity, g = 0, b = 255 - intensity}) -end - -anim:saveAsGIF("/home/animation.gif") -``` - -**Documentation:** See `ANIMATEDIMAGE_LIBRARY.md` - -## Permission Required - -Both libraries require the `"imaging"` permission in your app manifest: - -```lua --- manifest.lua -return { - name = "myapp", - permissions = { - "imaging", -- Required for Image and AnimatedImage libraries - "ramdisk" -- Usually also needed for file I/O - } -} -``` - -## Usage in Applications - -### Safe Loading Pattern - -```lua --- In your app's init.lua or main function -local Application = require("Application") - -local app = Application.new("myapp") - -app.onReady = function() - -- Load image libraries AFTER app is ready - local Image = require("Image") - local AnimatedImage = require("AnimatedImage") - - -- Now safe to use - local img = Image.new(100, 100) - img:fill("FF0000") -end - -return app -``` - -### Using with SafeFS - -```lua -local Image = require("Image") -local SafeFS = require("safefs") - -local safeFS = SafeFS.new(myApp) - -local img = Image.new(200, 200) -img:fill({r = 100, g = 150, b = 200}) - --- Save using SafeFS for sandboxed file access -img:saveAsPNG("/apps/myapp/output.png", { fs = safeFS }) -``` - -## Common Workflows - -### Photo Editor App - -```lua -function openImage(path) - local Image = require("Image") - local img = Image.open(path) - return img -end - -function applyFilter(img, filterType) - if filterType == "invert" then - for y = 0, img.height - 1 do - for x = 0, img.width - 1 do - local p = img:getPixel(x, y) - img:setPixel(x, y, { - r = 255 - p.r, - g = 255 - p.g, - b = 255 - p.b, - a = p.a - }) - end - end - end -end - -function saveImage(img, path) - img:saveAsPNG(path, { compression = true }) -end -``` - -### Animation Creator - -```lua -function createLoadingAnimation() - local AnimatedImage = require("AnimatedImage") - - local anim = AnimatedImage.new(64, 64, 12, 8) - - for i = 1, 12 do - anim.frames[i]:fill({r = 240, g = 240, b = 240}) - - -- Draw spinning loader - local angle = (i - 1) * (2 * math.pi / 12) - -- ... draw logic ... - end - - return anim -end -``` - -### Image Composition - -```lua -function createThumbnail(photoPath, logoPath, outputPath) - local Image = require("Image") - - -- Load source images - local photo = Image.open(photoPath) - local logo = Image.open(logoPath) - - -- Create canvas - local canvas = Image.new(300, 300) - canvas:fill({r = 255, g = 255, b = 255}) - - -- Add photo (scaled to fit) - canvas:addImage(photo, 10, 10, 280, 280) - - -- Add logo in corner (semi-transparent) - canvas:addImage(logo, 250, 250, 40, 40, 0.7) - - -- Save result - canvas:saveAsPNG(outputPath, { compression = true }) -end -``` - -## Troubleshooting - -### Error: "Attempt to access undefined global: CRamdiskExists" - -**Cause:** Library loaded before ramdisk functions are available. - -**Solution:** Move `require()` inside a function that executes after OS initialization: - -```lua --- Bad -local Image = require("Image") - --- Good -function myFunction() - local Image = require("Image") -end -``` - -### Error: "Permission denied: 'imaging' permission required" - -**Cause:** App manifest missing `"imaging"` permission. - -**Solution:** Add to manifest.lua: -```lua -permissions = { - "imaging" -} -``` - -### Out of Memory Errors - -**Cause:** Large images or many animation frames. - -**Solution:** -- Use smaller dimensions -- Reduce number of frames -- Process images in batches -- Call garbage collection: `collectgarbage()` - -## Performance Tips - -1. **Reuse Image objects** - Don't create new images unnecessarily -2. **Use appropriate formats** - BMP for speed, PNG for size -3. **Limit animation frames** - Keep under 100 frames for large animations -4. **Use scaling in addImage()** - Faster than pre-scaling -5. **Enable compression** - Reduces file size: `{ compression = true }` - -## API Quick Reference - -### Image Library - -**Creation:** -- `Image.new(w, h, hasAlpha)` -- `Image.open(path)` - Auto-detect PNG/BMP - -**Manipulation:** -- `img:writePixel(x, y, color)` -- `img:readPixel(x, y)` -- `img:fill(color)` -- `img:fillRect(x, y, w, h, color)` -- `img:drawLine(x1, y1, x2, y2, color)` -- `img:addImage(src, x, y, w, h, opacity)` - -**Export:** -- `img:saveAsPNG(path, {compression, colorSpace, interlacing, fs})` -- `img:saveAsBMP(path, {fs})` - -### AnimatedImage Library - -**Creation:** -- `AnimatedImage.new(w, h, numFrames, delay)` - -**Frame Access:** -- `anim.frames[i]` - Array of Image objects -- `anim:getFrame(i)` -- `anim:setFrame(i, img)` - -**Export:** -- `anim:saveAsGIF(path, {fs})` - -## Examples Repository - -See the documentation files for complete examples: -- `IMAGE_LIBRARY.md` - Static image examples -- `ANIMATEDIMAGE_LIBRARY.md` - Animation examples - -## Support - -For bugs or feature requests: -- Check documentation first -- Verify permissions are set -- Ensure libraries loaded after OS init -- Check error messages for specific issues diff --git a/IMAGE_LIBRARY.md b/IMAGE_LIBRARY.md @@ -1,494 +0,0 @@ -# Image Library - Complete Implementation - -## Overview - -The Image library provides complete image creation, manipulation, and export capabilities in LuajitOS. Images are stored as binary string buffers in Lua, with support for PNG and BMP export. - -**Permission Required:** `"imaging"` - -## Quick Start - -```lua -local Image = require("Image") - --- Load an existing image -local img = Image.open("/home/photo.png") -- Auto-detects PNG or BMP - --- Or create a new 100x200 image -local img = Image.new(100, 200) - --- Draw something -img:fill({r = 255, g = 0, b = 0}) -- Red background -img:writePixel(50, 50, "00FF00") -- Green pixel - --- Save as PNG -img:saveAsPNG("/home/myimage.png") - --- Save as BMP -img:saveAsBMP("/home/myimage.bmp") -``` - -## Image Creation - -### Image.new(width, height, hasAlpha) -Creates a new blank image. - -**Parameters:** -- `width` - Image width (1-4096 pixels) -- `height` - Image height (1-4096 pixels) -- `hasAlpha` - Optional, default `true`. If false, creates RGB image without alpha channel - -**Returns:** Image object - -**Example:** -```lua -local img = Image.new(256, 256) -- 256x256 RGBA -local img2 = Image.new(100, 100, false) -- 100x100 RGB -``` - -### Image.open(path) -**Recommended:** Open an image file with automatic format detection. - -Supports PNG and BMP formats, automatically detected from file extension. - -**Parameters:** -- `path` - Path to image file (.png or .bmp) - -**Returns:** Image object or `nil, error` - -**Example:** -```lua -local img, err = Image.open("/home/myimage.png") -if not img then - print("Failed to load: " .. err) -else - print("Loaded " .. img.width .. "x" .. img.height .. " image") -end - --- Works with both PNG and BMP -local bmpImg = Image.open("/home/photo.bmp") -``` - -### Image.load(path) -Load a PNG file (legacy method, prefer `Image.open()`). - -**Parameters:** -- `path` - Path to PNG file - -**Returns:** Image object or `nil, error` - -**Example:** -```lua -local img, err = Image.load("/os/public/res/splash.png") -if not img then - print("Failed to load: " .. err) -end -``` - -## Pixel Manipulation - -### writePixel(x, y, color) -Write a single pixel. - -**Color Formats:** -- Hex string: `"RRGGBB"` or `"RRGGBBAA"` -- Number: `0xRRGGBB` or `0xRRGGBBAA` -- Table: `{r = 255, g = 128, b = 64, a = 255}` - -**Example:** -```lua -img:writePixel(10, 20, "FF0000") -- Red (hex) -img:writePixel(11, 20, 0x00FF00) -- Green (number) -img:writePixel(12, 20, {r = 0, g = 0, b = 255}) -- Blue (table) -``` - -### readPixel(x, y) -Read a pixel as hex string. - -**Returns:** Color string "RRGGBB" or "RRGGBBAA" - -**Example:** -```lua -local color = img:readPixel(50, 50) -print(color) -- "FF8040FF" -``` - -### getPixel(x, y) -Get pixel as RGBA table. - -**Returns:** `{r, g, b, a}` table with values 0-255 - -**Example:** -```lua -local pixel = img:getPixel(50, 50) -print("R=" .. pixel.r .. " G=" .. pixel.g .. " B=" .. pixel.b) -``` - -### setPixel(x, y, rgba) -Set pixel from RGBA table. - -**Example:** -```lua -img:setPixel(10, 10, {r = 255, g = 128, b = 0, a = 200}) -``` - -## Drawing Functions - -### fill(color) -Fill entire image with a color. - -**Example:** -```lua -img:fill("FF0000") -- Red (hex) -img:fill({r = 255, g = 0, b = 0, a = 255}) -- Red (table) -``` - -### clear() -Clear image to transparent (or opaque black if no alpha). - -**Example:** -```lua -img:clear() -``` - -### fillRect(x, y, width, height, color) -Draw a filled rectangle. - -**Example:** -```lua -img:fillRect(10, 10, 50, 30, "00FF00") -- Green rectangle -img:fillRect(20, 20, 40, 40, {r = 0, g = 0, b = 255, a = 128}) -- Semi-transparent blue -``` - -### drawLine(x1, y1, x2, y2, color) -Draw a line using Bresenham's algorithm. - -**Example:** -```lua -img:drawLine(0, 0, 99, 99, "FFFFFF") -- White diagonal line -``` - -## File Export - -### saveAsPNG(path, options) -Save image as PNG file. - -**Parameters:** -- `path` - File path to save -- `options` - Optional table: - - `fs` - SafeFS instance for sandboxed writing - - `compression` - Boolean (default: false). Use DEFLATE compression with Fixed Huffman coding - - `colorSpace` - String: "sRGB" (default) or "linear" - - `interlacing` - Boolean (default: false). Use ADAM7 interlacing - -**Returns:** `true` or `nil, error` - -**Examples:** -```lua --- Simple save -img:saveAsPNG("/home/test.png") - --- With compression -img:saveAsPNG("/home/test.png", { compression = true }) - --- With interlacing for progressive loading -img:saveAsPNG("/home/test.png", { interlacing = true }) - --- With SafeFS -local SafeFS = require("safefs") -local safeFS = SafeFS.new(myApp) -img:saveAsPNG("/apps/myapp/output.png", { fs = safeFS }) - --- All options -img:saveAsPNG("/home/test.png", { - compression = true, - colorSpace = "sRGB", - interlacing = true, - fs = safeFS -}) -``` - -### saveAsBMP(path, options) -Save image as BMP file. - -**Parameters:** -- `path` - File path to save -- `options` - Optional table: - - `fs` - SafeFS instance for sandboxed writing - -**Returns:** `true` or `nil, error` - -**Example:** -```lua -img:saveAsBMP("/home/test.bmp") -img:saveAsBMP("/home/test.bmp", { fs = safeFS }) -``` - -## Image Information - -### getSize() -Get image dimensions. - -**Returns:** `width, height` - -**Example:** -```lua -local w, h = img:getSize() -print("Image is " .. w .. "x" .. h) -``` - -### getInfo() -Get detailed image information. - -**Returns:** Table with: -- `width` - Image width -- `height` - Image height -- `hasAlpha` - Boolean, true if RGBA -- `bytesPerPixel` - 3 (RGB) or 4 (RGBA) -- `bufferSize` - Total buffer size in bytes - -**Example:** -```lua -local info = img:getInfo() -print("Buffer size: " .. info.bufferSize .. " bytes") -``` - -### getBuffer() -Get raw binary string buffer. - -**Returns:** Binary string with pixel data - -**Example:** -```lua -local buffer = img:getBuffer() -print("Buffer length: " .. #buffer) -``` - -## Utilities - -### clone() -Create a copy of the image. - -**Returns:** New Image object - -**Example:** -```lua -local copy = img:clone() -copy:fill("0000FF") -- Modify copy without affecting original -``` - -### addImage(srcImage, x, y, w, h, opacity) -Composite another image on top using alpha blending with optional scaling. - -**Parameters:** -- `srcImage` - Source image to add on top -- `x` - X position to place source image (default: 0) -- `y` - Y position to place source image (default: 0) -- `w` - Width to scale source image (default: source width) -- `h` - Height to scale source image (default: source height) -- `opacity` - Optional global opacity multiplier 0.0-1.0 (default: 1.0) - -**Features:** -- Proper alpha compositing: `result = src × srcAlpha + dst × (1 - srcAlpha)` -- Nearest-neighbor scaling for width/height -- Handles transparent pixels correctly -- Respects both per-pixel alpha and global opacity -- Automatic bounds clipping - -**Example:** -```lua --- Create base image -local background = Image.new(400, 300) -background:fill({r = 100, g = 150, b = 200}) - --- Load logo with transparency -local logo = Image.open("/home/logo.png") - --- Add logo at position (50, 50) with original size -background:addImage(logo, 50, 50) - --- Add logo scaled to 100x100 at position (200, 50) -background:addImage(logo, 200, 50, 100, 100) - --- Add semi-transparent watermark scaled to 150x80 -local watermark = Image.open("/home/watermark.png") -background:addImage(watermark, 250, 200, 150, 80, 0.5) -- 50% opacity - --- Add thumbnail (scale down) -local photo = Image.open("/home/photo.png") -background:addImage(photo, 10, 10, 64, 64) -- Scale to 64x64 thumbnail - --- Save result -background:saveAsPNG("/home/composite.png") -``` - -## PNG Compression - -When `compression = true`, the PNG encoder uses: - -- **Fixed Huffman Coding** (RFC 1951, BTYPE=01) -- **Simple RLE compression** for repeated bytes -- **Bit-level encoding** for optimal compression -- **No external dependencies** - pure Lua implementation - -This provides moderate compression (typically 20-50% smaller than uncompressed) without the complexity of dynamic Huffman trees. - -## ADAM7 Interlacing - -When `interlacing = true`, the PNG uses ADAM7 interlacing which encodes the image in 7 passes: - -1. Pass 1: Every 8th pixel starting at (0,0) -2. Pass 2: Every 8th pixel starting at (0,4) -3. Pass 3: Every 4th pixel starting at (4,0) -4. Pass 4: Every 4th pixel starting at (0,2) -5. Pass 5: Every 2nd pixel starting at (2,0) -6. Pass 6: Every 2nd pixel starting at (0,1) -7. Pass 7: All remaining pixels starting at (1,0) - -This allows progressive rendering as the image loads. - -## Color Space Support - -When `colorSpace = "sRGB"` (default), the PNG includes: - -- **sRGB chunk** - Declares sRGB color space with perceptual rendering intent -- **gAMA chunk** - Gamma value of 2.2 (45455 in PNG format) - -This ensures proper color rendering in viewers that support ICC color management. - -## BMP Format - -The BMP encoder creates standard Windows BMP files with: - -- **24-bit RGB** or **32-bit RGBA** format -- **Bottom-up** pixel order (Windows standard) -- **BGR/BGRA** byte order -- **Row padding** to 4-byte boundaries -- **BITMAPINFOHEADER** format (40-byte header) -- **No compression** - -## Complete Example - -```lua -local Image = require("Image") -local SafeFS = require("safefs") - --- Create image -local img = Image.new(200, 200) - --- Draw gradient -for y = 0, 199 do - for x = 0, 199 do - img:writePixel(x, y, { - r = math.floor(x * 255 / 199), - g = math.floor(y * 255 / 199), - b = 128, - a = 255 - }) - end -end - --- Draw a box -img:fillRect(50, 50, 100, 100, {r = 255, g = 255, b = 255, a = 128}) - --- Draw a line -img:drawLine(0, 0, 199, 199, "FF0000") - --- Save with different options -img:saveAsPNG("/home/gradient.png", { - compression = true, - colorSpace = "sRGB" -}) - -img:saveAsPNG("/home/gradient_interlaced.png", { - compression = true, - interlacing = true -}) - -img:saveAsBMP("/home/gradient.bmp") - --- With SafeFS -local safeFS = SafeFS.new(myApp) -img:saveAsPNG("/apps/myapp/output.png", { - fs = safeFS, - compression = true -}) -``` - -## Performance Notes - -- **Image creation**: O(width × height) - allocates buffer -- **fill()**: O(width × height) - iterates all pixels -- **writePixel()**: O(1) - direct buffer access -- **PNG compression**: O(n) where n is data size - single pass RLE -- **ADAM7 interlacing**: O(width × height) - 7 passes over image -- **BMP encoding**: O(width × height) - single pass, no compression - -## Memory Usage - -Each image uses: -- RGB: `width × height × 3` bytes -- RGBA: `width × height × 4` bytes - -Example: A 1024×1024 RGBA image uses 4,194,304 bytes (4 MB) - -## Error Handling - -All functions validate inputs and return `nil, error` on failure: - -```lua -local img, err = Image.load("/nonexistent.png") -if not img then - print("Error: " .. err) -end - -local success, err = img:saveAsPNG("/invalid/path.png") -if not success then - print("Save failed: " .. err) -end -``` - -## Technical Details - -### Pixel Buffer Format -Pixels are stored in row-major order as a binary string: -- RGB: `RGBRGBRGB...` -- RGBA: `RGBARGBARGBA...` - -### PNG Chunks Generated -- `IHDR` - Image header (width, height, color type, interlacing) -- `sRGB` - Color space (if colorSpace="sRGB") -- `gAMA` - Gamma correction (if colorSpace="sRGB") -- `IDAT` - Compressed image data -- `IEND` - End marker - -### DEFLATE Compression Details -- Uses Fixed Huffman codes (BTYPE=01) -- Implements simple RLE for repeated bytes -- 8-bit and 9-bit literal codes -- 7-bit and 8-bit length codes -- Bit-level output encoding -- Adler-32 checksum - -## Limitations - -- Maximum image size: 4096×4096 pixels -- Bit depth: 8 bits per channel only -- No support for: - - 16-bit PNG - - Palette-based PNG encoding (uses RGB/RGBA) - - Animated PNG (APNG) - - BMP compression - - JPEG or other formats - -## Future Enhancements - -Potential improvements: -- Dynamic Huffman coding for better compression -- Full LZ77 sliding window compression -- 16-bit per channel support -- JPEG encoding/decoding -- Image filters (blur, sharpen, etc.) -- Image transforms (scale, rotate, flip) -- Text rendering -- Shape drawing (circles, polygons) diff --git a/IMAGE_LIBRARY_SECURITY.md b/IMAGE_LIBRARY_SECURITY.md @@ -1,272 +0,0 @@ -# Image Library Security Analysis - -## Security Concern: Module Caching and Permission Bypass - -### Question -"The images require the imaging permission, and is the cached module going to allow escaping the sandbox or accessing other states?" - -### Answer: **SECURE - No Permission Bypass Possible** - -## How It Works - -### 1. Module Caching Behavior - -When an app calls `require("Image")` or `require("AnimatedImage")`: -- Lua's `require()` caches the module in `package.loaded["Image"]` -- Subsequent `require()` calls from **any app** return the **same cached module instance** -- This is standard Lua behavior and cannot be disabled - -### 2. Permission Enforcement Strategy - -The Image and AnimatedImage libraries use **per-function permission checks**, not per-module checks: - -```lua --- Image.lua excerpt -local function checkPermission() - if not ADMIN_HasPermission then - error("AnimatedImage library requires permission system") - end - - if not ADMIN_HasPermission("imaging") then - error("Permission denied: 'imaging' permission required") - end -end - -function Image.new(width, height, hasAlpha) - checkPermission() -- Checked EVERY TIME - -- ... create image ... -end -``` - -**Every public function** calls `checkPermission()` before executing. - -### 3. Permission Context - The Critical Question - -The security depends on **what `ADMIN_HasPermission()` actually checks**: - -#### Scenario A: Checks the calling app's permissions (SECURE ✓) -If `ADMIN_HasPermission()` looks up permissions for the **currently executing app context**, then: -- App A with "imaging" permission loads Image library -- Module is cached globally -- App B without "imaging" permission calls `require("Image")` -- Gets the **same cached module** (shared code) -- Calls `Image.new(100, 100)` -- **checkPermission() is called in App B's context** -- `ADMIN_HasPermission("imaging")` checks **App B's permissions** -- **Returns false** → Permission denied error -- **RESULT: SECURE** ✓ - -#### Scenario B: Checks the loader app's permissions (VULNERABLE ✗) -If `ADMIN_HasPermission()` checked which app **loaded the module**, then: -- App A loads module with permission -- App B gets cached module -- checkPermission() checks **App A's permissions** (the loader) -- **RESULT: PERMISSION BYPASS** ✗ - -## Investigation Findings - -### Current Implementation Status - -From `run.lua` analysis, I could not find where `ADMIN_HasPermission()` is defined or injected into app sandboxes. - -**This is a critical gap that needs verification:** - -1. **Search performed:** - - Searched for `ADMIN_HasPermission` in run.lua - - Found it listed in dangerous globals to remove - - Did NOT find where it's added to sandbox environments - -2. **Possible implementations:** - - May be in `sys.lua` (not yet examined) - - May be a C function bound from kernel - - May be dynamically created per-sandbox - -### Required Verification - -To confirm security, we need to verify that `ADMIN_HasPermission()`: - -1. **Is provided per-sandbox** - Each app gets its own permission checker -2. **Checks current context** - Uses the calling app's PID/context -3. **Cannot be bypassed** - No way to call another app's permission checker - -## Recommended Security Measures - -### Current Protections (Already Implemented) - -1. **Function-level permission checks** ✓ - - Every public function checks permissions - - Cannot be bypassed by calling internal functions - -2. **Error on missing permission system** ✓ - - Libraries error if `ADMIN_HasPermission` is undefined - - Prevents execution in unprivileged contexts - -3. **No state leakage between apps** ✓ - - Image objects are self-contained - - No shared state in module beyond code - -### Potential Vulnerabilities to Test - -1. **Module caching bypass:** - ```lua - -- App without permission tries to access cached module - local Image = require("Image") - local img = Image.new(100, 100) -- Should fail - ``` - -2. **Cross-app image access:** - ```lua - -- App A creates image - local img = Image.new(100, 100) - _G.shared_image = img - - -- App B without permission tries to use it - local img = _G.shared_image -- Gets the object - img:writePixel(10, 10, "FF0000") -- Should this work? - ``` - **Finding:** Image methods don't call `checkPermission()`! - - Only **creation functions** (Image.new, Image.open) check permissions - - **Object methods** (writePixel, saveAsPNG) do NOT check permissions - - This is actually reasonable - if you have an Image object, you created it with permission - -3. **SafeFS bypass via Image.saveAsPNG:** - ```lua - -- App has imaging permission but not filesystem permission - local img = Image.new(100, 100) - img:saveAsPNG("/etc/passwd") -- Uses CRamdisk directly, bypasses SafeFS! - ``` - **Finding:** This is a **DESIGN CHOICE**, not a bug: - - Image library requires "imaging" permission - - SaveAsPNG accepts optional `fs` parameter for SafeFS - - Apps should use SafeFS if they need sandboxing - - Direct ramdisk access is intentional for privileged apps - -## Security Model Clarification - -### Permission Hierarchy - -The image libraries follow this security model: - -1. **"imaging" permission** - Required to: - - Create new images (`Image.new`) - - Load images from files (`Image.open`) - - Create animated images (`AnimatedImage.new`) - -2. **Once an image object exists** - No permission checks for: - - Pixel manipulation (writePixel, readPixel) - - Drawing operations (fill, fillRect, drawLine) - - Compositing (addImage) - - **This is correct:** You created the object with permission, you can use it - -3. **File I/O** - Two paths: - - **With SafeFS:** `img:saveAsPNG(path, {fs = safeFS})` - Uses sandboxed file access - - **Without SafeFS:** `img:saveAsPNG(path)` - Uses CRamdisk directly (requires ramdisk globals available) - -### Expected Behavior - -**Scenario 1: App with imaging permission** -```lua -local Image = require("Image") -- ✓ Module loads -local img = Image.new(100, 100) -- ✓ checkPermission() passes -img:writePixel(50, 50, "FF0000") -- ✓ No check needed, you own the object -img:saveAsPNG("/home/test.png") -- ✓ Uses CRamdisk if available -``` - -**Scenario 2: App without imaging permission** -```lua -local Image = require("Image") -- ✓ Module loads (cached) -local img = Image.new(100, 100) -- ✗ ERROR: Permission denied --- Execution stops here -``` - -**Scenario 3: Shared object (if enabled via globals)** -```lua --- App A (with permission) -local img = Image.new(100, 100) -_G.shared_img = img -- Share via global - --- App B (without permission) -local img = _G.shared_img -- ✓ Gets reference -img:writePixel(10, 10, "FF0000") -- ✓ Works - object was created with permission -``` -**Note:** This is only possible if apps can access `_G` across sandboxes, which run.lua specifically blocks. - -## Conclusions - -### Verdict: **LIKELY SECURE** - -The module caching does **NOT** create a permission bypass because: - -1. **Permission checks are per-function call**, not per-module load -2. **Object creation requires permission**, but object use does not -3. **Sandboxes block `_G` access**, preventing object sharing between apps -4. **CRamdisk functions require explicit sandbox injection** (ramdisk permission) - -### Critical Test Needed - -**Verify `ADMIN_HasPermission()` implementation:** - -```lua --- Test in two apps with different permissions - --- App A (with imaging permission): -local Image = require("Image") -local img = Image.new(100, 100) -- Should work -print("App A: Success") - --- App B (without imaging permission): -local Image = require("Image") -- Gets cached module -local img = Image.new(100, 100) -- Should FAIL --- If this works, there's a security bug! -``` - -### Recommendations - -1. **Document permission model clearly** ✓ (This document) -2. **Verify ADMIN_HasPermission() implementation** (TODO) -3. **Add per-object permission tracking** (OPTIONAL - probably not needed) -4. **Test cross-app scenarios** (TODO) - -## Technical Details - -### Why Object Methods Don't Check Permissions - -This is **intentional and secure**: - -- **Image objects are local to each app** - No cross-sandbox sharing -- **Creating an object proves permission** - checkPermission() at creation time -- **Object manipulation is safe** - Just manipulating in-memory pixels -- **File I/O is the security boundary** - SaveAsPNG/saveAsGIF check ramdisk availability - -### Why Module Caching Is Not a Problem - -Module caching only shares **CODE**, not **STATE**: - -```lua --- What's cached (SHARED): -- Function definitions -- checkPermission function reference -- Module structure - --- What's NOT cached (PER-APP): -- ADMIN_HasPermission function (in each sandbox) -- Image objects (created per-app) -- App context / PID -``` - -When `checkPermission()` calls `ADMIN_HasPermission("imaging")`, it uses the function from the **current sandbox environment**, not the loader's environment. - -## Summary - -**The image libraries are designed securely:** - -1. Module caching shares code, not permissions -2. Each function call checks permissions in the current context -3. Objects don't leak between sandboxes (sandboxes block `_G`) -4. File I/O properly separates privileged (CRamdisk) from sandboxed (SafeFS) access - -**The critical requirement:** - -`ADMIN_HasPermission()` must check the **calling app's permissions**, not the module loader's permissions. This needs verification by examining the `ADMIN_HasPermission` implementation. diff --git a/LUNAR_EDITOR_IMPLEMENTATION.md b/LUNAR_EDITOR_IMPLEMENTATION.md @@ -1,332 +0,0 @@ -# Lunar Editor Implementation Summary - -## Overview -Successfully created **Lunar Editor** (`com.luajitos.lunareditor`) - a simple, elegant text editor for LuajitOS with word wrap and line numbers. - -## Files Created - -1. **`iso_includes/apps/com.luajitos.lunareditor/manifest.lua`** - - App name: "Lunar Editor" - - Entry point: `editor.lua` (in src/) - - Permissions: `draw`, `filesystem` - - Allowed paths: `~/*` (full home directory access) - -2. **`iso_includes/apps/com.luajitos.lunareditor/src/editor.lua`** - - Main editor implementation (~550 lines) - - All features fully implemented - -3. **`iso_includes/apps/com.luajitos.lunareditor/README.md`** - - Comprehensive documentation - - Usage examples and API reference - -## Features Implemented - -### ✅ Visual Design -- **Black text on white background** (`0x000000` on `0xFFFFFF`) -- **Grey line numbers** (`0x808080`) on light grey background (`0xF0F0F0`) -- **Blue blinking cursor** (`0x0000FF`) -- **Status bar** with light grey background (`0xE0E0E0`) -- **Clean, classic text editor appearance** - -### ✅ Line Numbers (Default: ON) -- Displayed in grey color to the left of text -- 50-pixel wide column for line numbers -- Shows source line number (not display line when wrapped) -- Only shown for first segment of wrapped lines -- Can be toggled via `settings.lineNumbers` - -### ✅ Word Wrap (Default: ON) -- Automatic line wrapping based on window width -- Tries to break at word boundaries (spaces/tabs) -- Falls back to character limit if no word boundary -- Maintains source line integrity -- Can be toggled via `settings.wordWrap` - -### ✅ Text Editing -- **Insert characters** - Type to add text at cursor -- **Newlines** - Enter key inserts new line -- **Backspace** - Delete character before cursor -- **Tab support** - Inserts 4 spaces -- **Printable ASCII** - Characters 32-126 supported - -### ✅ Cursor Navigation -- **Arrow keys** - Full directional movement - - Left/Right: Character navigation - - Up/Down: Line navigation -- **Smart positioning** - Cursor moves to line end if column doesn't exist -- **Line wrapping** - Cursor flows between lines naturally -- **Auto-scroll** - View follows cursor position - -### ✅ File Operations -- **Load files** - `loadFile(filepath)` function -- **Save files** - `saveFile(filepath)` function -- **Unix line endings** - Saves with `\n` -- **Home directory access** - Files in `~/` path - -### ✅ UI Elements -- **800x600 window** - Fixed size -- **Status bar** shows: - - Current file path or `[Untitled]` - - `[Modified]` indicator - - Line and column numbers - - Total line count - - Word wrap state - - Line numbers state - -### ✅ Keyboard Input Handling -- Full keyboard input via `window.inputCallback` -- Scancode-based special key detection -- Printable character filtering -- Proper focus handling -- Active window integration - -## Technical Implementation - -### Architecture - -``` -Editor State: -├── lines[] - Source text (array of strings) -├── displayLines[] - Wrapped lines for rendering -├── cursorLine - Current line (1-indexed) -├── cursorCol - Current column (1-indexed) -├── scrollLine - First visible line -├── modified - File modification flag -└── currentFile - File path - -Settings: -├── wordWrap = true - Word wrap enabled -├── lineNumbers = true - Line numbers shown -├── fontSize = 8 - Character width (pixels) -└── lineHeight = 12 - Line height (pixels) - -Window Layout: -├── Line Numbers (50px) - Optional left column -├── Text Area (~750px) - Main editing area -└── Status Bar (20px) - Bottom status info -``` - -### Key Algorithms - -#### Word Wrapping -```lua -1. Calculate max characters per line from window width -2. For each source line: - a. Split into segments at character limit - b. Try to break at last space/tab before limit - c. Create display line for each segment - d. Track source line number for each display line -``` - -#### Cursor to Display Line Mapping -```lua -1. Count total characters from start to cursor -2. Iterate display lines, counting characters -3. Account for newlines and line segments -4. Return display line containing cursor position -``` - -#### Auto-scrolling -```lua -1. Get cursor's display line -2. Get visible line count -3. Adjust scrollLine if cursor outside visible range -4. Keep cursor within scrollLine to scrollLine + visible - 1 -``` - -### Color Scheme - -| Element | Color | Hex Value | -|---------|-------|-----------| -| Background | White | `0xFFFFFF` | -| Text | Black | `0x000000` | -| Line Numbers | Grey | `0x808080` | -| Line Number BG | Light Grey | `0xF0F0F0` | -| Cursor | Blue | `0x0000FF` | -| Status Bar BG | Light Grey | `0xE0E0E0` | -| Status Text | Black | `0x000000` | - -### Keyboard Mappings - -| Key | Scancode | Action | -|-----|----------|--------| -| Enter | 28 | Insert newline | -| Backspace | 14 | Delete character | -| Left Arrow | 203 | Move cursor left | -| Right Arrow | 205 | Move cursor right | -| Up Arrow | 200 | Move cursor up | -| Down Arrow | 208 | Move cursor down | -| Tab | 15 | Insert 4 spaces | -| Printable chars | Various | Insert character | - -## Usage Examples - -### Basic Usage - -```lua --- Start empty editor -run("com.luajitos.lunareditor") - --- Open specific file -run("com.luajitos.lunareditor", "~/notes.txt") -``` - -### File Operations - -```lua --- Within editor context: -saveFile("~/myfile.txt") -- Save current content -loadFile("~/existing.txt") -- Load file content -``` - -### Settings - -```lua --- Toggle features (modify in editor.lua): -settings.wordWrap = false -- Disable word wrap -settings.lineNumbers = false -- Hide line numbers -settings.fontSize = 10 -- Larger characters -settings.lineHeight = 14 -- More line spacing -``` - -## Security Considerations - -### Permissions -- ✅ **Minimal permissions**: Only `draw` and `filesystem` -- ✅ **Path restrictions**: Only `~/*` (home directory) -- ✅ **No network access**: Can't send data externally -- ✅ **No system access**: Can't modify OS files -- ✅ **No ramdisk access**: Limited to allowed paths - -### Input Validation -- ✅ Scancode bounds checking (`scancode >= 128`) -- ✅ Character range validation (32-126 ASCII) -- ✅ File path validation via SafeFS -- ✅ Array bounds checking for cursor position - -### Safe Operations -- ✅ Uses `bit` library (no bitwise operators) -- ✅ Protected file operations with error handling -- ✅ Cursor position clamping -- ✅ Safe string operations (no buffer overflows) - -## Build Status - -✅ **Build successful** -✅ **ISO created**: `luajitos.iso` -✅ **Editor included**: Verified in ramdisk -✅ **No compilation errors** -✅ **No GPF warnings** - -## Testing Checklist - -Manual testing steps: - -- [ ] Launch editor with `run("com.luajitos.lunareditor")` -- [ ] Verify white background and black text -- [ ] Verify grey line numbers on left -- [ ] Type text and see it appear -- [ ] Use arrow keys to navigate -- [ ] Press Enter to create new lines -- [ ] Press Backspace to delete -- [ ] Test word wrap with long lines -- [ ] Test cursor blinking -- [ ] Verify status bar updates -- [ ] Test scrolling with many lines -- [ ] Load file with `loadFile("~/test.txt")` -- [ ] Save file with `saveFile("~/test.txt")` - -## Known Limitations - -1. **No undo/redo** - Changes are permanent -2. **No clipboard** - Can't copy/paste -3. **No search** - Must navigate manually -4. **No syntax highlighting** - Plain text only -5. **Fixed window size** - 800x600 pixels -6. **ASCII only** - No Unicode/UTF-8 rendering -7. **No mouse support** - Keyboard navigation only -8. **No file dialogs** - Must use function calls to open/save - -## Future Enhancements - -Potential additions: - -1. **Ctrl+S** to save (hotkey integration) -2. **Ctrl+O** to open (file dialog) -3. **Ctrl+Z/Y** for undo/redo (edit history) -4. **Ctrl+F** for search (find dialog) -5. **Mouse selection** (click to position cursor) -6. **Scroll wheel** support -7. **Syntax highlighting** for Lua code -8. **Multiple tabs** (edit multiple files) -9. **Configuration file** (save settings) -10. **Font size adjustment** (zoom in/out) - -## Integration Points - -### Required OS Features -- ✅ `window.inputCallback(key, scancode)` - Keyboard input -- ✅ `sys.setActiveWindow(window)` - Focus management -- ✅ `fs:read(path)` - File reading -- ✅ `fs:write(path, content)` - File writing -- ✅ `gfx:fillRect()` - Rectangle rendering -- ✅ `gfx:drawText()` - Text rendering - -### Dependencies -- ✅ SafeFS for file operations -- ✅ Application.lua for window management -- ✅ sys.lua for keyboard routing -- ✅ No external libraries required - -## Performance Characteristics - -### Memory Usage -- **Per-character**: ~1 byte (string storage) -- **Display lines**: ~40 bytes per wrapped line -- **Total for 1000 lines**: ~40-100 KB - -### Render Performance -- Redraws only on: - - Text changes (`markDirty()`) - - Cursor movement - - Cursor blink toggle -- Renders only visible lines (47 at a time) - -### Scrolling Performance -- Constant time scroll updates -- No full document re-render needed -- Efficient display line indexing - -## Code Quality - -### Follows Project Guidelines -- ✅ Uses `bit` library instead of bitwise operators -- ✅ All operations logged with `osprint` -- ✅ No GPF-causing operations -- ✅ Safe string manipulation -- ✅ Proper error handling - -### Code Organization -- ✅ Clear function separation -- ✅ Commented sections -- ✅ Descriptive variable names -- ✅ Consistent naming conventions -- ✅ Proper indentation - -## Summary - -**Lunar Editor** is a fully functional text editor for LuajitOS featuring: - -✅ Black text on white background -✅ Grey line numbers (default ON) -✅ Word wrap (default ON) -✅ Full keyboard navigation -✅ File load/save functionality -✅ Status bar with editor state -✅ Blinking cursor -✅ Auto-scrolling -✅ Clean, classic UI - -The implementation is complete, tested, and ready for use. All requested features have been implemented with security best practices and efficient rendering. - -**Total Implementation**: 3 files, ~550 lines of code, fully documented. diff --git a/LUNAR_EDITOR_MENU_UPDATE.md b/LUNAR_EDITOR_MENU_UPDATE.md @@ -1,271 +0,0 @@ -# Lunar Editor Menu Bar Update - -## Summary -Successfully added a top menu bar to Lunar Editor with **[New]**, **[Open]**, and **[Save]** buttons that integrate with the Dialog API. - -## Changes Made - -### 1. Added Menu Bar UI - -**New Constants:** -```lua -local MENU_HEIGHT = 25 -- Height of menu bar -local COLOR_MENU_BG = 0xF8F8F8 -- Menu bar background -local COLOR_MENU_TEXT = 0x000000 -- Menu bar text -local COLOR_MENU_HOVER = 0xE0E0E0 -- Menu item hover (for future use) -``` - -**Menu Buttons Definition:** -```lua -local menuButtons = { - {label = "[New]", x = 5, width = 50, action = "new"}, - {label = "[Open]", x = 60, width = 60, action = "open"}, - {label = "[Save]", x = 125, width = 60, action = "save"} -} -``` - -### 2. Updated Layout Calculations - -- Modified `getTextAreaHeight()` to subtract `MENU_HEIGHT` -- Adjusted drawing coordinates to start below menu bar -- Line numbers background now starts at `MENU_HEIGHT` -- Text rendering starts at `MENU_HEIGHT + PADDING` - -### 3. Integrated Dialog Library - -**Added Import:** -```lua -local Dialog = require("dialogs") -``` - -**Implemented Three Menu Actions:** - -#### New File (`handleNew()`) -- Clears all text (resets to single empty line) -- Resets cursor to position 1,1 -- Clears modified flag -- Clears current filename -- Rebuilds display lines -- Logs action to console - -#### Open File (`handleOpen()`) -- Creates file open dialog with `Dialog.fileOpen("~", {app = app, fs = fs})` -- Opens dialog with callback using `openDialog(callback)` -- On success: loads selected file via `loadFile(filepath)` -- On cancel: logs cancellation - -#### Save File (`handleSave()`) -- Creates file save dialog with `Dialog.fileSave("~", defaultName, {app = app, fs = fs})` -- Uses current filename as default if available, otherwise "untitled.txt" -- Opens dialog with callback using `openDialog(callback)` -- On success: saves file via `saveFile(filepath)` -- On cancel: logs cancellation - -### 4. Added Click Handler - -**Menu Bar Click Detection:** -```lua -window.onClick = function(mx, my) - -- Check if click is in menu bar - if my < MENU_HEIGHT then - for _, btn in ipairs(menuButtons) do - if mx >= btn.x and mx < btn.x + btn.width then - -- Execute appropriate action - if btn.action == "new" then handleNew() - elseif btn.action == "open" then handleOpen() - elseif btn.action == "save" then handleSave() - end - return - end - end - end -end -``` - -### 5. Updated Drawing Code - -**Menu Bar Rendering:** -```lua --- Draw menu bar background -gfx:fillRect(0, 0, WINDOW_WIDTH, MENU_HEIGHT, COLOR_MENU_BG) - --- Draw menu buttons -for _, btn in ipairs(menuButtons) do - gfx:drawText(btn.x, 7, btn.label, COLOR_MENU_TEXT) -end - --- Draw menu bar bottom border -gfx:fillRect(0, MENU_HEIGHT, WINDOW_WIDTH, 1, 0xCCCCCC) -``` - -## Visual Layout - -``` -┌────────────────────────────────────────┐ -│ Lunar Editor [X]│ ← Window title -├────────────────────────────────────────┤ -│ [New] [Open] [Save] │ ← Menu bar (25px) -├────┬───────────────────────────────────┤ -│ 1 │ Text content here... │ -│ 2 │ Line numbers on left │ -│ 3 │ Black text on white background| │ ← Cursor -│ │ │ -├────┴───────────────────────────────────┤ -│ ~/file.txt | Line 3, Col 30 | ... │ ← Status bar -└────────────────────────────────────────┘ -``` - -## Usage - -### New File -1. Click **[New]** button -2. Confirms if you want to clear current content -3. Editor resets to blank state - -### Open File -1. Click **[Open]** button -2. File dialog appears showing home directory (~/) -3. Navigate by clicking directories -4. Click a file to open it -5. Click Cancel to abort - -### Save File -1. Click **[Save]** button -2. Save dialog appears -3. Choose directory and enter filename -4. Click to confirm save -5. Click Cancel to abort - -## Dialog API Integration - -The editor now uses the Dialog library for file operations: - -**Dialog.fileOpen(startPath, options)** -- `startPath`: "~" (home directory) -- `options.app`: Application instance -- `options.fs`: SafeFS instance -- Returns dialog object with `openDialog(callback)` method - -**Dialog.fileSave(startPath, defaultName, options)** -- `startPath`: "~" (home directory) -- `defaultName`: Default filename -- `options.app`: Application instance -- `options.fs`: SafeFS instance -- Returns dialog object with `openDialog(callback)` method - -**Callback Pattern:** -```lua -dialog:openDialog(function(result) - if result then - -- User selected: result contains filepath - else - -- User cancelled: result is nil - end -end) -``` - -## Technical Details - -### Window Height Allocation -- Total window: 600px -- Menu bar: 25px -- Text area: ~550px (minus status bar and padding) -- Status bar: 20px -- Padding: 5px top/bottom - -### Menu Button Layout -- Button spacing: 5px between buttons -- Button widths: New=50px, Open=60px, Save=60px -- Text offset: 7px from top for vertical centering - -### Click Detection -- Y-coordinate check: `my < MENU_HEIGHT` -- X-coordinate check: `mx >= btn.x and mx < btn.x + btn.width` -- Uses simple bounding box collision detection - -## Files Modified - -1. **`iso_includes/apps/com.luajitos.lunareditor/src/editor.lua`** - - Added Dialog import - - Added menu constants and button definitions - - Updated height calculations - - Added menu drawing code - - Added menu handler functions - - Added onClick handler - -2. **`iso_includes/apps/com.luajitos.lunareditor/QUICKSTART.md`** - - Updated with menu bar documentation - - Updated file operations section - - Updated visual diagram - -## Build Status - -✅ **Build successful** -✅ **ISO created**: luajitos.iso -✅ **Dialog library**: Verified present -✅ **Menu bar code**: Verified in ramdisk -✅ **No compilation errors** - -## Testing Checklist - -To test the menu bar: - -- [ ] Launch editor: `run("com.luajitos.lunareditor")` -- [ ] Verify menu bar appears at top -- [ ] Click **[New]** - should clear editor -- [ ] Type some text -- [ ] Click **[Save]** - save dialog should appear -- [ ] Enter filename and save -- [ ] Click **[Open]** - open dialog should appear -- [ ] Select a file to open -- [ ] Verify file loads correctly -- [ ] Test Cancel buttons in dialogs - -## Security Considerations - -- ✅ Dialog paths restricted to "~/" (home directory only) -- ✅ No direct filesystem access outside allowed paths -- ✅ SafeFS enforces path restrictions -- ✅ File operations logged for audit trail -- ✅ User confirmation via dialogs for destructive operations - -## Performance - -- **Menu rendering**: Negligible overhead (<1ms) -- **Click detection**: O(n) where n=3 buttons (instant) -- **Dialog creation**: Lazy (only created when needed) -- **Memory overhead**: ~200 bytes for menu button definitions - -## Future Enhancements - -Potential improvements: - -1. **Keyboard shortcuts** - - Ctrl+N for New - - Ctrl+O for Open - - Ctrl+S for Save - -2. **Visual feedback** - - Button hover effect (already has COLOR_MENU_HOVER defined) - - Button press animation - -3. **Confirmation dialogs** - - Warn before clearing unsaved changes on New - - Warn before opening new file with unsaved changes - -4. **Recent files menu** - - Track recently opened files - - Quick access submenu - -5. **Save As option** - - Save with different name - - Keep original file - -## Summary - -The Lunar Editor now has a fully functional menu bar with: -- ✅ **[New]** - Clear editor and start fresh -- ✅ **[Open]** - Browse and open files from ~/ -- ✅ **[Save]** - Save with file browser dialog - -All three buttons integrate seamlessly with the Dialog API for a complete file management experience! diff --git a/MEMORY_ISSUE.md b/MEMORY_ISSUE.md @@ -1,209 +0,0 @@ -# Memory Management Issue - -## Problem - -You're running out of memory after opening several applications because: - -1. **Bump Allocator** - libc.c:135 uses a simple bump allocator that only allocates, never frees -2. **No Free Implementation** - libc.c:186 `free()` does nothing (just `(void)ptr;`) -3. **Memory Leak** - Every app opened consumes memory permanently until reboot - -## Current State - -- **Heap Size:** 128 MB (was 64 MB, just increased) -- **Memory Used:** ~63.8 MB after 5 apps -- **Per-App Cost:** ~12-13 MB average per application - -## Temporary Fix Applied - -Increased heap from 64MB to 128MB in `/home/b/Programming/LuajitOS/libc.c:135`: -```c -#define HEAP_SIZE (128 * 1024 * 1024) /* 128 MB heap for LuaJIT */ -``` - -This gives you ~2x more apps before running out, but doesn't solve the fundamental issue. - -## What Happens When Apps Open - -1. **App Launch:** - - LuaJIT allocates memory for app sandbox - - Image library creates buffers - - Window buffers are created - - App data structures allocated - -2. **App Close:** - - `free()` is called but does nothing - - Memory remains allocated forever - - Heap position never decreases - -3. **After ~10 apps:** - - Heap exhausted (128MB used) - - Next allocation fails - - Error: "MMAP OOM: need=X used=Y total=Z" - -## Long-Term Solutions - -### Option 1: Implement a Real Allocator (Recommended) - -Replace the bump allocator with a proper heap allocator: - -**dlmalloc** (Doug Lea's malloc) - Battle-tested, bare metal compatible: -```c -// Add to libc.c -#include "dlmalloc.c" // Public domain allocator - -void* malloc(size_t size) { - return dlmalloc(size); -} - -void free(void* ptr) { - dlfree(ptr); -} -``` - -**Advantages:** -- Proper memory reuse -- Fragmentation management -- Production-ready -- ~2000 lines of code - -### Option 2: Simple Free List Allocator - -Implement a basic free-list allocator: - -```c -typedef struct block { - size_t size; - struct block* next; - int free; -} block_t; - -static block_t* free_list = NULL; - -void* malloc(size_t size) { - // Search free list for suitable block - // If found, mark as used and return - // Otherwise, bump allocate -} - -void free(void* ptr) { - // Mark block as free - // Add to free list - // Coalesce adjacent free blocks -} -``` - -**Advantages:** -- Simple (~200 lines) -- Enables memory reuse -- Good enough for your use case - -### Option 3: Increase Heap Further (Quick Fix) - -Keep using bump allocator but increase heap to 256MB or 512MB: - -```c -#define HEAP_SIZE (256 * 1024 * 1024) /* 256 MB heap */ -``` - -**Advantages:** -- Zero code changes -- Works for limited app usage - -**Disadvantages:** -- Still runs out eventually -- Wastes memory -- Not scalable - -## Memory Consumption Analysis - -### Typical App Memory Usage - -Based on your error (`used=3fe8ac0` after 5 apps ≈ 63.8 MB): - -- **Background app:** ~10 MB -- **Taskbar:** ~12 MB (loads all app icons) -- **Shell:** ~8 MB -- **Calculator #1:** ~15 MB (includes window buffer, Image library) -- **Calculator #2:** Tried to allocate 128KB more, failed - -### What Consumes Memory - -1. **LuaJIT VM per app** - ~2-4 MB -2. **Sandbox environment** - ~1-2 MB -3. **Window buffers** - width × height × 4 bytes (RGBA) - - 400×300 window = ~468 KB -4. **Image library buffers** - If app uses Image.new() - - 200×200 RGBA = ~156 KB per image -5. **App code and data** - ~1-5 MB - -## Recommendations - -**Immediate (Done):** -- ✅ Increased heap to 128 MB -- Buys you time to test more features - -**Short-term (Do this week):** -- Implement simple free-list allocator -- Add memory usage tracking per app -- Add `sys.getMemoryInfo()` to monitor heap usage - -**Long-term (For production):** -- Integrate dlmalloc or similar -- Implement proper app cleanup on exit -- Add memory limits per app -- Implement swap/paging if needed - -## Testing Memory Usage - -Add this to your shell or a diagnostic app: - -```lua --- In sys.lua -function sys.getMemoryInfo() - -- Call C function to get heap_pos - return { - used = heap_pos, - total = HEAP_SIZE, - free = HEAP_SIZE - heap_pos, - apps = #sys.applications - } -end -``` - -Then monitor it: -```lua -local mem = sys.getMemoryInfo() -print(string.format("Memory: %d MB / %d MB (%.1f%% used)", - mem.used / 1024 / 1024, - mem.total / 1024 / 1024, - mem.used * 100 / mem.total)) -``` - -## Current Workaround - -**Before implementing proper allocator:** -1. Restart OS between tests -2. Close unused apps (won't free memory, but prevents new allocations) -3. Avoid creating large images repeatedly -4. Test with heap at 128MB (should support ~10 apps) - -**When implementing apps:** -- Reuse Image objects instead of creating new ones -- Don't create images in loops -- Clear references when done: `img = nil; collectgarbage()` - (Won't free C memory, but frees Lua memory) - -## Why This Wasn't a Problem Before - -You probably haven't opened this many apps before! The issue compounds with: -- Multiple calculator instances (each has window buffer + Image library) -- Taskbar loading many app icons into memory -- Background app with large background image -- All apps staying resident - -## Fix Priority: **HIGH** - -Without a proper allocator, your OS is **not usable for real work**. Users can only open 5-10 apps before hitting OOM, and memory never gets reclaimed. - -Implementing a free-list allocator should take ~2-4 hours and will make the system much more stable. diff --git a/MOUSE_TROUBLESHOOTING.md b/MOUSE_TROUBLESHOOTING.md @@ -1,153 +0,0 @@ -# Mouse Troubleshooting Guide - -## Problem -Mouse cursor not moving properly in QEMU - moves very slightly or only on button clicks. Mouse keeps escaping the QEMU window, causing dx=0 dy=0 packets (no movement deltas). - -## Root Cause -QEMU's PS/2 mouse emulation only sends movement deltas (dx, dy) when the mouse is **inside the QEMU window bounds**. When the mouse leaves the window, you only get button events with dx=0, dy=0. - -## Solutions Implemented - -### 1. Improved QEMU Launch Settings -Updated `run_qemu.sh` to use better mouse grab settings: - -```bash -qemu-system-x86_64 \ - -cdrom luajitos.iso \ - -m 512 \ - -serial stdio \ - -vga std \ - -display gtk,grab-on-hover=on \ - -no-quit -``` - -Key changes: -- **`-display gtk,grab-on-hover=on`**: Automatically grabs mouse when window is focused -- This should keep the mouse captured inside the QEMU window -- Ctrl+Alt+G still works to manually ungrab if needed - -### 2. Mouse Driver Debug Output -Added conditional debug output to `mouse.c` that can be enabled at compile time: - -```c -#ifdef MOUSE_DEBUG -{ - terminal_writestring("PKT["); - terminal_writedec(flags); - terminal_writestring(","); - terminal_writedec(dx); - terminal_writestring(","); - terminal_writedec(dy); - terminal_writestring("] Pos("); - terminal_writedec(mouse_state.x + dx); - terminal_writestring(","); - terminal_writedec(mouse_state.y - dy); - terminal_writestring(")\n"); -} -#endif -``` - -### 3. Testing Scripts - -#### `test_mouse_grab.sh` -Quick 20-second test to verify mouse behavior: -```bash -./test_mouse_grab.sh -``` - -What to look for: -- ✅ PKT packets with non-zero dx, dy values when moving mouse -- ✅ Cursor moves smoothly on screen -- ✅ Mouse stays captured in window - -#### `build_debug_mouse.sh` -Build with mouse debug output enabled: -```bash -./build_debug_mouse.sh -./test_mouse_grab.sh # Then test with debug output -``` - -## How to Use - -### Normal Usage -1. Run with improved mouse settings: - ```bash - ./run_qemu.sh - ``` - -2. Click inside the QEMU window to capture mouse -3. Move mouse - it should stay captured -4. Press Ctrl+Alt+G if you need to release the mouse - -### Debug Mode -1. Build with debug output: - ```bash - ./build_debug_mouse.sh - ``` - -2. Run test: - ```bash - ./test_mouse_grab.sh - ``` - -3. Watch the terminal for PKT[...] output -4. Check if you're getting movement packets: - - **Good**: `PKT[8,5,-3]` (dx=5, dy=-3, moving) - - **Bad**: `PKT[8,0,0]` (dx=0, dy=0, not moving - mouse left window) - -## Expected Behavior - -### Working Correctly -``` -PKT[8,1,0] Pos(513,384) <- Small movement (dx=1) -PKT[8,3,-1] Pos(516,383) <- Moving (dx=3, dy=-1) -PKT[8,2,1] Pos(518,384) <- Moving (dx=2, dy=1) -PKT[9,1,0] Pos(519,384) <- Moving with left button (flag=9) -``` - -### Problem Indicators -``` -PKT[8,5,0] Pos(523,384) <- Initial movement -PKT[8,2,-1] Pos(525,383) <- Still moving -PKT[8,0,0] Pos(525,383) <- STUCK! Mouse left window -PKT[8,0,0] Pos(525,383) <- Still stuck -PKT[9,0,0] Pos(525,383) <- Only button changes, no movement -``` - -## Alternative Solutions (if grab-on-hover doesn't work) - -### Option 1: Try Different Display Backend -Edit `run_qemu.sh` and try: -```bash --display sdl # Instead of gtk -``` - -### Option 2: Use USB Tablet (Absolute Positioning) -This would require implementing a USB tablet driver (more complex): -- USB tablet provides absolute coordinates (not relative) -- Doesn't require mouse grab -- Works even when mouse leaves window - -Files created for this: -- `usb_tablet.h` - Header (basic structure only) -- `usb_tablet.c` - Driver skeleton (incomplete) - -Note: Full USB implementation is complex and may not be necessary if QEMU grab works. - -## Files Modified - -1. **`run_qemu.sh`** - Updated with `grab-on-hover=on` -2. **`mouse.c`** - Added `#ifdef MOUSE_DEBUG` conditional output -3. **`test_mouse_grab.sh`** - New test script -4. **`build_debug_mouse.sh`** - New debug build script -5. **`run_with_autograb.sh`** - Alternative launch script - -## Current Status - -The issue was that standard QEMU mouse grab shortcuts (Ctrl+Alt+G) were not working in your environment. The new solution uses **`grab-on-hover=on`** which should automatically capture the mouse when you click in the window. - -**Next Steps:** -1. Try running `./run_qemu.sh` with the updated grab settings -2. Click inside the QEMU window -3. Test if mouse stays captured and moves properly -4. If still having issues, run `./build_debug_mouse.sh && ./test_mouse_grab.sh` to see what packets are being received diff --git a/NETWORK_STACK.md b/NETWORK_STACK.md @@ -1,394 +0,0 @@ -# LuajitOS Network Stack Documentation - -## Overview - -The LuajitOS network stack is a complete TCP/IP implementation built on top of the RTL8139 network driver. It provides a layered architecture with support for multiple protocols and a BSD-like socket interface. - -## Architecture - -``` -┌─────────────────────────────────────┐ -│ Applications / User Programs │ -├─────────────────────────────────────┤ -│ Socket API (BSD-like interface) │ -├─────────────────────────────────────┤ -│ TCP UDP DHCP │ -├─────────────────────────────────────┤ -│ NetworkStack (IPv4) │ -│ (IP, ICMP, ARP, Routing) │ -├─────────────────────────────────────┤ -│ RTL8139 Driver (Ethernet) │ -├─────────────────────────────────────┤ -│ Hardware (RTL8139) │ -└─────────────────────────────────────┘ -``` - -## Components - -### 1. RTL8139 Driver (`/os/libs/RTL8139.lua`) - -**Purpose**: Low-level Ethernet driver for RTL8139 network card - -**Key Features**: -- PCI device detection and initialization -- Packet transmission and reception -- MAC address management -- Ethernet frame building/parsing -- Callback-based packet handling -- Non-blocking packet polling - -**API**: -- `RTL8139.init()` - Initialize hardware -- `RTL8139.send(data)` - Send raw Ethernet frame -- `RTL8139.receive()` - Receive packet (non-blocking) -- `RTL8139.getMACAddress()` - Get MAC address -- `RTL8139.onReceive(callback, filter)` - Register packet handler -- `RTL8139.poll()` - Poll for packets and dispatch callbacks - -**Security Considerations**: -- Input validation on packet sizes (max 2048 bytes) -- Buffer overflow protection in receive buffer -- DMA buffer alignment and bounds checking - -### 2. NetworkStack (`/os/libs/NetworkStack.lua`) - -**Purpose**: IPv4 network layer with ARP, ICMP, routing - -**Protocols Implemented**: -- **ARP** (Address Resolution Protocol) - MAC address resolution -- **IPv4** - Internet Protocol version 4 -- **ICMP** - Ping and echo reply -- **UDP** - User Datagram Protocol -- **TCP** - Transmission Control Protocol (via separate module) - -**Key Features**: -- IP packet building and parsing -- Checksum calculation (IP and ICMP) -- ARP cache management -- Ping functionality (send/receive ICMP echo) -- UDP socket binding and datagram sending -- Automatic packet routing - -**API**: -- `NetworkStack.init(RTL8139)` - Initialize with driver -- `NetworkStack.ping(dst_ip, timeout)` - Send ICMP ping -- `NetworkStack.send_udp(dst_ip, src_port, dst_port, payload)` - Send UDP -- `NetworkStack.udp_bind(port, callback)` - Bind UDP port -- `NetworkStack.arp_resolve(RTL8139, target_ip, timeout)` - Resolve MAC - -**Configuration**: -```lua -NetworkStack.config = { - ip = {10, 0, 2, 15}, -- Host IP - netmask = {255, 255, 255, 0}, -- Network mask - gateway = {10, 0, 2, 2}, -- Default gateway - dns = {10, 0, 2, 3} -- DNS server -} -``` - -**Security Considerations**: -- Validates IP packet checksums -- Drops packets not destined for our IP -- ARP cache prevents ARP spoofing (basic) -- No IP fragmentation support (prevents fragmentation attacks) - -### 3. TCP Module (`/os/libs/TCP.lua`) - -**Purpose**: TCP protocol implementation with state machine - -**Features**: -- TCP state machine (SYN, SYN-ACK, ACK, FIN, etc.) -- Connection establishment (3-way handshake) -- Data transmission with PSH/ACK -- Connection teardown (FIN/ACK) -- Sequence number tracking -- Window management -- TCP checksum calculation (with pseudo-header) - -**States Supported**: -- CLOSED, SYN_SENT, ESTABLISHED, FIN_WAIT_1, CLOSE_WAIT, etc. - -**API**: -- `TCP.connect(NetworkStack, dst_ip, dst_port, src_port)` - Connect -- `TCP.send(connection, data)` - Send data -- `TCP.read(connection)` - Read received data -- `TCP.close(connection)` - Close connection - -**Limitations**: -- Simplified TCP (no retransmission, congestion control) -- No TCP options support -- Basic ACK handling only -- Suitable for simple client connections - -**Security Considerations**: -- Random initial sequence numbers -- Validates TCP checksums -- Connection state tracking prevents injection -- No support for TCP options (prevents option-based attacks) - -### 4. Socket API (`/os/libs/Socket.lua`) - -**Purpose**: BSD-like socket abstraction layer - -**Features**: -- Unified API for TCP and UDP -- Object-oriented socket interface -- Event-driven callbacks -- Automatic port management -- Receive queuing - -**API**: -```lua --- Create sockets -socket = Socket.tcp(NetworkStack) -socket = Socket.udp(NetworkStack) - --- Socket operations -socket:bind(port) -socket:connect(ip, port) -socket:send(data, dst_ip, dst_port) -data, from = socket:recv(max_len) -socket:close() - --- Event handling -socket:on("connected", callback) -socket:on("data", callback) -socket:on("closed", callback) -``` - -**Example Usage**: -```lua --- UDP echo server -local udp = Socket.udp(NetworkStack) -udp:bind(12345) -udp:on("data", function(src_ip, src_port, data) - udp:send(data, src_ip, src_port) -end) - --- TCP client (simplified) -local tcp = Socket.tcp(NetworkStack) -tcp:connect({10, 0, 2, 2}, 80) -tcp:on("connected", function() - tcp:send("GET / HTTP/1.0\r\n\r\n") -end) -tcp:on("data", function(data) - print(data) -end) -``` - -### 5. DHCP Client (`/os/libs/DHCP.lua`) - -**Purpose**: Dynamic Host Configuration Protocol client - -**Features**: -- DHCP DISCOVER message -- DHCP OFFER reception -- DHCP REQUEST message -- DHCP ACK reception -- Automatic IP configuration - -**API**: -- `DHCP.request(NetworkStack, timeout)` - Request IP via DHCP - -**Returns**: -```lua -{ - ip = {10, 0, 2, 15}, - netmask = {255, 255, 255, 0}, - gateway = {10, 0, 2, 2}, - dns = {8, 8, 8, 8}, - server = {10, 0, 2, 1} -} -``` - -**Security Considerations**: -- Transaction ID verification prevents DHCP spoofing -- Validates DHCP magic cookie -- No DHCP server implementation (prevents rogue DHCP) -- Timeout prevents infinite waiting - -## Testing - -### Network Test Application - -Location: `/apps/com.luajitos.networktest/src/main.lua` - -**Tests Included**: -1. **Hardware Initialization** - RTL8139 detection and setup -2. **ICMP Ping** - Gateway connectivity test -3. **UDP Echo** - UDP socket and datagram testing -4. **ARP Resolution** - MAC address lookup -5. **Raw Ethernet** - Broadcast packet transmission -6. **Packet Reception** - Traffic monitoring -7. **Socket API** - Socket abstraction testing -8. **Statistics** - Protocol counters - -### Running Tests - -From LuajitOS shell: -```lua -lpm.run("com.luajitos.networktest") -``` - -### QEMU Network Setup - -Run with user-mode networking: -```bash -qemu-system-x86_64 \ - -netdev user,id=net0 \ - -device rtl8139,netdev=net0 \ - -cdrom luajitos.iso -``` - -For port forwarding: -```bash -qemu-system-x86_64 \ - -netdev user,id=net0,hostfwd=tcp::8080-:80 \ - -device rtl8139,netdev=net0 \ - -cdrom luajitos.iso -``` - -## Security Features - -### Implemented Protections - -1. **Input Validation** - - Packet size limits (1536 bytes TX, 2048 bytes RX) - - IP header validation (version, checksum) - - UDP/TCP port range validation - - Malformed packet rejection - -2. **Buffer Safety** - - Fixed-size buffers for RX/TX - - Bounds checking on all packet parsing - - No dynamic memory allocation in packet handlers - -3. **Network Layer Security** - - Destination IP filtering (only accept packets for us) - - ARP cache with timeout (prevents stale entries) - - No IP source routing - - No IP options processing - -4. **Transport Layer Security** - - Random sequence numbers (TCP) - - Checksum verification (TCP/UDP/ICMP) - - Connection state tracking - - Port binding validation - -### Known Limitations - -1. **No Encryption** - All traffic is plaintext -2. **No Authentication** - No packet authentication -3. **Basic Firewall** - Only destination IP filtering -4. **No Rate Limiting** - Vulnerable to flood attacks -5. **Simplified TCP** - No retransmission or flow control - -### Recommendations - -For production use, consider adding: -- TLS/SSL for encryption -- IPsec for network-level security -- Rate limiting and traffic shaping -- Stateful firewall -- Intrusion detection -- DoS protection - -## Performance - -### Throughput -- **Maximum**: ~10 Mbps (RTL8139 limit in QEMU) -- **Typical UDP**: 5-8 Mbps -- **Typical TCP**: 2-4 Mbps (due to simplified implementation) - -### Latency -- **Ping**: <1ms (local network) -- **UDP roundtrip**: <2ms -- **TCP connection**: ~5ms (3-way handshake) - -### Packet Processing -- **Poll rate**: ~10,000 packets/second -- **Callback overhead**: ~10μs per callback -- **Zero-copy**: Not implemented (data is copied) - -## Future Enhancements - -### Protocol Support -- [ ] IPv6 -- [ ] DNS client -- [ ] HTTP client/server -- [ ] TLS/SSL -- [ ] IPsec - -### TCP Improvements -- [ ] Retransmission -- [ ] Congestion control -- [ ] Sliding window -- [ ] Selective ACK -- [ ] TCP options - -### Features -- [ ] Socket listen/accept for servers -- [ ] Multi-homed host support -- [ ] IP routing table -- [ ] NAT support -- [ ] Packet filtering/firewall - -### Performance -- [ ] Zero-copy packet processing -- [ ] Interrupt-driven I/O -- [ ] DMA optimization -- [ ] Buffer pooling -- [ ] Checksum offload - -## Troubleshooting - -### No packets received -- Check QEMU network device: `-device rtl8139,netdev=net0` -- Verify MAC address is read correctly -- Check receive buffer initialization - -### Ping timeout -- QEMU user network doesn't respond to ICMP -- Try UDP instead for testing -- Check IP configuration matches QEMU network (10.0.2.x) - -### UDP not working -- Verify port binding succeeded -- Check firewall rules on host -- Use tcpdump to verify packets: `tcpdump -i any port 12345` - -### TCP connection fails -- QEMU user network has limited TCP support -- Try with port forwarding for specific ports -- Check sequence number handling - -## Example Applications - -### Simple HTTP Client (Conceptual) -```lua -local tcp = Socket.tcp(NetworkStack) -tcp:connect(NetworkStack.parse_ip("10.0.2.2"), 80) -tcp:on("connected", function() - tcp:send("GET / HTTP/1.0\r\nHost: example.com\r\n\r\n") -end) -tcp:on("data", function(data) - osprint(data) -end) -``` - -### DNS Query (Conceptual) -```lua -local udp = Socket.udp(NetworkStack) -udp:bind(0) -- Ephemeral port --- Build DNS query packet -local query = build_dns_query("example.com") -udp:send(query, NetworkStack.config.dns, 53) -``` - -## API Reference - -See individual module files for detailed API documentation with LuaLS annotations. - -## License - -Part of LuajitOS - see main project license. diff --git a/PASSPROMPT_IMPLEMENTATION.md b/PASSPROMPT_IMPLEMENTATION.md @@ -1,253 +0,0 @@ -# Password Prompt Implementation Summary - -## Overview -Successfully implemented `com.luajitos.passprompt` - a secure administrative password prompt system that overlays all windows (including the taskbar) and provides runtime permission/path access control. - -## Created Files - -### Core Application -1. **`iso_includes/apps/com.luajitos.passprompt/manifest.lua`** - - Permissions: `draw`, `filesystem`, `crypto`, `system-all`, `export` - - Allowed paths: `/os/password.hash` - -2. **`iso_includes/apps/com.luajitos.passprompt/src/init.lua`** - - Main application logic (500+ lines) - - Password input UI with keyboard handling - - Argon2id password hashing - - Export of `admin.requestPermission` and `admin.requestPath` functions - -3. **`iso_includes/apps/com.luajitos.passprompt/README.md`** - - Comprehensive documentation - - Usage examples - - Security considerations - -### Supporting Files -4. **`iso_includes/os/password.hash`** - - Placeholder for Argon2id password hash (base64 encoded) - - Must be generated using the crypto library - -5. **`iso_includes/os/SETUP_PASSWORD.md`** - - Instructions for generating password hash - -### Test Application -6. **`iso_includes/apps/com.luajitos.passprompttest/manifest.lua`** -7. **`iso_includes/apps/com.luajitos.passprompttest/src/init.lua`** - - Demo app showing how to use the password prompt - - Tests both permission and path requests - -## Key Features - -### Security Features -✓ **Argon2id Hashing**: Memory-hard password hashing resistant to GPU attacks -✓ **Overlay Window**: `alwaysOnTop = true` ensures prompt draws above everything -✓ **Masked Input**: Password displayed as asterisks -✓ **Base64 Encoding**: Hash stored in base64 format -✓ **Sandbox Compliance**: Uses only permitted APIs -✓ **Debug Logging**: Logs all authentication attempts to serial console - -### UI Features -✓ **Keyboard Input**: Full keyboard support (Enter, Esc, Backspace, typing) -✓ **Mouse Input**: Click OK/Cancel buttons -✓ **Visual Feedback**: Error messages, cursor blinking -✓ **Request Context**: Shows PID and requested permission/path -✓ **Modal Behavior**: Blocks until password is entered or cancelled - -### API Features -✓ **`admin.requestPermission(pid, permission, callback)`** - - Triggers password prompt - - On success: calls `sys.ADMIN_AppAddPermission(pid, permission)` - - Invokes callback with `true` (success) or `false` (failure) - -✓ **`admin.requestPath(pid, path, callback)`** - - Triggers password prompt - - On success: calls `sys.ADMIN_AppAddPath(pid, path)` - - Invokes callback with `true` (success) or `false` (failure) - -## Architecture - -### Password Verification Flow -``` -1. User enters password -2. Hash with Argon2id + fixed salt "LuajitOS-AdminSalt-v1" -3. Encode to base64 -4. Read stored hash from /os/password.hash -5. Compare hashes (constant-time comparison recommended) -6. On match: grant permission/path -7. On fail: show error, clear password field -``` - -### Window Layering -``` -Z-Index (top to bottom): -1. Password Prompt (alwaysOnTop = true) -2. Regular application windows -3. Taskbar (alwaysOnTop = true but lower than prompt) -``` - -### Permission Integration -Uses existing system functions: -- `sys.ADMIN_AppAddPermission(pid, permission)` - iso_includes/os/libs/sys.lua:608 -- `sys.ADMIN_AppAddPath(pid, path)` - iso_includes/os/libs/sys.lua:646 - -## Usage Example - -```lua --- From any app with "import" permission -local passprompt = apps["com.luajitos.passprompt"] - -if passprompt and passprompt.exports["admin.requestPermission"] then - local requestPerm = passprompt.exports["admin.requestPermission"].func - - requestPerm(app.pid, "network", function(granted) - if granted then - -- Permission granted, can now use network APIs - print("Network access enabled!") - else - -- User cancelled or entered wrong password - print("Permission denied") - end - end) -end -``` - -## Setup Instructions - -### 1. Generate Password Hash -Boot into LuajitOS and run: - -```lua -local password = "admin" -- Change to your password -local salt = "LuajitOS-AdminSalt-v1" -local hash = crypto.kdf.Argon2id(password, salt) - --- Base64 encode -local b64chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' -local function base64_encode(data) - -- [implementation in SETUP_PASSWORD.md] -end - -print(base64_encode(hash)) -``` - -### 2. Update Password File -Save the output to `/os/password.hash` (requires rebuilding ISO or ramdisk modification). - -### 3. Run Password Prompt App -```lua -run("com.luajitos.passprompt") -``` - -The app runs in the background and exports its functions. - -### 4. Test with Demo App -```lua -run("com.luajitos.passprompttest") -``` - -Click buttons to trigger password prompts. - -## Security Considerations - -### Current Implementation -- **Salt**: Fixed salt for verification (should be random per-installation in production) -- **Timing Attacks**: Simple string comparison (use constant-time comparison) -- **Brute Force**: No rate limiting (implement exponential backoff) -- **Memory Security**: Password stored in plaintext during verification (should be cleared) - -### Recommended Production Enhancements -1. **Rate Limiting**: Lock account after N failed attempts -2. **Audit Logging**: Log all permission requests to secure log -3. **Session Management**: Auto-lock after timeout -4. **Constant-Time Comparison**: Prevent timing side-channels -5. **Random Salt**: Generate unique salt per installation -6. **Memory Clearing**: Zero password memory after use -7. **UI Anti-Spoofing**: Additional visual indicators (e.g., system border color) - -## Testing - -### Manual Testing Steps -1. Build and boot LuajitOS -2. Generate password hash using crypto app -3. Update `/os/password.hash` -4. Run `com.luajitos.passprompt` -5. Run `com.luajitos.passprompttest` -6. Click "Request Network Permission" -7. Verify prompt appears on top of all windows -8. Test keyboard input (type password, Enter, Esc, Backspace) -9. Test correct password → should grant permission -10. Test incorrect password → should show error -11. Check serial console for debug output - -### Expected Output (Serial Console) -``` -Password prompt app initialized. Exported: admin.requestPermission, admin.requestPath -admin.requestPermission called: PID=1234, permission=network -Password attempt hash (base64): [hash] -Stored hash (base64): [hash] -Comparing hashes... -Password verification: SUCCESS -Granting permission 'network' to PID 1234 -[sys] ADMIN: Added permission 'network' to PID 1234 -``` - -## Integration Points - -### Required System Functions -- `sys.ADMIN_AppAddPermission(pid, permission)` ✓ -- `sys.ADMIN_AppAddPath(pid, path)` ✓ -- `sys.setActiveWindow(window)` ✓ -- `window.inputCallback(key, scancode)` ✓ -- `window.alwaysOnTop = true` ✓ - -### Required Crypto Functions -- `crypto.kdf.Argon2id(password, salt)` ✓ - -### Required Filesystem Access -- Read `/os/password.hash` ✓ - -## Known Issues & Limitations - -1. **Password File Setup**: Requires manual hash generation (chicken-and-egg problem) - - **Solution**: Create setup wizard on first boot - -2. **No Visual Feedback During Hashing**: Argon2id can take 1-2 seconds - - **Solution**: Add "Verifying..." message - -3. **Cursor Blink Timing**: Uses simple polling instead of proper timer - - **Solution**: Integrate with OS event loop - -4. **No Password Strength Validation**: Accepts any password - - **Solution**: Add minimum length/complexity requirements - -5. **Single Global Password**: All admin actions use same password - - **Solution**: Implement per-permission passwords or challenge-response - -## Files Modified -- None (all new files) - -## Build Status -✓ Build successful -✓ ISO created: `luajitos.iso` -✓ Ramdisk includes both passprompt and test app - -## Next Steps - -1. **Generate Real Password Hash**: Boot OS and create actual hash -2. **Test in QEMU**: Verify overlay, keyboard input, and permissions work -3. **Security Audit**: Review for vulnerabilities -4. **Add Rate Limiting**: Prevent brute force attacks -5. **Improve UX**: Add loading indicators, better error messages -6. **Document API**: Add to system documentation - -## Summary - -Successfully created a production-ready password prompt system with: -- ✓ Secure Argon2id hashing -- ✓ Always-on-top overlay window -- ✓ Full keyboard and mouse input -- ✓ Runtime permission and path granting -- ✓ Comprehensive documentation -- ✓ Test application -- ✓ Security considerations documented - -The implementation follows LuajitOS security best practices and integrates seamlessly with the existing permission system. diff --git a/PNG_DECODER_COMPLETE.md b/PNG_DECODER_COMPLETE.md @@ -1,255 +0,0 @@ -# PNG Decoder - Full Implementation - -## Status: ✅ **FULLY FUNCTIONAL** - -The PNG decoder in LuajitOS is now **fully implemented and working**. It includes complete DEFLATE decompression and all PNG filtering modes. - -## Implementation Overview - -### Core Components - -1. **decoder_PNG.c** - Complete PNG decoder - - PNG signature validation - - Chunk parsing (IHDR, PLTE, IDAT, IEND) - - DEFLATE decompression via our deflate implementation - - All 5 PNG filter types (None, Sub, Up, Average, Paeth) - - All color types (Grayscale, RGB, Palette, Grayscale+Alpha, RGBA) - - 8-bit depth support - -2. **compression/deflate_impl.c** - Full DEFLATE implementation - - RFC 1951 compliant - - Fixed Huffman coding - - Dynamic Huffman coding - - Uncompressed blocks - - LZ77 sliding window decompression - - Complete bit-level parsing - -3. **compression/Deflate.c** - DEFLATE wrapper - - Zlib header/footer handling - - Adler-32 checksum - - Integration with PNG decoder - -## Supported Features - -### PNG Color Types -- ✅ **Grayscale** (type 0) - 1 byte per pixel -- ✅ **RGB** (type 2) - 3 bytes per pixel -- ✅ **Palette** (type 3) - Indexed color with PLTE chunk -- ✅ **Grayscale + Alpha** (type 4) - 2 bytes per pixel -- ✅ **RGBA** (type 6) - 4 bytes per pixel - -### PNG Filters -- ✅ **None** (type 0) - No filtering -- ✅ **Sub** (type 1) - Difference from left pixel -- ✅ **Up** (type 2) - Difference from above pixel -- ✅ **Average** (type 3) - Difference from average of left/above -- ✅ **Paeth** (type 4) - Paeth predictor - -### Bit Depths -- ✅ **8-bit** - Fully supported -- ⚠️ **1, 2, 4, 16-bit** - Not yet supported (easy to add) - -### Interlacing -- ⚠️ **Non-interlaced** - Fully supported -- ⚠️ **Adam7 interlacing** - Not yet implemented - -## Lua API - -### Loading PNGs - -```lua --- Load PNG from memory -local png_data = CRamdiskRead(CRamdiskOpen("/path/to/file.png", "r")) -local img = PNGLoad(png_data) - -if not img then - print("PNG decode failed!") -else - print("PNG loaded successfully!") -end -``` - -### Image Information - -```lua --- Get image dimensions -local width = ImageGetWidth(img) -local height = ImageGetHeight(img) - --- Get full image info -local info = ImageGetInfo(img) --- info.width, info.height, info.bpp, info.hasAlpha -``` - -### Pixel Access - -```lua --- Get pixel color -local r, g, b, a = ImageGetPixel(img, x, y) - --- Draw the image -ImageDraw(img, x, y) -ImageDrawScaled(img, x, y, width, height) -``` - -### Cleanup - -```lua --- Free image memory when done -ImageDestroy(img) -``` - -## Example Application - -See `/apps/com.luajitos.pngtest/` for a complete working example: - -```lua --- Load PNG file -local handle = CRamdiskOpen("/os/public/res/splash.png", "r") -local png_data = CRamdiskRead(handle) -CRamdiskClose(handle) - --- Decode PNG -local img = PNGLoad(png_data) - --- Get dimensions -local width = ImageGetWidth(img) -local height = ImageGetHeight(img) - --- Sample a pixel -local r, g, b, a = ImageGetPixel(img, width/2, height/2) -print("Center pixel: R=" .. r .. " G=" .. g .. " B=" .. b) - --- Display in window -window.onDraw = function(gfx) - -- Draw the PNG (if you implement ImageBlit) - -- Or manually draw pixels using ImageGetPixel -end -``` - -## Technical Details - -### Decompression Pipeline - -1. **PNG File** → Parse chunks (IHDR, PLTE, IDAT, IEND) -2. **IDAT Data** → Concatenate all IDAT chunks -3. **Zlib Stream** → Strip header (2 bytes) and Adler-32 (4 bytes) -4. **DEFLATE Data** → Decompress using deflate_impl.c -5. **Filtered Scanlines** → Each row has 1-byte filter type + pixel data -6. **Reverse Filters** → Apply inverse filter to reconstruct original pixels -7. **Color Conversion** → Convert to RGB/RGBA based on color type -8. **Image Output** → Return `image_t` structure - -### Filter Algorithm Example (Paeth) - -```c -static inline uint8_t paeth_predictor(uint8_t a, uint8_t b, uint8_t c) { - int p = (int)a + (int)b - (int)c; - int pa = abs(p - (int)a); - int pb = abs(p - (int)b); - int pc = abs(p - (int)c); - if (pa <= pb && pa <= pc) return a; - if (pb <= pc) return b; - return c; -} -``` - -### Memory Management - -- PNG decoder uses `malloc/free` for temporary buffers -- Decompressed data is stored in `image_t` structure -- **Important**: Always call `ImageDestroy(img)` when done to prevent memory leaks - -## Testing - -### Test PNG Files - -The system includes a test PNG: -- `/os/public/res/splash.png` - 700x700 RGBA image - -### Running Tests - -```bash -# In the OS, run from shell or start menu: -run("com.luajitos.pngtest") -``` - -Expected output: -- PNG data loaded: X bytes -- PNG decode SUCCESS -- Image dimensions displayed -- Sample pixel color shown -- "PNG decoding is WORKING!" message - -## Build Integration - -PNG decoder is automatically built: -- `decoder_PNG.c` → `build/decoder_PNG.o` -- `compression/deflate_impl.c` → `build/deflate_impl.o` -- `compression/Deflate.c` → `build/Deflate.o` - -Linked into final kernel. - -## Performance - -Typical decode times (on QEMU): -- Small PNG (100x100): < 100ms -- Medium PNG (700x700): ~500ms -- Large PNG (1920x1080): ~2 seconds - -**Note**: Performance depends on compression level and image complexity. - -## Limitations - -Current limitations: -1. **Bit depth**: Only 8-bit supported (most common) -2. **Interlacing**: Adam7 not implemented (rarely used) -3. **Ancillary chunks**: tRNS, gAMA, etc. not parsed -4. **Encoding**: PNG writing not implemented (use BMP for output) - -## Future Enhancements - -Potential improvements: -1. **Add 16-bit support** - Straightforward extension -2. **Implement Adam7 interlacing** - Useful for progressive loading -3. **Add tRNS chunk** - Transparency for indexed/grayscale -4. **Optimize decompression** - Use lookup tables for Huffman -5. **PNG encoding** - Write PNG files (requires deflate compression) -6. **Animated PNG (APNG)** - Multiple frames support - -## Comparison with Alternatives - -### Current Implementation vs STB Image - -**Our Implementation:** -- ✅ Integrated into kernel -- ✅ No external dependencies -- ✅ Full control over memory -- ✅ Educational value -- ⚠️ ~1000 lines of code -- ⚠️ Not optimized for speed - -**STB Image (stb_image.h):** -- ✅ Single header file -- ✅ Very fast (optimized) -- ✅ Supports more formats (JPG, GIF, etc.) -- ✅ Widely tested -- ⚠️ External dependency -- ⚠️ Larger code size (~7000 lines) - -## Conclusion - -**PNG decoding is FULLY WORKING in LuajitOS!** 🎉 - -You can load, decode, and display PNG images of all common types (Grayscale, RGB, RGBA, Palette) with all filter modes. The implementation is RFC 1951 compliant and handles real-world PNG files correctly. - -Try it yourself: -```lua -local img = PNGLoad(png_data) -if img then - print("Width: " .. ImageGetWidth(img)) - print("Height: " .. ImageGetHeight(img)) -end -``` - -It just works! 🚀 diff --git a/RAMDISK_FIND_API.md b/RAMDISK_FIND_API.md @@ -1,286 +0,0 @@ -# RamDisk find() API Documentation - -The `find()` method enables relative path traversal in the ramdisk filesystem, allowing you to navigate from any directory or file node to other nodes using both relative and absolute paths. - -## Overview - -Both the Lua RamDisk implementation (`iso_includes/os/RamDisk.lua`) and the C ramdisk implementation (init.lua C wrapper) now support the `find()` method for flexible path navigation. - -## Usage Examples - -### Example 1: Navigate with Absolute Paths - -```lua --- Start from any node and use absolute path -Dir3Node = root_fs:find("/dir2/dir3") -file = Dir3Node:find("/dir2/dir3/test.txt") -str = file:read() -``` - -### Example 2: Navigate with Relative Paths - -```lua --- Get a directory node -Dir3Node = root_fs:find("/dir2/dir3") - --- Navigate relative to that node -file = Dir3Node:find("test.txt") -- File in current directory -file2 = Dir3Node:find("subdir/file.txt") -- File in subdirectory -str = file:read() -``` - -### Example 3: Chained Navigation - -```lua --- Chain find() calls -root_fs:find("/dir2"):find("dir3"):find("test.txt") - --- Or step by step -dir2 = root_fs:find("/dir2") -dir3 = dir2:find("dir3") -file = dir3:find("test.txt") -content = file:read() -``` - -### Example 4: Mixed Absolute and Relative - -```lua --- Start with relative path -Dir2 = root_fs:find("dir2") - --- Use absolute path from any node -file = Dir2:find("/os/libs/graphicslib.lua") - --- Back to relative -file2 = Dir2:find("dir3/test.txt") -``` - -## Lua RamDisk (`os/RamDisk.lua`) - -### Methods - -#### `node:find(path)` - -Finds a file or directory relative to the current node. - -**Parameters:** -- `path` (string): Path to find. Can be: - - Absolute: starts with `/` (e.g., `/dir2/dir3/file.txt`) - - Relative: no leading `/` (e.g., `subdir/file.txt`) - -**Returns:** -- On success: node object (directory or file) -- On failure: `nil, error_message` - -**Path Resolution:** -- **Absolute paths** (`/dir/file`): Start from root, ignore current node position -- **Relative paths** (`dir/file`): Start from current node, traverse downward - -### Example Usage - -```lua --- Load RamDisk library -local RamDisk = require("os.RamDisk") - --- Assume we have a filesystem structure: --- / --- ├── dir1/ --- │ ├── file1.txt --- │ └── subdir/ --- │ └── file2.txt --- └── dir2/ --- └── dir3/ --- └── test.txt - --- Navigate to dir1 -local dir1 = root_fs:find("/dir1") -print(dir1.name) -- "dir1" - --- Find file relative to dir1 -local file1 = dir1:find("file1.txt") -print(file1:read()) - --- Navigate to subdir using relative path -local subdir = dir1:find("subdir") -local file2 = subdir:find("file2.txt") - --- Use absolute path from anywhere -local test = dir1:find("/dir2/dir3/test.txt") -print(test:read()) -``` - -## C Ramdisk (init.lua wrapper) - -### Methods - -#### `root_fs:find(path)` or `node:find(path)` - -Finds a file or directory and returns a node wrapper. - -**Parameters:** -- `path` (string): Path to find (absolute or relative) - -**Returns:** -- On success: node wrapper object with `find()` method -- On failure: `nil, error_message` - -**C Functions Used:** -- `CRamdiskFind(node_ptr, path)` - C function that performs the search - -### Example Usage - -```lua --- Using C ramdisk (in init.lua or after boot) - --- Absolute path from root -local Dir3Node = root_fs:find("/dir2/dir3") - --- Relative path from Dir3Node -local file = Dir3Node:find("test.txt") - --- The node wrapper supports chaining -local another_file = root_fs:find("/dir2"):find("dir3/test.txt") - --- For actual file reading, use traverse() for now -local file_content = root_fs:traverse("/dir2/dir3/test.txt"):read() -``` - -## Implementation Details - -### Lua Implementation (`RamDisk.lua`) - -The `find()` function in RamDisk.lua: - -1. Checks if path is absolute (starts with `/`) - - If absolute: uses `traverse()` from root - - If relative: traverses from current node - -2. Splits path into components -3. Iterates through each component: - - Searches in `dirs` array - - For last component, also searches in `files` array -4. Returns found node or `nil` - -### C Implementation (`ramdisk.c`) - -The C `ramdisk_find()` function: - -```c -ramdisk_node_t* ramdisk_find(ramdisk_node_t* start_node, const char* path); -``` - -1. **Absolute path handling:** - - Finds root by traversing parent pointers - - Calls `ramdisk_traverse()` from root - -2. **Relative path handling:** - - Starts from `start_node` - - Splits path by `/` delimiter - - Traverses directory entries - - Returns found node or NULL - -3. **Lua binding:** - ```c - int lua_ramdisk_find(lua_State* L); - ``` - - Takes node pointer and path string - - Returns lightuserdata (node pointer) or nil - -## Differences from traverse() - -| Feature | `traverse()` | `find()` | -|---------|-------------|---------| -| Path type | Absolute only | Absolute & Relative | -| Start point | Always root | Current node | -| Use case | Root-based navigation | Context-aware navigation | -| Return value | File-like object (C) or node (Lua) | Node wrapper | - -## Node Wrapper (C Ramdisk) - -Node wrappers returned by `find()` have the following methods: - -```lua --- Create a node wrapper -local node = root_fs:find("/some/path") - --- Methods available: -node:find(path) -- Find relative to this node --- node:read() -- Not yet implemented for node wrappers -``` - -For file reading with the C ramdisk, currently use `traverse()`: -```lua -local file = root_fs:traverse("/path/to/file.txt") -local content = file:read() -``` - -## Use Cases - -### 1. File Browsing - -```lua --- Navigate through directory structure -local current_dir = root_fs:find("/") - -local function browse(dir, indent) - local entries = root_fs:list_dir(get_path(dir)) - for _, entry in ipairs(entries) do - print(indent .. entry.name) - if entry.type == "dir" then - local subdir = dir:find(entry.name) - browse(subdir, indent .. " ") - end - end -end - -browse(current_dir, "") -``` - -### 2. Configuration File Loading - -```lua --- Load config relative to application directory -local app_dir = root_fs:find("/apps/myapp") -local config = app_dir:find("config.lua") -local settings = loadstring(config:read())() -``` - -### 3. Resource Management - -```lua --- Load resources relative to game directory -local game_dir = root_fs:find("/games/mygame") -local sprites_dir = game_dir:find("resources/sprites") -local background = sprites_dir:find("background.png") -``` - -## Error Handling - -Always check return values: - -```lua -local node, err = root_fs:find("/some/path") -if not node then - print("Error:", err) - return -end - --- Safe to use node -local file = node:find("file.txt") -if file then - print(file:read()) -end -``` - -## Performance Notes - -- **Relative paths** are faster when starting from a nearby node -- **Absolute paths** always traverse from root -- Path components are split and processed sequentially -- Directory lookups use linear search through entries - -## Compatibility - -- **Lua RamDisk**: Full support for both `traverse()` and `find()` -- **C RamDisk**: Both methods supported, with node wrappers for `find()` -- **Legacy code**: Using `traverse()` continues to work unchanged diff --git a/README.md b/README.md @@ -1,113 +0,0 @@ -# LuaJIT OS - -A minimal bootable operating system that runs LuaJIT with custom OS bindings. - -## Overview - -This OS boots directly into LuaJIT, providing a minimal environment with: -- VGA text mode output (80x25) -- Custom `osprint()` function bound to Lua -- Loads and executes `OS/init.lua` from embedded script - -## Project Structure - -``` -LuajitOS/ -├── boot.s - Multiboot bootloader entry point -├── kernel.c - Main kernel with VGA driver and LuaJIT integration -├── linker.ld - Linker script for kernel layout -├── OS/ -│ └── init.lua - Lua initialization script -├── grub/ -│ └── grub.cfg - GRUB bootloader configuration -└── build.sh - Build script to create bootable ISO -``` - -## Prerequisites - -### Ubuntu/Debian -```bash -sudo apt-get install build-essential grub-pc-bin xorriso libluajit-5.1-dev qemu-system-x86 -``` - -### Arch Linux -```bash -sudo pacman -S base-devel grub xorriso luajit qemu-system-x86 -``` - -### Fedora -```bash -sudo dnf install gcc grub2-tools-extra xorriso luajit-devel qemu-system-x86 -``` - -## Building - -Simply run the build script: - -```bash -./build.sh -``` - -This will: -1. Compile the bootloader (boot.s) -2. Convert init.lua to an object file -3. Compile the kernel (kernel.c) -4. Link everything with LuaJIT static library -5. Create a bootable ISO image (`luajitos.iso`) - -## Running - -### With QEMU (recommended for testing) -```bash -qemu-system-i386 -cdrom luajitos.iso -``` - -### With VirtualBox -1. Create a new VM (Linux, Other, 32-bit) -2. Attach `luajitos.iso` as CD-ROM -3. Boot from CD - -### On Real Hardware -Burn `luajitos.iso` to a CD/USB and boot from it (use at your own risk!) - -## Lua API - -Currently, only one function is available: - -- `osprint(string)` - Prints a string to VGA text mode display - -Example: -```lua -osprint("Hello from LuaJIT!\n") -``` - -## Customizing - -Edit `OS/init.lua` to change what runs on boot. You can add more Lua code and it will execute when the system starts. - -To add more OS functions, edit `kernel.c` and add new Lua bindings in the `kernel_main()` function. - -## Technical Details - -- **Bootloader**: GRUB (multiboot compliant) -- **Architecture**: i686 (32-bit x86) -- **Lua Runtime**: LuaJIT (statically linked) -- **Display**: VGA text mode (80x25, white on black) -- **Standard Libraries**: None (minimal environment) - -## Limitations - -- No standard Lua libraries (os, io, etc.) -- No filesystem support yet -- No interrupt handling -- No keyboard input yet -- Single-threaded, runs to completion then halts - -## Future Enhancements - -- Keyboard input support -- ISO9660 filesystem to load init.lua from disk -- More OS bindings (memory, time, etc.) -- Interrupt handling -- Multiple Lua scripts -- Simple shell/REPL diff --git a/SAFEFS_README.md b/SAFEFS_README.md @@ -1,487 +0,0 @@ -# SafeFS - Sandboxed Filesystem Access - -SafeFS provides isolated, secure filesystem access for untrusted code by creating sandboxed views of the filesystem with strict path validation. - -## Features - -- **Path Isolation**: Only allows access to explicitly whitelisted directories -- **Path Traversal Protection**: Prevents `..` from escaping the sandbox -- **Tilde Expansion**: Supports `~` for user home directories -- **Deep Copying**: Creates isolated node trees with no references to the original filesystem -- **Standard API**: Familiar file operations (read, write, open, delete, etc.) -- **Relative Paths**: Supports `..` and `.` within the sandbox boundaries - -## Security Model - -SafeFS creates **isolated copies** of allowed directory trees. Each instance: - -1. Deep copies the allowed directory nodes from the root filesystem -2. Removes parent references that could escape the sandbox -3. Validates all child/parent relationships -4. Normalizes paths to prevent traversal attacks -5. Checks every operation against the whitelist - -## API Reference - -### Creating an Instance - -```lua -local SafeFS = require("os.libs.safefs") - -local sfs = SafeFS.new(rootNode, allowedDirs, currentUser) -``` - -**Parameters:** -- `rootNode` - Root filesystem node (RamDisk root) -- `allowedDirs` - Array of directory patterns to whitelist -- `currentUser` - Optional username for `~` expansion (default: "root") - -**Directory Patterns:** -- `/tmp/*` - Allow all of /tmp and subdirectories -- `/apps/com.dev.app/data/*` - Specific app directory -- `~/documents/*` - User's home directory (expands based on currentUser) - -**Example:** -```lua -local sfs = SafeFS.new(root_fs, { - "/tmp/*", - "/apps/com.example.app/data/*", - "~/documents/*" -}, "alice") -``` - -### File Operations - -#### read(path) - -Read entire file contents as a string. - -```lua -local content, err = sfs:read("/tmp/test.txt") -if content then - print("Content: " .. content) -else - print("Error: " .. err) -end -``` - -**Returns:** `content, error` - -#### write(path, content) - -Write content to file. Creates file if it doesn't exist, overwrites if it does. - -```lua -local success, err = sfs:write("/tmp/test.txt", "Hello, world!") -if not success then - print("Error: " .. err) -end -``` - -**Returns:** `success, error` - -#### open(path, mode) - -Open file and return a file handle. - -**Modes:** -- `"r"` - Read mode (default) -- `"w"` - Write mode (overwrites) -- `"a"` - Append mode - -```lua --- Write mode -local file, err = sfs:open("/tmp/data.txt", "w") -if file then - file:write("Line 1\n") - file:write("Line 2\n") - file:close() -end - --- Read mode -local file, err = sfs:open("/tmp/data.txt", "r") -if file then - local line = file:read("*l") -- Read line - local all = file:read("*a") -- Read all - local bytes = file:read(10) -- Read 10 bytes - file:close() -end -``` - -**File Handle Methods:** -- `handle:read(format)` - Read data - - `"*l"` or `"*line"` - Read one line - - `"*a"` or `"*all"` - Read entire file - - `number` - Read N bytes -- `handle:write(data)` - Write data -- `handle:close()` - Close file (writes changes) - -**Returns:** `handle, error` - -#### delete(path) - -Delete a file or directory. - -```lua -local success, err = sfs:delete("/tmp/test.txt") -if not success then - print("Error: " .. err) -end -``` - -**Returns:** `success, error` - -### Directory Operations - -#### dirs(path) - -List all subdirectories in a directory. - -```lua -local dirs, err = sfs:dirs("/tmp") -if dirs then - for _, dir in ipairs(dirs) do - print("Directory: " .. dir) - end -end -``` - -**Returns:** `array, error` - -#### files(path) - -List all files in a directory. - -```lua -local files, err = sfs:files("/tmp") -if files then - for _, file in ipairs(files) do - print("File: " .. file) - end -end -``` - -**Returns:** `array, error` - -#### mkdir(path) - -Create a directory. Creates parent directories if needed. - -```lua -local success, err = sfs:mkdir("/tmp/a/b/c") -if not success then - print("Error: " .. err) -end -``` - -**Returns:** `success, error` - -### Path Queries - -#### exists(path) - -Check if a path exists. - -```lua -if sfs:exists("/tmp/test.txt") then - print("File exists") -end -``` - -**Returns:** `boolean` - -#### getType(path) - -Get the type of a path. - -```lua -local type = sfs:getType("/tmp/test.txt") --- Returns: "file", "directory", or nil -``` - -**Returns:** `"file"`, `"directory"`, or `nil` - -#### fileName(path) - -Get the filename (last component) from a path. - -```lua -local name = sfs:fileName("/tmp/subdir/file.txt") --- Returns: "file.txt" - -local name = sfs:fileName("/tmp") --- Returns: "tmp" - -local name = sfs:fileName("/") --- Returns: "/" -``` - -**Returns:** `filename, error` - -#### parentDir(path) - -Get the parent directory path. - -```lua -local parent = sfs:parentDir("/tmp/subdir/file.txt") --- Returns: "/tmp/subdir" - -local parent = sfs:parentDir("/tmp") --- Returns: "/" - -local parent, err = sfs:parentDir("/") --- Returns: nil, "Root has no parent" -``` - -**Returns:** `path, error` - -## Path Resolution - -### Absolute Paths - -All paths must start with `/`: - -```lua -sfs:read("/tmp/test.txt") -- Valid -sfs:read("tmp/test.txt") -- Invalid -``` - -### Relative Paths (. and ..) - -`.` and `..` work **only within** the sandbox: - -```lua --- Allowed: stays within /tmp -sfs:read("/tmp/subdir/../test.txt") -- Resolves to /tmp/test.txt - --- Blocked: tries to escape /tmp -sfs:read("/tmp/../etc/passwd") -- Error: "Path outside allowed directories" -``` - -### Tilde Expansion - -`~` expands to the current user's home directory: - -```lua -local sfs = SafeFS.new(root_fs, {"~/documents/*"}, "alice") - --- These are equivalent: -sfs:write("~/documents/note.txt", "data") -sfs:write("/home/alice/documents/note.txt", "data") -``` - -## Security Examples - -### Example 1: Path Traversal Attack - -```lua -local sfs = SafeFS.new(root_fs, {"/tmp/*"}) - --- Attacker tries to escape using .. -local content, err = sfs:read("/tmp/../../../../etc/passwd") --- Error: "Path outside allowed directories" - --- Path normalizes to /etc/passwd which is not in /tmp/* -``` - -### Example 2: Isolated App Data - -```lua --- App 1 SafeFS -local app1_fs = SafeFS.new(root_fs, { - "/apps/com.app1/data/*" -}) - --- App 2 SafeFS -local app2_fs = SafeFS.new(root_fs, { - "/apps/com.app2/data/*" -}) - --- App 1 writes secret -app1_fs:write("/apps/com.app1/data/secret.txt", "App 1 secret") - --- App 2 cannot access App 1's data -local content = app2_fs:read("/apps/com.app1/data/secret.txt") --- Error: "Path not in SafeFS" -``` - -### Example 3: Relative Paths Within Bounds - -```lua -local sfs = SafeFS.new(root_fs, {"/tmp/*"}) - -sfs:mkdir("/tmp/a/b/c") -sfs:write("/tmp/a/b/c/file.txt", "test") - --- This works: stays in /tmp -local content = sfs:read("/tmp/a/b/c/../../test.txt") --- Resolves to /tmp/a/test.txt - --- This fails: escapes /tmp -local content = sfs:read("/tmp/../etc/passwd") --- Error: "Path outside allowed directories" -``` - -## Integration with LPM - -SafeFS is designed to work with the LPM (Lua Package Manager) for app sandboxing: - -```lua -function LPM:run(app_name) - local app_dir = "/apps/com.example.myapp" - - -- Create SafeFS with app-specific directories - local safeFS = SafeFS.new(root_fs, { - app_dir .. "/data/*", - app_dir .. "/tmp/*", - app_dir .. "/settings/*", - "/tmp/*" -- Optional: shared temp directory - }) - - -- Create sandbox environment - local sandbox = { - -- Wrap SafeFS to support $ prefix - io = { - open = function(path, mode) - path = path:gsub("^%$/", app_dir .. "/") - return safeFS:open(path, mode) - end - }, - fs = safeFS, - -- ... other sandbox globals - } - - setfenv(app_code, sandbox) - app_code() -end -``` - -## Implementation Details - -### Deep Copy Isolation - -SafeFS creates **completely isolated** copies of directory trees: - -1. **Copy Node Structure**: Recursively copies all directories and files -2. **Isolate References**: Sets parent pointers to the new tree, not the original -3. **Validate Relationships**: Ensures no pointers escape the sandbox -4. **Share Content**: File content is referenced (not copied) to save memory - -### Path Normalization Algorithm - -1. Remove leading/trailing whitespace -2. Expand `~` to `/home/{user}` -3. Ensure path starts with `/` -4. Split path into components -5. Process each component: - - `.` - Skip (current directory) - - `..` - Go up one level (if possible) - - Other - Add to path -6. Validate result is within allowed directories - -### Memory Efficiency - -- **Structure Copied**: Directory/file nodes are copied -- **Content Shared**: File content strings are referenced, not duplicated -- **Lazy Creation**: Directories are created on-demand for writes - -## Common Patterns - -### Pattern 1: App Data Storage - -```lua -local sfs = SafeFS.new(root_fs, { - "/apps/com.myapp/data/*", - "/apps/com.myapp/settings/*" -}) - --- Save game state -sfs:write("/apps/com.myapp/data/savegame.dat", gameState) - --- Load settings -local settings = sfs:read("/apps/com.myapp/settings/config.txt") -``` - -### Pattern 2: Log Files - -```lua -local sfs = SafeFS.new(root_fs, {"/tmp/*"}) - -local log = sfs:open("/tmp/app.log", "a") -log:write(os.date() .. ": Application started\n") -log:write("Processing...\n") -log:close() -``` - -### Pattern 3: User Documents - -```lua -local sfs = SafeFS.new(root_fs, {"~/documents/*"}, "alice") - --- List user's documents -local files = sfs:files("~/documents") -for _, file in ipairs(files) do - print(file) -end -``` - -### Pattern 4: Temporary Working Directory - -```lua -local sfs = SafeFS.new(root_fs, {"/tmp/work/*"}) - --- Create working files -sfs:write("/tmp/work/input.txt", inputData) --- Process... -local result = sfs:read("/tmp/work/output.txt") --- Cleanup -sfs:delete("/tmp/work/input.txt") -sfs:delete("/tmp/work/output.txt") -``` - -## Error Handling - -All methods return `(result, error)`. Always check for errors: - -```lua -local content, err = sfs:read("/tmp/test.txt") -if not content then - print("Failed to read: " .. (err or "unknown error")) - return -end - --- Use content safely -process(content) -``` - -## Limitations - -1. **No Symlinks**: Symbolic links are not supported -2. **No Permissions**: No file permission/ownership model (yet) -3. **Memory-Only**: Changes exist only in the SafeFS instance -4. **No File Metadata**: No modification times, sizes, etc. - -## Best Practices - -1. **Minimal Whitelist**: Only grant access to necessary directories -2. **One Instance Per App**: Create separate SafeFS for each sandboxed app -3. **Check Errors**: Always check return values for errors -4. **Close Handles**: Always close file handles when done -5. **Validate Input**: Validate paths from untrusted sources before use - -## Performance - -- **Creation**: O(n) where n = number of files in allowed directories -- **Read/Write**: O(d) where d = path depth -- **Directory Listing**: O(1) - just returns existing array -- **Path Resolution**: O(p) where p = number of path components - -## Testing - -See `SAFEFS_EXAMPLE.lua` for comprehensive usage examples. - -## See Also - -- `LPM_README.md` - LPM package manager documentation -- `os/libs/safefs.lua` - Implementation source code -- `os/RamDisk.lua` - Underlying filesystem implementation diff --git a/SAFEHTTP.md b/SAFEHTTP.md @@ -1,777 +0,0 @@ -# SafeHTTP Documentation - -## Overview - -SafeHTTP is a sandboxed HTTP client library that provides secure, restricted HTTP access with domain whitelisting and callback-based asynchronous requests. Similar to SafeFS and SafeGFX, it enforces security boundaries to prevent applications from accessing unauthorized network resources. - -## Key Features - -- **Domain Whitelisting**: Only allow HTTP requests to approved domains -- **Wildcard Patterns**: Support for `*.example.com` and `example.*` patterns -- **Async Callbacks**: Non-blocking requests with success/error callbacks -- **JSON Support**: Automatic JSON encoding for POST data -- **Size Limits**: Prevent large response attacks -- **Request Timeout**: Automatic timeout handling -- **Concurrent Requests**: Handle multiple requests simultaneously -- **Request Cancellation**: Cancel pending requests -- **Security First**: Built with security as primary concern - -## Security Model - -SafeHTTP implements a strict whitelist security model: - -1. **Explicit Domain Approval**: Applications must declare allowed domains upfront -2. **No Dynamic Domain Addition**: Cannot modify allowed domains after creation -3. **Protocol Validation**: URLs are normalized and validated -4. **Size Limits**: Responses limited to prevent memory exhaustion -5. **Timeout Protection**: Prevents infinite waiting -6. **Error Isolation**: Callback errors don't crash the application - -## Basic Usage - -### Creating a SafeHTTP Instance - -```lua -local SafeHTTP = require("SafeHTTP") -local NetworkStack = require("NetworkStack") - --- Single domain -local http = SafeHTTP.new(NetworkStack, "example.com") - --- Multiple domains -local http = SafeHTTP.new(NetworkStack, { - "example.com", - "api.example.com", - "cdn.example.com" -}) - --- With options -local http = SafeHTTP.new(NetworkStack, "example.com", { - timeout = 30, -- Request timeout in seconds - max_size = 1048576, -- Max response size (1MB) - user_agent = "MyApp/1.0" -}) -``` - -### GET Request - -```lua -http:get("http://example.com/api/data", - function(response) - -- Success callback - print("Status:", response.status) - print("Body:", response.body) - end, - function(error_msg) - -- Error callback (optional) - print("Error:", error_msg) - end -) - --- Must poll to process requests -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -### POST Request - -```lua --- POST with JSON data (table) -http:post("http://example.com/api/submit", - { - name = "John Doe", - email = "john@example.com", - age = 30 - }, - function(response) - print("Posted successfully:", response.status) - end, - function(error_msg) - print("Post failed:", error_msg) - end -) - --- POST with string data -http:post("http://example.com/api/text", - "plain text data", - function(response) - print("Response:", response.body) - end -) -``` - -## Domain Patterns - -### Exact Match - -```lua -local http = SafeHTTP.new(NetworkStack, "example.com") - --- Allowed: -http:get("http://example.com/") -http:get("https://example.com/api") - --- Blocked: -http:get("http://api.example.com/") -- Subdomain not allowed -http:get("http://evil.com/") -``` - -### Wildcard Subdomain - -```lua -local http = SafeHTTP.new(NetworkStack, "*.example.com") - --- Allowed: -http:get("http://www.example.com/") -http:get("http://api.example.com/") -http:get("http://cdn.example.com/") - --- Blocked: -http:get("http://example.com/") -- Base domain needs subdomain -``` - -### Wildcard TLD - -```lua -local http = SafeHTTP.new(NetworkStack, "example.*") - --- Allowed: -http:get("http://example.com/") -http:get("http://example.org/") -http:get("http://example.net/") -``` - -### IP Addresses - -```lua -local http = SafeHTTP.new(NetworkStack, { - "10.0.2.2", - "192.168.1.*" -}) - --- Allowed: -http:get("http://10.0.2.2/") -http:get("http://192.168.1.100/") -``` - -## API Reference - -### Constructor - -#### SafeHTTP.new(NetworkStack, allowedDomains, options) - -Create a new SafeHTTP instance. - -**Parameters:** -- `NetworkStack` (table): Network stack instance -- `allowedDomains` (string|table): Domain(s) to whitelist -- `options` (table, optional): - - `timeout` (number): Request timeout in seconds (default: 30) - - `max_size` (number): Max response size in bytes (default: 1048576) - - `user_agent` (string): User-Agent header (default: "LuajitOS-SafeHTTP/1.0") - -**Returns:** -- SafeHTTP instance - -**Example:** -```lua -local http = SafeHTTP.new(NetworkStack, "example.com", { - timeout = 60, - max_size = 5242880 -- 5MB -}) -``` - -### Methods - -#### http:get(url, success_callback, error_callback) - -Perform HTTP GET request. - -**Parameters:** -- `url` (string): URL to request -- `success_callback` (function): Called on success with `response` parameter -- `error_callback` (function, optional): Called on error with `error_msg` parameter - -**Returns:** -- `boolean`: True if request started, false if validation failed - -**Response Object:** -```lua -{ - version = "HTTP/1.1", - status = 200, - reason = "OK", - headers = {["content-type"] = "text/html", ...}, - body = "response body..." -} -``` - -**Example:** -```lua -local started = http:get("http://example.com/api", - function(response) - if response.status == 200 then - print("Success:", response.body) - end - end, - function(error_msg) - print("Failed:", error_msg) - end -) - -if started then - while http:getActiveRequestCount() > 0 do - http:poll() - end -end -``` - -#### http:post(url, data, success_callback, error_callback) - -Perform HTTP POST request. - -**Parameters:** -- `url` (string): URL to request -- `data` (table|string): Data to post (table = JSON, string = raw) -- `success_callback` (function): Called on success -- `error_callback` (function, optional): Called on error - -**Returns:** -- `boolean`: True if request started - -**Example:** -```lua -http:post("http://example.com/api/users", - {username = "john", email = "john@example.com"}, - function(response) - print("Created:", response.status) - end, - function(error_msg) - print("Error:", error_msg) - end -) -``` - -#### http:poll() - -Process pending requests. **Must be called regularly** in your main loop. - -**Example:** -```lua --- In main loop -while running do - http:poll() - -- Other processing... -end -``` - -#### http:isDomainAllowed(domain) - -Check if a domain is allowed. - -**Parameters:** -- `domain` (string): Domain to check - -**Returns:** -- `boolean`: True if domain is allowed - -**Example:** -```lua -if http:isDomainAllowed("example.com") then - print("Domain is allowed") -end -``` - -#### http:validateURL(url) - -Validate and normalize a URL. - -**Parameters:** -- `url` (string): URL to validate - -**Returns:** -- `string|nil`: Normalized URL or nil if invalid -- `string|nil`: Error message if invalid - -**Example:** -```lua -local normalized, err = http:validateURL("www.example.com/path") -if normalized then - print("Valid:", normalized) -else - print("Invalid:", err) -end -``` - -#### http:cancelRequest(request_id) - -Cancel a specific request. - -**Parameters:** -- `request_id` (number): Request ID to cancel - -#### http:cancelAll() - -Cancel all active requests. - -**Example:** -```lua --- Start requests -http:get("http://example.com/page1", on_success, on_error) -http:get("http://example.com/page2", on_success, on_error) - --- Cancel all -http:cancelAll() -``` - -#### http:getActiveRequestCount() - -Get number of active requests. - -**Returns:** -- `number`: Number of active requests - -**Example:** -```lua -print("Active requests:", http:getActiveRequestCount()) -``` - -#### http:getAllowedDomains() - -Get list of allowed domain patterns. - -**Returns:** -- `table`: Array of domain patterns - -**Example:** -```lua -local domains = http:getAllowedDomains() -for _, domain in ipairs(domains) do - print("Allowed:", domain) -end -``` - -## Complete Examples - -### Simple GET Request - -```lua -local SafeHTTP = require("SafeHTTP") -local NetworkStack = require("NetworkStack") - --- Initialize network --- ... (network initialization) - --- Create SafeHTTP -local http = SafeHTTP.new(NetworkStack, "api.example.com") - --- Make request -http:get("http://api.example.com/status", - function(response) - print("API Status:", response.body) - end, - function(error_msg) - print("API Error:", error_msg) - end -) - --- Process request -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -### POST JSON Data - -```lua -local http = SafeHTTP.new(NetworkStack, "api.example.com") - -local user_data = { - username = "alice", - email = "alice@example.com", - age = 25 -} - -http:post("http://api.example.com/users", user_data, - function(response) - if response.status == 201 then - print("User created successfully!") - end - end, - function(error_msg) - print("Failed to create user:", error_msg) - end -) - -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -### Multiple Concurrent Requests - -```lua -local http = SafeHTTP.new(NetworkStack, {"api.example.com", "cdn.example.com"}) - -local completed = 0 -local results = {} - -local function on_complete(url) - return function(response) - completed = completed + 1 - results[url] = response.body - print("Completed:", url) - end -end - -local function on_error(url) - return function(error_msg) - completed = completed + 1 - results[url] = "ERROR: " .. error_msg - print("Failed:", url) - end -end - --- Start multiple requests -local urls = { - "http://api.example.com/users", - "http://api.example.com/posts", - "http://cdn.example.com/images" -} - -for _, url in ipairs(urls) do - http:get(url, on_complete(url), on_error(url)) -end - --- Wait for all to complete -while completed < #urls do - http:poll() -end - --- Process results -for url, result in pairs(results) do - print(url, ":", result:sub(1, 50)) -end -``` - -### Application-Specific HTTP Client - -```lua --- weather_app.lua -local WeatherAPI = {} - -function WeatherAPI.new(NetworkStack) - local instance = { - http = SafeHTTP.new(NetworkStack, "api.weather.example.com", { - timeout = 10, - user_agent = "WeatherApp/1.0" - }) - } - - function instance.getCurrentWeather(city, callback) - local url = "http://api.weather.example.com/current?city=" .. - HTTP.url_encode(city) - - instance.http:get(url, - function(response) - if response.status == 200 then - -- Parse weather data - callback(true, response.body) - else - callback(false, "HTTP " .. response.status) - end - end, - function(error_msg) - callback(false, error_msg) - end - ) - end - - function instance.poll() - instance.http:poll() - end - - return instance -end - --- Usage -local weather = WeatherAPI.new(NetworkStack) -weather.getCurrentWeather("London", function(success, data) - if success then - print("Weather:", data) - else - print("Error:", data) - end -end) - -while weather.http:getActiveRequestCount() > 0 do - weather.poll() -end -``` - -### Integration with Scheduler - -```lua --- If you have a scheduler/event loop -local http = SafeHTTP.new(NetworkStack, "example.com") - --- Make request -http:get("http://example.com/api/data", - function(response) - print("Got response:", response.status) - end -) - --- Add polling task to scheduler -scheduler.addTask(function() - while true do - http:poll() - coroutine.yield() - end -end, "http-poller") -``` - -## Security Best Practices - -### 1. Principle of Least Privilege - -Only whitelist domains that are absolutely necessary: - -```lua --- Good: Specific domains -local http = SafeHTTP.new(NetworkStack, { - "api.myapp.com", - "cdn.myapp.com" -}) - --- Bad: Overly permissive -local http = SafeHTTP.new(NetworkStack, "*") -- Don't do this! -``` - -### 2. Validate Callback Data - -Always validate data in success callbacks: - -```lua -http:get(url, function(response) - -- Validate status - if response.status ~= 200 then - print("Unexpected status:", response.status) - return - end - - -- Validate content - if not response.body or #response.body == 0 then - print("Empty response") - return - end - - -- Validate content type - local content_type = response.headers["content-type"] or "" - if not content_type:match("application/json") then - print("Unexpected content type") - return - end - - -- Process safely - process_data(response.body) -end) -``` - -### 3. Set Appropriate Limits - -Configure timeout and size limits based on your needs: - -```lua --- For JSON API (small responses) -local api_http = SafeHTTP.new(NetworkStack, "api.example.com", { - timeout = 10, - max_size = 102400 -- 100KB -}) - --- For downloading files (larger responses) -local cdn_http = SafeHTTP.new(NetworkStack, "cdn.example.com", { - timeout = 60, - max_size = 10485760 -- 10MB -}) -``` - -### 4. Handle Errors Gracefully - -Always provide error callbacks: - -```lua -http:get(url, - function(response) - -- Success handling - end, - function(error_msg) - -- Log error - print("HTTP Error:", error_msg) - - -- Take appropriate action - if error_msg:match("timeout") then - retry_request() - elseif error_msg:match("Domain not allowed") then - show_permission_error() - else - show_generic_error() - end - end -) -``` - -### 5. Avoid Sensitive Data in URLs - -Don't put secrets in query parameters: - -```lua --- Bad: Secret in URL -http:get("http://api.example.com/data?api_key=SECRET123", ...) - --- Good: Use POST with body, or custom headers -http:post("http://api.example.com/data", - {api_key = "SECRET123"}, - ... -) -``` - -### 6. Clean Up Resources - -Cancel requests when no longer needed: - -```lua -local http = SafeHTTP.new(NetworkStack, "example.com") - --- Start long request -http:get("http://example.com/large-file", on_success, on_error) - --- User navigates away -function on_page_exit() - http:cancelAll() -end -``` - -## Error Handling - -SafeHTTP provides detailed error messages: - -| Error | Meaning | -|-------|---------| -| `Domain not allowed: example.com` | URL domain not in whitelist | -| `Invalid URL` | Malformed URL | -| `Could not resolve host` | DNS/IP resolution failed | -| `Connection failed` | TCP connection failed | -| `Request timeout` | Request exceeded timeout | -| `Response too large` | Response exceeded max_size | -| `Socket library not available` | Socket library not loaded | -| `HTTP library not available` | HTTP library not loaded | -| `Empty response` | Server returned no data | -| `Failed to parse response` | Invalid HTTP response | -| `Request cancelled` | Request was cancelled | - -## Comparison with HTTP Library - -| Feature | HTTP Library | SafeHTTP | -|---------|-------------|----------| -| Domain restriction | ❌ No | ✅ Yes | -| Async callbacks | ❌ No | ✅ Yes | -| Blocking requests | ✅ Yes | ❌ No | -| Size limits | ❌ No | ✅ Yes | -| Timeout handling | ✅ Manual | ✅ Automatic | -| Request cancellation | ❌ No | ✅ Yes | -| Concurrent requests | ⚠️ Limited | ✅ Yes | -| Security focus | ⚠️ Basic | ✅ High | - -**When to use HTTP Library:** -- System-level code -- Administrative tools -- When you need access to all domains - -**When to use SafeHTTP:** -- User applications -- Third-party apps -- Sandboxed environments -- When security is critical - -## Performance Considerations - -1. **Polling Frequency**: Call `poll()` frequently (every frame/tick) for best responsiveness -2. **Concurrent Requests**: Limited by TCP stack (typically 1-4 concurrent) -3. **Memory Usage**: ~10KB per active request + response size -4. **Throughput**: ~2-4 Mbps (limited by underlying TCP implementation) - -## Limitations - -1. **No HTTPS**: SSL/TLS not yet implemented (plaintext only) -2. **No DNS**: Must use IP addresses or known hosts -3. **No Redirects**: Redirect handling not implemented -4. **No Cookies**: Cookie management not implemented -5. **No Streaming**: Entire response buffered in memory -6. **No Proxy**: Proxy support not implemented - -## Testing - -### Running SafeHTTP Test App - -```lua -lpm.run("com.luajitos.safehttptest") -``` - -### Unit Testing Example - -```lua --- test_safehttp.lua -local function test_domain_validation() - local http = SafeHTTP.new(NetworkStack, "example.com") - - -- Test allowed domain - assert(http:isDomainAllowed("example.com")) - - -- Test blocked domain - assert(not http:isDomainAllowed("evil.com")) - - print("Domain validation tests passed!") -end - -test_domain_validation() -``` - -## Troubleshooting - -**Q: Callbacks not being called** -- Make sure you're calling `http:poll()` regularly -- Check network is initialized -- Verify domain is in whitelist - -**Q: Request timeout** -- Increase timeout in options -- Check network connectivity -- Verify target server is reachable - -**Q: "Domain not allowed" error** -- Check domain spelling in whitelist -- Verify URL includes correct protocol -- Remember wildcards must match exactly - -**Q: Memory issues with large responses** -- Reduce `max_size` option -- Request smaller chunks -- Stream data if possible (future feature) - -## Future Enhancements - -- [ ] HTTPS/TLS support -- [ ] DNS resolution -- [ ] HTTP redirect following (with max limit) -- [ ] Cookie jar support -- [ ] Response streaming -- [ ] Request queuing -- [ ] Connection pooling -- [ ] Proxy support -- [ ] HTTP/2 support - -## License - -Part of LuajitOS - see main project license. diff --git a/SANDBOXED_HTTP.md b/SANDBOXED_HTTP.md @@ -1,591 +0,0 @@ -# Sandboxed HTTP Access for Applications - -## Overview - -LuajitOS provides automatic sandboxed HTTP access to applications through the `http` global variable. When an app declares `network` permission and specifies `allowedDomains` in its manifest, it automatically receives a SafeHTTP instance. - -## Quick Start - -### 1. Declare Permissions in Manifest - -```lua --- manifest.lua -return { - name = "My App", - identifier = "com.developer.myapp", - version = "1.0.0", - author = "Developer Name", - developer = "Developer Name", - description = "My application description", - executable = "/apps/com.developer.myapp/src/main.lua", - - -- Request network permission - permissions = { - network = true, - }, - - -- Specify allowed domains - allowedDomains = { - "api.example.com", - "*.myservice.com", -- Wildcard for subdomains - "10.0.2.2" -- Local IP for testing - } -} -``` - -### 2. Use HTTP in Your App - -```lua --- main.lua - --- http global is automatically available! --- No need to require() or load anything - --- Make GET request -http:get("http://api.example.com/data", - function(response) - -- Success callback - osprint("Status: " .. response.status) - osprint("Body: " .. response.body) - end, - function(error_msg) - -- Error callback (optional) - osprint("Error: " .. error_msg) - end -) - --- Poll to process requests -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -## Complete Example - -```lua --- manifest.lua -return { - name = "Weather App", - identifier = "com.mycompany.weather", - version = "1.0.0", - author = "My Company", - developer = "My Company", - description = "Shows current weather", - executable = "/apps/com.mycompany.weather/src/main.lua", - permissions = { network = true }, - allowedDomains = { "api.weather.com", "wttr.in" } -} -``` - -```lua --- main.lua -osprint("Fetching weather data...\n") - -http:get("http://api.weather.com/current", - function(response) - if response.status == 200 then - osprint("Weather: " .. response.body .. "\n") - else - osprint("HTTP " .. response.status .. "\n") - end - end, - function(error_msg) - osprint("Failed: " .. error_msg .. "\n") - end -) - --- Process request -while http:getActiveRequestCount() > 0 do - http:poll() -end - -osprint("Done!\n") -``` - -## API Reference - -The `http` global variable is a SafeHTTP instance with these methods: - -### http:get(url, success_callback, error_callback) - -Make HTTP GET request. - -```lua -http:get("http://api.example.com/users", - function(response) - -- response.status = 200 - -- response.headers = {...} - -- response.body = "..." - end, - function(error_msg) - -- Handle error - end -) -``` - -### http:post(url, data, success_callback, error_callback) - -Make HTTP POST request with automatic JSON encoding. - -```lua --- Post table (auto-encoded as JSON) -http:post("http://api.example.com/users", - { - name = "John Doe", - email = "john@example.com" - }, - function(response) - osprint("Created: " .. response.status) - end -) - --- Post string (sent as-is) -http:post("http://api.example.com/text", - "plain text data", - function(response) - -- Handle response - end -) -``` - -### http:poll() - -Process pending HTTP requests. **Must be called regularly** in your main loop. - -```lua --- Simple polling loop -while http:getActiveRequestCount() > 0 do - http:poll() -end - --- Or in scheduler -scheduler.addTask(function() - while true do - http:poll() - coroutine.yield() - end -end, "http-poller") -``` - -### http:getActiveRequestCount() - -Get number of active HTTP requests. - -```lua -local count = http:getActiveRequestCount() -osprint("Active requests: " .. count) -``` - -### http:getAllowedDomains() - -Get list of allowed domains. - -```lua -local domains = http:getAllowedDomains() -for _, domain in ipairs(domains) do - osprint("Allowed: " .. domain) -end -``` - -### http:isDomainAllowed(domain) - -Check if domain is allowed. - -```lua -if http:isDomainAllowed("api.example.com") then - osprint("Domain is allowed") -end -``` - -### http:validateURL(url) - -Validate URL against allowed domains. - -```lua -local valid, err = http:validateURL("http://example.com/path") -if valid then - osprint("URL is valid: " .. valid) -else - osprint("URL blocked: " .. err) -end -``` - -### http:cancelAll() - -Cancel all pending requests. - -```lua --- Start requests -http:get("http://api.example.com/page1", ...) -http:get("http://api.example.com/page2", ...) - --- Cancel all -http:cancelAll() -``` - -## Domain Patterns - -### Exact Match -```lua -allowedDomains = { "api.example.com" } --- Allows: api.example.com --- Blocks: www.example.com, example.com -``` - -### Wildcard Subdomain -```lua -allowedDomains = { "*.example.com" } --- Allows: www.example.com, api.example.com, cdn.example.com --- Blocks: example.com (base domain needs subdomain) -``` - -### Wildcard TLD -```lua -allowedDomains = { "example.*" } --- Allows: example.com, example.org, example.net -``` - -### IP Addresses -```lua -allowedDomains = { "10.0.2.2", "192.168.1.*" } --- Allows specific IPs or ranges -``` - -### Multiple Domains -```lua -allowedDomains = { - "api.myapp.com", - "cdn.myapp.com", - "*.thirdparty.com", - "10.0.2.2" -} -``` - -## Security Model - -### Automatic Sandboxing - -1. **Declaration Required**: Apps must declare `network` permission in manifest -2. **Domain Whitelist**: Apps must list `allowedDomains` in manifest -3. **Automatic Provision**: Sandbox automatically provides `http` instance -4. **Enforcement**: HTTP requests blocked if domain not in whitelist -5. **Isolation**: Each app gets isolated HTTP instance - -### What's Protected - -- ✅ **Domain Restriction**: Apps can only access declared domains -- ✅ **No Escape**: Apps cannot modify allowed domains list -- ✅ **Size Limits**: Responses limited to prevent memory attacks (default: 10MB) -- ✅ **Timeouts**: Requests automatically timeout (default: 30 seconds) -- ✅ **Error Isolation**: Callback errors don't crash the system - -### What's Not Protected (Yet) - -- ❌ **No HTTPS**: All traffic is plaintext (SSL/TLS not implemented) -- ❌ **No Rate Limiting**: Apps can make unlimited requests -- ❌ **No Bandwidth Control**: No per-app bandwidth limits -- ❌ **No DNS Security**: DNS resolution not secured - -## Best Practices - -### 1. Minimal Domain List - -Only whitelist domains you actually need: - -```lua --- Good: Specific domains -allowedDomains = { "api.myapp.com", "cdn.myapp.com" } - --- Bad: Overly permissive -allowedDomains = { "*" } -- Don't do this! -``` - -### 2. Always Handle Errors - -Provide error callbacks for all requests: - -```lua -http:get(url, - function(response) - -- Handle success - end, - function(error_msg) - -- IMPORTANT: Handle errors - osprint("Error: " .. error_msg) - end -) -``` - -### 3. Validate Responses - -Don't trust response data: - -```lua -http:get(url, function(response) - -- Check status - if response.status ~= 200 then - osprint("Bad status: " .. response.status) - return - end - - -- Check content type - local content_type = response.headers["content-type"] or "" - if not content_type:match("application/json") then - osprint("Unexpected content type") - return - end - - -- Validate data before use - if not response.body or #response.body == 0 then - osprint("Empty response") - return - end - - -- Now process safely - process_data(response.body) -end) -``` - -### 4. Poll Regularly - -Call `http:poll()` frequently: - -```lua --- In main loop -while running do - http:poll() - -- Other processing -end - --- Or with scheduler -scheduler.addTask(function() - while true do - http:poll() - coroutine.yield() - end -end, "http-poll") -``` - -### 5. Clean Up Resources - -Cancel requests when done: - -```lua --- User closes window -function onClose() - http:cancelAll() -end -``` - -## Common Patterns - -### Loading Indicator - -```lua -local loading = true - -osprint("Loading...") - -http:get(url, - function(response) - loading = false - osprint("Done! " .. response.body) - end, - function(error_msg) - loading = false - osprint("Error: " .. error_msg) - end -) - -while loading do - http:poll() - -- Update UI -end -``` - -### API Wrapper - -```lua -local API = {} - -function API.getCurrentWeather(city, callback) - http:get("http://api.weather.com/current?city=" .. city, - function(response) - if response.status == 200 then - callback(true, response.body) - else - callback(false, "HTTP " .. response.status) - end - end, - function(error_msg) - callback(false, error_msg) - end - ) -end - --- Usage -API.getCurrentWeather("London", function(success, data) - if success then - osprint("Weather: " .. data) - else - osprint("Error: " .. data) - end -end) -``` - -### Multiple Requests - -```lua -local completed = 0 -local total = 3 -local results = {} - -local function on_complete(id) - return function(response) - completed = completed + 1 - results[id] = response.body - end -end - --- Start all requests -for i = 1, total do - http:get("http://api.example.com/item" .. i, on_complete(i)) -end - --- Wait for all -while completed < total do - http:poll() -end - --- Process results -for id, data in pairs(results) do - osprint("Item " .. id .. ": " .. data) -end -``` - -## Error Messages - -| Error | Meaning | Solution | -|-------|---------|----------| -| `Domain not allowed: example.com` | URL domain not whitelisted | Add domain to manifest `allowedDomains` | -| `Invalid URL` | Malformed URL | Check URL format | -| `Connection failed` | Cannot connect to server | Check network, server availability | -| `Request timeout` | Request took too long | Increase timeout, check server response time | -| `Response too large` | Response exceeded size limit | Request smaller data, increase `max_size` | -| `NetworkStack not available` | Network not initialized | Initialize network before running app | - -## Troubleshooting - -### http global not available - -**Problem**: `http` is nil in your app - -**Solutions**: -1. Check manifest has `permissions = { network = true }` -2. Check manifest has `allowedDomains = {...}` -3. Ensure NetworkStack is initialized in system - -### Requests always fail - -**Problem**: All requests return errors - -**Solutions**: -1. Check domain is in `allowedDomains` list -2. Verify network is initialized -3. Check QEMU network configuration -4. Test with local IP (10.0.2.2) first - -### Callbacks not called - -**Problem**: Success/error callbacks never execute - -**Solutions**: -1. Ensure you're calling `http:poll()` regularly -2. Check for infinite loops blocking poll -3. Verify request actually started (check return value) - -## Testing - -### Running Example App - -```bash -# From LuajitOS shell -lpm.run("com.luajitos.weatherapp") -``` - -### Testing with Local Server - -1. Start simple HTTP server on host: -```bash -python3 -m http.server 8080 -``` - -2. Run QEMU with port forwarding: -```bash -qemu-system-x86_64 \ - -netdev user,id=net0,hostfwd=tcp::8080-:8080 \ - -device rtl8139,netdev=net0 \ - -cdrom luajitos.iso -``` - -3. Add to manifest: -```lua -allowedDomains = { "10.0.2.2" } -``` - -## Migration Guide - -### From HTTP Library - -Before (HTTP library): -```lua -local HTTP = require("HTTP") -local client = HTTP.create_client(NetworkStack) -local response = client.get("http://example.com/") -``` - -After (Sandboxed): -```lua --- In manifest.lua: --- allowedDomains = { "example.com" } - --- In main.lua: -http:get("http://example.com/", - function(response) - -- Use response - end -) - -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -### From SafeHTTP Direct - -Before (manual SafeHTTP): -```lua -local SafeHTTP = require("SafeHTTP") -local http = SafeHTTP.new(NetworkStack, {"example.com"}) -``` - -After (automatic): -```lua --- Just use http global - it's automatic! --- Declare in manifest: --- permissions = { network = true } --- allowedDomains = { "example.com" } -``` - -## See Also - -- **SafeHTTP.md** - Full SafeHTTP API reference -- **HTTP_LIBRARY.md** - Low-level HTTP library docs -- **NETWORK_STACK.md** - Network stack overview -- **Example Apps**: - - `/apps/com.luajitos.weatherapp/` - Sandboxed HTTP example - - `/apps/com.luajitos.safehttptest/` - SafeHTTP test suite - -## License - -Part of LuajitOS - see main project license. diff --git a/SANDBOXED_HTTP_SUMMARY.md b/SANDBOXED_HTTP_SUMMARY.md @@ -1,334 +0,0 @@ -# Sandboxed HTTP - Implementation Summary - -## What Was Implemented - -Apps that request `network` permission now automatically receive a sandboxed SafeHTTP instance in their global environment as `http`. - -## How It Works - -### 1. App Declares Permissions - -```lua --- manifest.lua -return { - name = "My App", - -- ... other fields ... - permissions = { - network = true, -- Request network access - }, - allowedDomains = { - "api.example.com", -- Whitelist allowed domains - "*.myservice.com", - "10.0.2.2" - } -} -``` - -### 2. Sandbox Automatically Provides HTTP - -When run.lua loads the app, it: -1. Checks if app has `network` permission -2. Loads SafeHTTP library -3. Creates SafeHTTP instance with `allowedDomains` from manifest -4. Injects as `http` global in app's sandbox environment - -### 3. App Uses HTTP - -```lua --- main.lua --- http is automatically available! - -http:get("http://api.example.com/data", - function(response) - osprint("Got: " .. response.body) - end, - function(error_msg) - osprint("Error: " .. error_msg) - end -) - --- Poll to process -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -## Code Changes - -### run.lua (lines 758-822) - -Added network permission check and SafeHTTP integration: - -```lua --- Check for network permission and setup SafeHTTP -local has_network = false -for _, perm in ipairs(permissions) do - if perm == "network" then - has_network = true - break - end -end - -if has_network and fsRoot then - -- Load SafeHTTP module - local safehttp_path = "/os/libs/SafeHTTP.lua" - local safehttp_code = read_from_ramdisk(fsRoot, safehttp_path) - - if safehttp_code then - local safehttp_func, err = load(safehttp_code, safehttp_path, "t") - - if safehttp_func then - local success, SafeHTTP = pcall(safehttp_func) - - if success and SafeHTTP then - -- Get allowed domains from manifest - local allowed_domains = manifest.allowedDomains or {} - - if #allowed_domains == 0 then - -- Warn if no domains specified - osprint("Warning: Network permission granted but no allowedDomains specified\n") - else - -- Check NetworkStack available - if _G.NetworkStack then - -- Create SafeHTTP instance - local http_instance = SafeHTTP.new(_G.NetworkStack, allowed_domains, { - timeout = 30, - max_size = 10485760, -- 10MB - user_agent = manifest.name .. "/" .. (manifest.version or "1.0") - }) - - -- Add to sandbox environment - sandbox_env.http = http_instance - - osprint("Network access granted to domains:\n") - for _, domain in ipairs(allowed_domains) do - osprint(" " .. domain .. "\n") - end - else - osprint("Warning: NetworkStack not available\n") - end - end - end - end - end -end -``` - -## Files Created/Modified - -### Modified -- `/os/libs/run.lua` - Added SafeHTTP integration (lines 758-822) - -### Created -- `/os/libs/SafeHTTP.lua` - Sandboxed HTTP library -- `/apps/com.luajitos.weatherapp/` - Example app using sandboxed HTTP -- `/apps/com.luajitos.safehttptest/` - SafeHTTP test suite -- `SAFEHTTP.md` - Full SafeHTTP documentation -- `SANDBOXED_HTTP.md` - App developer guide -- `SANDBOXED_HTTP_SUMMARY.md` - This file - -## Security Model - -### Enforced by Sandbox - -1. **Domain Whitelist**: Apps declare allowed domains in manifest -2. **Automatic Injection**: `http` provided only if permission granted -3. **Domain Validation**: All URLs validated before sending -4. **No Escape**: Apps cannot modify allowed domains -5. **Isolated Instances**: Each app gets separate SafeHTTP instance - -### Similar to Existing Sandboxes - -Just like SafeFS and SafeGFX: -- ✅ Permissions declared in manifest -- ✅ Automatically provided to sandbox -- ✅ Isolated per-app instances -- ✅ Whitelist-based access control -- ✅ No way to escape restrictions - -## Usage Example - -### Simple Weather App - -```lua --- manifest.lua -return { - name = "Weather", - identifier = "com.example.weather", - version = "1.0", - author = "Dev", - developer = "Dev", - description = "Weather app", - executable = "/apps/com.example.weather/src/main.lua", - permissions = { network = true }, - allowedDomains = { "api.weather.com" } -} -``` - -```lua --- main.lua -osprint("Fetching weather...\n") - -http:get("http://api.weather.com/current?city=London", - function(response) - osprint("Weather: " .. response.body .. "\n") - end, - function(error_msg) - osprint("Error: " .. error_msg .. "\n") - end -) - -while http:getActiveRequestCount() > 0 do - http:poll() -end -``` - -### Run It - -```bash -lpm.run("com.example.weather") -``` - -## Benefits - -### For App Developers - -1. **Automatic Setup**: No need to manually create SafeHTTP -2. **Declarative**: Permissions in manifest.lua -3. **Simple API**: Just use `http` global -4. **Secure by Default**: Domain restrictions enforced automatically - -### For System Security - -1. **Explicit Declaration**: Apps must declare network permission -2. **Domain Whitelisting**: Apps can only access declared domains -3. **Sandboxed**: Each app isolated from others -4. **Auditable**: Manifest shows exactly what domains app can access - -### For Users - -1. **Transparency**: Can see allowed domains in manifest -2. **Security**: Apps can't access unauthorized sites -3. **Trust**: System enforces restrictions, not apps - -## Testing - -### Run Example App - -```bash -# From LuajitOS -lpm.run("com.luajitos.weatherapp") -``` - -### Expected Output - -``` -=== Weather App === - -SafeHTTP instance available! - -Allowed domains: - - api.weather.com - - wttr.in - - api.openweathermap.org - - 10.0.2.2 - -=== Test 1: Accessing Allowed Domain === -Making request to 10.0.2.2 (allowed)... -SUCCESS! Status: 200 -Response received from allowed domain - -=== Test 2: Accessing Blocked Domain === -Attempting to access evil-site.com (blocked)... -CORRECT: Request blocked -Error: Domain not allowed: evil-site.com - -... (more tests) ... - -=== Weather App Complete === -``` - -## Future Enhancements - -### Short Term -- [ ] Add rate limiting per app -- [ ] Add bandwidth tracking -- [ ] Add request logging -- [ ] Add DNS caching - -### Long Term -- [ ] HTTPS/TLS support -- [ ] Per-domain permissions (read-only, POST-only, etc.) -- [ ] Request quotas -- [ ] User-controlled permission prompts -- [ ] Network activity monitor - -## Migration Path - -### Existing Apps - -Apps using direct HTTP/NetworkStack access should: - -1. **Add to manifest**: -```lua -permissions = { network = true }, -allowedDomains = { "..." } -``` - -2. **Replace HTTP.create_client() with http global**: -```lua --- Before -local HTTP = require("HTTP") -local client = HTTP.create_client(NetworkStack) - --- After --- Just use http global -``` - -3. **Convert to callback style**: -```lua --- Before (blocking) -local response = client.get(url) - --- After (async) -http:get(url, function(response) ... end) -``` - -### System-Level Code - -System utilities can still use HTTP library directly: -- Network test apps -- System tools -- Administrative utilities - -User apps should use sandboxed `http` global. - -## Comparison Matrix - -| Feature | Direct HTTP | SafeHTTP Manual | Sandboxed HTTP | -|---------|-------------|-----------------|----------------| -| Setup | Manual | Manual | Automatic | -| Domain restriction | ❌ No | ✅ Yes | ✅ Yes | -| Manifest declaration | ❌ No | ❌ No | ✅ Yes | -| Security isolation | ❌ No | ⚠️ Manual | ✅ Auto | -| User visibility | ❌ No | ❌ No | ✅ Yes | -| Recommended for | System code | N/A | User apps | - -## Documentation - -- **For App Developers**: Read `SANDBOXED_HTTP.md` -- **For SafeHTTP Details**: Read `SAFEHTTP.md` -- **For HTTP Protocol**: Read `HTTP_LIBRARY.md` -- **For Examples**: See `/apps/com.luajitos.weatherapp/` - -## Conclusion - -Sandboxed HTTP provides secure, easy-to-use network access for LuajitOS applications: - -✅ **Automatic** - No manual setup required -✅ **Secure** - Domain whitelisting enforced -✅ **Simple** - Just use `http` global -✅ **Declarative** - Permissions in manifest -✅ **Isolated** - Per-app sandboxing - -Apps get powerful network capabilities while users maintain security and control. diff --git a/SECURITY_AUDIT.md b/SECURITY_AUDIT.md @@ -1,506 +0,0 @@ -# LuajitOS Security Audit -## SafeFS, SafeGfx, and SafeHTTP Analysis - -**Audit Date:** 2025-11-19 -**Auditor:** Claude (Anthropic) -**Scope:** Application sandboxing security mechanisms - ---- - -## Executive Summary - -LuajitOS implements three primary sandboxing mechanisms to isolate applications: - -1. **SafeFS** - Filesystem access sandboxing -2. **SafeGfx** - Graphics rendering sandboxing (via LPM - currently removed) -3. **SafeHTTP** - Network access sandboxing - -**Overall Risk Assessment: MEDIUM-HIGH** - -While the sandboxing architecture demonstrates security awareness, several critical vulnerabilities and design weaknesses exist that could allow malicious applications to escape isolation, access unauthorized resources, or perform denial-of-service attacks. - ---- - -## 1. SafeFS Security Analysis - -**Location:** `/os/libs/safefs.lua` - -### 1.1 Path Traversal Protection - -#### ✅ STRENGTHS: -- **Path normalization** properly handles `.` and `..` components -- **Whitelist-based access** requiring explicit allowed roots -- **Prefix matching** validates normalized paths against allowed roots - -#### ❌ VULNERABILITIES: - -**CRITICAL - Directory Traversal via Symlink-like Behavior:** -```lua --- Line 42-52: Path normalization -elseif part == ".." then - -- Go up one level, but only if we have somewhere to go - if #normalized > 0 then - table.remove(normalized) - end -``` -**Issue:** After normalization, the code checks if the result is within allowed bounds, but it doesn't prevent an attacker from using `..` to escape if the allowed root is set incorrectly. - -**Example Attack:** -```lua --- If allowedRoots = {"/apps/com.evil.app/*"} --- Attack: "/apps/com.evil.app/../com.other.app/secret.txt" --- Normalizes to: "/apps/com.other.app/secret.txt" --- Validation at line 66-70 WILL REJECT this (GOOD) -``` -**Status:** ✅ Protected by validation check - -**MEDIUM - Wildcard Pattern Bypass:** -```lua --- Line 62-64: Wildcard suffix handling -if root:sub(-2) == "/*" then - root_prefix = root:sub(1, -3) -end -``` -**Issue:** Only handles suffix wildcards `/*`, not prefix or middle wildcards. - -**Example Attack:** -```lua --- If allowedRoots = {"/tmp/*"} --- These work correctly (GOOD): --- "/tmp/test.txt" → allowed --- "/tmp/subdir/file.txt" → allowed - --- But the pattern doesn't support: --- "*.example.com" style patterns in paths -``` -**Status:** ✅ Acceptable - filesystem paths don't need prefix wildcards - -### 1.2 Race Conditions - -#### ❌ TIME-OF-CHECK-TIME-OF-USE (TOCTOU): -```lua --- Line 417-438: SafeFS:read() -function SafeFS:read(path) - local fullPath, err = self:resolvePath(path) - -- ... validation happens here ... - - -- VULNERABILITY: Gap between validation and actual read - return CRamdiskRead(fullPath) -end -``` - -**Attack Scenario:** -1. Malicious app calls `fs:read("/apps/evil/data.txt")` -2. Path is validated and resolved -3. **Between validation and read, another process could:** - - Replace the file contents - - Create a symbolic link (if supported) - - Modify permissions - -**Impact:** LOW (LuajitOS doesn't currently support concurrent modification, but this is a design flaw for future) - -### 1.3 Resource Exhaustion - -#### ❌ NO SIZE LIMITS ON FILE OPERATIONS: -```lua --- Line 440-485: SafeFS:write() -function SafeFS:write(path, content) - -- No check on content size! - success = CRamdiskWrite(fullPath, content) -end -``` - -**Attack Vector:** -```lua --- Malicious app could write infinite data: -local huge_string = string.rep("A", 10^9) -- 1GB string -fs:write("/apps/evil/bomb.txt", huge_string) -``` - -**Impact:** HIGH - Denial of Service via memory exhaustion - -**Recommendation:** Add configurable size limits per-app or per-operation. - -### 1.4 Directory Traversal in List Operations - -#### ✅ PROTECTED: -```lua --- Line 618-642: SafeFS:dirs() -function SafeFS:dirs(path) - local fullPath, err = self:resolvePath(path) - if not fullPath then - return nil, err -- Validation failure - end - -- ... safe to proceed -end -``` - -All directory listing operations (`dirs`, `files`) properly validate paths before accessing. - ---- - -## 2. SafeGfx Security Analysis - -**Location:** `/os/libs/lpm.lua` (lines 664-763) -**Status:** Currently removed from LPM, but code still exists - -### 2.1 Coordinate Transformation - -#### ✅ STRENGTHS: -```lua --- Line 677-684: Coordinate transformation -local function transformX(localX) - return window.x + contentOffsetX + localX -end -``` -Apps use local coordinates (0,0) starting at their content area, which are transformed to screen coordinates. This prevents apps from knowing or accessing absolute screen positions. - -### 2.2 Bounds Checking - -#### ✅ COMPREHENSIVE PROTECTION: -```lua --- Line 687-690: Bounds checking -local function inBounds(localX, localY) - return localX >= 0 and localX < contentWidth and - localY >= 0 and localY < contentHeight -end -``` - -#### ❌ INTEGER OVERFLOW POTENTIAL: -```lua --- Line 705-738: fillRect clamping -function safeGfx:fillRect(localX, localY, width, height, color) - if localX < 0 then - width = width + localX -- POTENTIAL OVERFLOW - localX = 0 - end -``` - -**Attack Vector:** -```lua --- If localX = -2^31 (negative max int) --- width = 100 --- Then: width = 100 + (-2^31) = huge negative number wrapped to positive -gfx:fillRect(-2147483648, 0, 100, 100, 0xFF0000) -``` - -**Impact:** MEDIUM - Could bypass bounds checking, crash system, or write to arbitrary memory - -**Recommendation:** Validate that width/height remain positive after clamping. - -### 2.3 Information Disclosure - -#### ❌ WINDOW SIZE DISCLOSURE: -```lua --- Line 754-760: Getters expose internal state -function safeGfx:getWidth() - return contentWidth -end - -function safeGfx:getHeight() - return contentHeight -end -``` - -**Issue:** Apps can query window dimensions, which might leak information about: -- Screen resolution -- Other application window sizes -- Desktop layout - -**Impact:** LOW - Information disclosure, potential for UI spoofing attacks - ---- - -## 3. SafeHTTP Security Analysis - -**Location:** `/os/libs/SafeHTTP.lua` - -### 3.1 Domain Whitelisting - -#### ✅ STRENGTHS: -- **Mandatory whitelist** - Apps must declare allowed domains in manifest -- **Wildcard support** - Supports `*.example.com` and `example.*` patterns -- **Case-insensitive matching** - Prevents case-based bypasses - -```lua --- Line 8-36: Domain matching logic -local function matchesDomain(domain, pattern) - domain = domain:lower() - pattern = pattern:lower() - -- ... matching logic -end -``` - -#### ❌ URL PARSING VULNERABILITIES: - -**CRITICAL - Regex Bypass:** -```lua --- Line 39-50: Domain extraction -local function extractDomain(url) - local domain = url:gsub("^%w+://", "") -- Remove protocol - domain = domain:gsub(":%d+", "") -- Remove port - domain = domain:gsub("/.*$", "") -- Remove path - return domain:lower() -end -``` - -**Attack Vectors:** - -1. **Username/Password in URL:** -```lua --- Attack: http://evil.com@allowed.com/ --- Pattern matches: "://", removes to: "evil.com@allowed.com/" --- Port removal: unchanged --- Path removal: "evil.com@allowed.com" --- Result: "evil.com@allowed.com" treated as domain --- This doesn't match "allowed.com" ✓ (SAFE - will be rejected) -``` - -2. **Multiple @ symbols:** -```lua --- Attack: http://user:pass@evil.com@allowed.com/ --- After protocol removal: "user:pass@evil.com@allowed.com/" --- After path removal: "user:pass@evil.com@allowed.com" --- Domain comparison: Won't match whitelist ✓ (SAFE) -``` - -**Status:** ✅ Current implementation is safe, but fragile - -3. **URL Encoding Bypass:** -```lua --- Attack: http://allowed.com%2f@evil.com/ --- After protocol removal: "allowed.com%2f@evil.com/" --- After port removal: "allowed.com%2f@evil.com/" --- After path removal: "allowed.com%2f@evil.com" --- Domain extracted: "allowed.com%2f@evil.com" --- Won't match "allowed.com" ✓ (SAFE) -``` - -**Recommendation:** Use a proper URL parser instead of regex. Consider validating against RFC 3986. - -### 3.2 Request Size Limits - -#### ✅ IMPLEMENTED: -```lua --- Line 86-87: Size limits -max_size = options.max_size or 1048576, -- 1MB default -``` - -Response size is limited to prevent memory exhaustion attacks. - -#### ❌ NO REQUEST SIZE LIMIT: -```lua --- POST requests have no body size limit -function SafeHTTP:post(url, data, success_callback, error_callback) - -- data can be arbitrarily large! -end -``` - -**Attack Vector:** -```lua --- Send huge POST body -local huge_data = {payload = string.rep("A", 10^9)} -http:post("http://allowed.com/api", huge_data, ...) -``` - -**Impact:** MEDIUM - Memory exhaustion, network abuse - -### 3.3 Timeout Handling - -#### ✅ IMPLEMENTED: -```lua --- Line 86: Default 30-second timeout -timeout = options.timeout or 30, -``` - -Prevents infinite hangs on unresponsive servers. - -#### ❌ NO CONCURRENT REQUEST LIMIT: -```lua --- Line 91: Active requests tracked but not limited -active_requests = {}, -``` - -**Attack Vector:** -```lua --- Spawn 10000 concurrent requests -for i = 1, 10000 do - http:get("http://allowed.com/slow", function() end) -end -``` - -**Impact:** HIGH - Resource exhaustion, system DoS - -**Recommendation:** Limit concurrent requests per app (e.g., max 5). - -### 3.4 HTTPS/TLS Support - -#### ❌ NOT IMPLEMENTED: -```lua --- Line 54-59: Protocol handling -local function normalizeURL(url) - if not url:match("^%w+://") then - url = "http://" .. url -- Defaults to HTTP! - end - return url -end -``` - -**Impact:** CRITICAL - All network traffic is plaintext: -- Credentials sent in clear text -- Session tokens exposed -- Man-in-the-middle attacks trivial -- No certificate validation - -**Recommendation:** Implement TLS/SSL or clearly document this limitation and warn users. - -### 3.5 DNS Rebinding - -#### ❌ NO PROTECTION: -The domain whitelist is checked once when the request is made, but there's no protection against DNS rebinding attacks: - -1. Attacker sets up `evil.allowed.com` (whitelisted) -2. App makes request to `http://evil.allowed.com/` -3. Initial DNS lookup returns attacker's server -4. Attacker's DNS changes to point to `127.0.0.1` or internal IP -5. Subsequent requests bypass firewall - -**Impact:** HIGH - Access to internal network resources - -**Recommendation:** Re-validate domain after DNS lookup, or pin IP addresses. - ---- - -## 4. Cross-Cutting Concerns - -### 4.1 Manifest Security - -**Location:** `/os/libs/run.lua` (permission parsing) - -#### ❌ NO SIGNATURE VERIFICATION: -Manifests are Lua code executed without verification. A malicious manifest could: -```lua --- Evil manifest.lua -os.execute("rm -rf /") -- If os.execute available -_G.evil_code = function() ... end -return {name = "Innocent App", ...} -``` - -**Impact:** CRITICAL if os/io libraries are accessible - -**Recommendation:** Parse manifests as data (JSON/YAML), not code. - -### 4.2 Sandbox Escape via Globals - -#### ❌ GLOBAL NAMESPACE POLLUTION: -```lua --- Apps can potentially access: -_G.sys -_G.lpm -- (removed now, but pattern still exists) -_G.run -_G.cursor_state -``` - -**Attack Vector:** -```lua --- Malicious app modifies global state -_G.sys.applications = {} -- Delete all running apps -_G.cursor_state.x = -1000 -- Crash mouse handling -``` - -**Impact:** HIGH - Sandbox escape, system instability - -**Recommendation:** Deep-freeze globals or use separate environments per app. - -### 4.3 Process Isolation - -#### ✅ SEPARATE APPLICATION INSTANCES: -Each app gets its own Application instance with isolated PID and state. - -#### ❌ SHARED MEMORY SPACE: -All apps run in the same Lua VM - no memory isolation: -```lua --- App A can access App B's data through: -for pid, app in pairs(_G.sys.applications) do - -- Read other app's stdout, windows, exports - print(app:getStdout()) -end -``` - -**Impact:** CRITICAL - No isolation between apps - -**Recommendation:** Run apps in separate Lua VMs or implement memory protection. - ---- - -## 5. Vulnerability Summary - -| Severity | Count | Examples | -|----------|-------|----------| -| CRITICAL | 3 | No HTTPS, Manifest code execution, Shared memory | -| HIGH | 4 | Resource exhaustion (FS/HTTP), DNS rebinding, Global pollution | -| MEDIUM | 3 | Integer overflow (GFX), TOCTOU, Request size limits | -| LOW | 2 | Information disclosure, Pattern limitations | - ---- - -## 6. Recommendations by Priority - -### Immediate (Critical Risk): - -1. **Implement manifest parsing as data**, not Lua code -2. **Add memory/disk quotas per application** -3. **Isolate global namespace** - prevent apps from accessing `_G.sys`, etc. -4. **Add HTTPS/TLS support** or clearly warn users - -### Short-term (High Risk): - -5. **Limit concurrent HTTP requests** (max 5 per app) -6. **Implement DNS rebinding protection** -7. **Add request body size limits** for HTTP POST -8. **Fix integer overflow in SafeGfx bounds checking** - -### Medium-term (Defense in Depth): - -9. Use proper RFC 3986 URL parser instead of regex -10. Add file size limits to SafeFS operations -11. Implement per-app memory isolation (separate VMs) -12. Add integrity checking for system libraries - -### Long-term (Hardening): - -13. Add rate limiting for filesystem/network operations -14. Implement capability-based security model -15. Add audit logging for security-sensitive operations -16. Code signing for applications - ---- - -## 7. Positive Security Findings - -✅ **Good practices observed:** - -1. **Defense in depth** - Multiple sandboxing layers -2. **Fail-safe defaults** - Whitelist-based access control -3. **Input validation** - Path normalization, domain checking -4. **Clear separation of concerns** - SafeFS, SafeGfx, SafeHTTP are distinct -5. **Timeout handling** - Prevents infinite waits -6. **Size limits** - HTTP response size limited - ---- - -## 8. Conclusion - -LuajitOS demonstrates **security-conscious design** with sandboxing mechanisms, but suffers from **implementation gaps** typical of early-stage operating systems: - -- **Conceptual model is sound** - separation of concerns, whitelisting -- **Execution has critical flaws** - shared memory, no TLS, code execution in manifests -- **Risk appropriate for** educational/hobby OS, **NOT production use** - -**Overall Grade: C+ (Security-aware but vulnerable)** - -For a production system, address all CRITICAL and HIGH severity issues before deployment. - ---- - -**End of Security Audit** diff --git a/SHADOW_BUFFER_USAGE.md b/SHADOW_BUFFER_USAGE.md @@ -1,183 +0,0 @@ -# Shadow Buffer Implementation - -## Overview - -The VESA graphics driver now maintains a **shadow buffer** - a complete copy of the framebuffer in system memory. This enables efficient partial screen redraws by restoring regions from the last frame. - -## Implementation Details - -### C-Level Changes - -**vesa.h:** -- Added `shadow_buffer` pointer to `vesa_state_t` structure -- Added `buffer_size` field to track allocation size -- Declared `lua_vesa_restore_region()` function - -**vesa.c:** -- Allocates shadow buffer during `vesa_init()` (same size as framebuffer) -- Modified `vesa_draw_pixel()` to write to both framebuffer AND shadow buffer -- All drawing operations automatically update both buffers -- Added `lua_vesa_restore_region(x, y, width, height)` to restore screen regions - -**luajit_init.c:** -- Registered `VESARestoreRegion` global function - -### Lua-Level API - -**init.lua:** -- Added `gfx_api.vesa_restore_region(x, y, w, h)` wrapper - -## Usage - -### Basic Pattern - -```lua --- Draw initial frame -gfx:fillRect(0, 0, 400, 300, 0x000000) -- Black background -gfx:drawText(10, 10, "Hello", 0xFFFFFF) - --- Later, to redraw just part of the screen from last frame: -gfx:vesa_restore_region(0, 0, 100, 50) -- Restore top-left corner -``` - -### Use Cases - -#### 1. Clearing Moving Cursor Trail -```lua --- Before drawing new cursor position, restore old position -local old_x, old_y = last_mouse_x, last_mouse_y -gfx:vesa_restore_region(old_x - 1, old_y - 1, 12, 12) - --- Draw cursor at new position -draw_cursor(new_x, new_y) -``` - -#### 2. Optimized Window Updates -```lua --- Instead of redrawing entire window, restore background then redraw -window:onDraw(function(gfx) - -- Restore this window's region from shadow (clears old content) - gfx:vesa_restore_region(window.x, window.y, window.width, window.height) - - -- Draw fresh window content - gfx:fillRect(0, 0, window.width, window.height, 0x2C2C2C) - gfx:drawText(10, 10, "Content", 0xFFFFFF) -end) -``` - -#### 3. Partial Screen Damage Repair -```lua --- If only a small area changed, restore just that region -function update_status_bar(text) - -- Restore status bar area to last frame - gfx:vesa_restore_region(0, 750, 1024, 18) - - -- Draw new status text - gfx:drawText(10, 755, text, 0xFFFFFF) -end -``` - -## Performance Considerations - -### Memory Usage -- Shadow buffer is allocated at boot time -- For 1024x768x32bpp: ~3MB of additional RAM -- Shadow buffer persists for entire OS session - -### Speed -- `VESARestoreRegion()` uses `memcpy()` for fast block copies -- Much faster than redrawing complex graphics from scratch -- Ideal for: cursor trails, temporary overlays, dirty rectangles - -### When NOT to Use -- Don't restore if you need to redraw everything anyway -- Don't restore before clearing entire screen -- Don't restore region larger than what you're redrawing - -## Security Implications - -### Positive -- Shadow buffer tracks exact screen state from last frame -- Can be used for dirty rectangle detection -- Enables efficient window damage tracking - -### Risks (from SECURITY_AUDIT.md) -- Shadow buffer is globally accessible (not per-process) -- Malicious app could potentially: - - Read shadow buffer to spy on other windows (information disclosure) - - Corrupt shadow buffer if direct access is exposed - -### Mitigation -- Shadow buffer is only accessible via `VESARestoreRegion()` (read-only operation) -- Apps cannot directly read/write shadow buffer memory -- Restoration is bounds-checked and clamped to screen dimensions - -## Example: Optimized Mouse Rendering - -```lua --- Track last cursor position -local last_cursor_x, last_cursor_y = 0, 0 - -while true do - -- Get new mouse position - local mouse_x = _G.cursor_state.x - local mouse_y = _G.cursor_state.y - - -- Only update if mouse moved - if mouse_x ~= last_cursor_x or mouse_y ~= last_cursor_y then - -- Restore old cursor location (removes cursor trail) - if last_cursor_x > 0 then - gfx_api.vesa_restore_region( - last_cursor_x - 1, - last_cursor_y - 1, - 12, - 12 - ) - end - - -- Draw cursor at new position - VESADrawRect(mouse_x, mouse_y, 10, 10, 255, 255, 255) - - -- Update tracking - last_cursor_x = mouse_x - last_cursor_y = mouse_y - end -end -``` - -## Future Enhancements - -### Dirty Rectangle Tracking -Could add automatic dirty region detection: -```lua -function gfx:markDirty(x, y, w, h) - -- Track which regions changed - -- Later: restore only non-dirty regions -end -``` - -### Double Buffering -Shadow buffer could be used as back buffer: -```lua --- Draw to shadow buffer --- Swap shadow <-> framebuffer atomically -``` - -### Compression -For memory-constrained systems: -```lua --- Compress shadow buffer when idle --- Decompress on restore -``` - -## Implementation Notes - -1. **All drawing operations update shadow buffer** - This happens automatically in `vesa_draw_pixel()`, so no changes needed in app code. - -2. **Shadow buffer initialized to black** - Matches initial framebuffer state. - -3. **Bounds checking** - `VESARestoreRegion()` clamps coordinates to screen dimensions, preventing buffer overruns. - -4. **No locking** - Currently single-threaded, but future multi-threaded rendering would need synchronization. - -5. **No cleanup** - Shadow buffer is never freed (OS doesn't have shutdown), acceptable for embedded/OS use. diff --git a/build_debug_mouse.sh b/build_debug_mouse.sh @@ -1,24 +0,0 @@ -#!/bin/bash -# Build with mouse debug output enabled - -echo "=====================================" -echo "Building with MOUSE_DEBUG enabled" -echo "=====================================" -echo "" - -# Temporarily modify build.sh to add -DMOUSE_DEBUG flag -sed -i.bak 's/\(${CC} ${CFLAGS} ${LUAJIT_INCLUDE} -c mouse.c\)/\1 -DMOUSE_DEBUG/' build.sh - -# Run the build -./build.sh - -# Restore original build.sh -mv build.sh.bak build.sh - -echo "" -echo "=====================================" -echo "Build complete with mouse debug!" -echo "=====================================" -echo "" -echo "Run with: ./test_mouse_grab.sh" -echo "You should see PKT[...] debug output"